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-rw-r--r--OpenSim/Region/Physics/Meshing/SculptMap.cs176
1 files changed, 176 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs
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1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28// to build without references to System.Drawing, comment this out
29#define SYSTEM_DRAWING
30
31using System;
32using System.Collections.Generic;
33using System.Text;
34
35#if SYSTEM_DRAWING
36using System.Drawing;
37using System.Drawing.Imaging;
38
39namespace PrimMesher
40{
41 public class SculptMap
42 {
43 public int width;
44 public int height;
45 public byte[] redBytes;
46 public byte[] greenBytes;
47 public byte[] blueBytes;
48
49 public SculptMap()
50 {
51 }
52
53 public SculptMap(Bitmap bm, int lod)
54 {
55 int bmW = bm.Width;
56 int bmH = bm.Height;
57
58 if (bmW == 0 || bmH == 0)
59 throw new Exception("SculptMap: bitmap has no data");
60
61 int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image
62
63 bool needsScaling = false;
64
65 width = bmW;
66 height = bmH;
67 while (width * height > numLodPixels)
68 {
69 width >>= 1;
70 height >>= 1;
71 needsScaling = true;
72 }
73
74
75
76 try
77 {
78 if (needsScaling)
79 bm = ScaleImage(bm, width, height,
80 System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor);
81 }
82
83 catch (Exception e)
84 {
85 throw new Exception("Exception in ScaleImage(): e: " + e.ToString());
86 }
87
88 if (width * height > lod * lod)
89 {
90 width >>= 1;
91 height >>= 1;
92 }
93
94 int numBytes = (width + 1) * (height + 1);
95 redBytes = new byte[numBytes];
96 greenBytes = new byte[numBytes];
97 blueBytes = new byte[numBytes];
98
99 int byteNdx = 0;
100
101 try
102 {
103 for (int y = 0; y <= height; y++)
104 {
105 for (int x = 0; x <= width; x++)
106 {
107 int bmY = y < height ? y * 2 : y * 2 - 1;
108 int bmX = x < width ? x * 2 : x * 2 - 1;
109 Color c = bm.GetPixel(bmX, bmY);
110
111 redBytes[byteNdx] = c.R;
112 greenBytes[byteNdx] = c.G;
113 blueBytes[byteNdx] = c.B;
114
115 ++byteNdx;
116 }
117 }
118 }
119 catch (Exception e)
120 {
121 throw new Exception("Caught exception processing byte arrays in SculptMap(): e: " + e.ToString());
122 }
123
124 width++;
125 height++;
126 }
127
128 public List<List<Coord>> ToRows(bool mirror)
129 {
130 int numRows = height;
131 int numCols = width;
132
133 List<List<Coord>> rows = new List<List<Coord>>(numRows);
134
135 float pixScale = 1.0f / 255;
136
137 int rowNdx, colNdx;
138 int smNdx = 0;
139
140 for (rowNdx = 0; rowNdx < numRows; rowNdx++)
141 {
142 List<Coord> row = new List<Coord>(numCols);
143 for (colNdx = 0; colNdx < numCols; colNdx++)
144 {
145 if (mirror)
146 row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f));
147 else
148 row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f));
149
150 ++smNdx;
151 }
152 rows.Add(row);
153 }
154 return rows;
155 }
156
157 private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight,
158 System.Drawing.Drawing2D.InterpolationMode interpMode)
159 {
160 Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight);
161 scaledImage.SetResolution(96.0f, 96.0f);
162
163 Graphics grPhoto = Graphics.FromImage(scaledImage);
164 grPhoto.InterpolationMode = interpMode;
165
166 grPhoto.DrawImage(srcImage,
167 new Rectangle(0, 0, destWidth, destHeight),
168 new Rectangle(0, 0, srcImage.Width, srcImage.Height),
169 GraphicsUnit.Pixel);
170
171 grPhoto.Dispose();
172 return scaledImage;
173 }
174 }
175}
176#endif