diff options
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/Meshmerizer.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 727 |
1 files changed, 387 insertions, 340 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index b79e1a1..53d5e4c 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -193,67 +193,6 @@ namespace OpenSim.Region.Physics.Meshing | |||
193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); | 193 | m_log.Error("****** PrimMesh Parameters ******\n" + primMesh.ParamsToDisplayString()); |
194 | } | 194 | } |
195 | 195 | ||
196 | private ulong GetMeshKey(PrimitiveBaseShape pbs, Vector3 size, float lod) | ||
197 | { | ||
198 | ulong hash = 5381; | ||
199 | |||
200 | hash = djb2(hash, pbs.PathCurve); | ||
201 | hash = djb2(hash, (byte)((byte)pbs.HollowShape | (byte)pbs.ProfileShape)); | ||
202 | hash = djb2(hash, pbs.PathBegin); | ||
203 | hash = djb2(hash, pbs.PathEnd); | ||
204 | hash = djb2(hash, pbs.PathScaleX); | ||
205 | hash = djb2(hash, pbs.PathScaleY); | ||
206 | hash = djb2(hash, pbs.PathShearX); | ||
207 | hash = djb2(hash, pbs.PathShearY); | ||
208 | hash = djb2(hash, (byte)pbs.PathTwist); | ||
209 | hash = djb2(hash, (byte)pbs.PathTwistBegin); | ||
210 | hash = djb2(hash, (byte)pbs.PathRadiusOffset); | ||
211 | hash = djb2(hash, (byte)pbs.PathTaperX); | ||
212 | hash = djb2(hash, (byte)pbs.PathTaperY); | ||
213 | hash = djb2(hash, pbs.PathRevolutions); | ||
214 | hash = djb2(hash, (byte)pbs.PathSkew); | ||
215 | hash = djb2(hash, pbs.ProfileBegin); | ||
216 | hash = djb2(hash, pbs.ProfileEnd); | ||
217 | hash = djb2(hash, pbs.ProfileHollow); | ||
218 | |||
219 | // TODO: Separate scale out from the primitive shape data (after | ||
220 | // scaling is supported at the physics engine level) | ||
221 | byte[] scaleBytes = size.GetBytes(); | ||
222 | for (int i = 0; i < scaleBytes.Length; i++) | ||
223 | hash = djb2(hash, scaleBytes[i]); | ||
224 | |||
225 | // Include LOD in hash, accounting for endianness | ||
226 | byte[] lodBytes = new byte[4]; | ||
227 | Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4); | ||
228 | if (!BitConverter.IsLittleEndian) | ||
229 | { | ||
230 | Array.Reverse(lodBytes, 0, 4); | ||
231 | } | ||
232 | for (int i = 0; i < lodBytes.Length; i++) | ||
233 | hash = djb2(hash, lodBytes[i]); | ||
234 | |||
235 | // include sculpt UUID | ||
236 | if (pbs.SculptEntry) | ||
237 | { | ||
238 | scaleBytes = pbs.SculptTexture.GetBytes(); | ||
239 | for (int i = 0; i < scaleBytes.Length; i++) | ||
240 | hash = djb2(hash, scaleBytes[i]); | ||
241 | } | ||
242 | |||
243 | return hash; | ||
244 | } | ||
245 | |||
246 | private ulong djb2(ulong hash, byte c) | ||
247 | { | ||
248 | return ((hash << 5) + hash) + (ulong)c; | ||
249 | } | ||
250 | |||
251 | private ulong djb2(ulong hash, ushort c) | ||
252 | { | ||
253 | hash = ((hash << 5) + hash) + (ulong)((byte)c); | ||
254 | return ((hash << 5) + hash) + (ulong)(c >> 8); | ||
255 | } | ||
256 | |||
257 | /// <summary> | 196 | /// <summary> |
258 | /// Add a submesh to an existing list of coords and faces. | 197 | /// Add a submesh to an existing list of coords and faces. |
259 | /// </summary> | 198 | /// </summary> |
@@ -301,16 +240,22 @@ namespace OpenSim.Region.Physics.Meshing | |||
301 | } | 240 | } |
302 | } | 241 | } |
303 | 242 | ||
243 | /// <summary> | ||
244 | /// Create a physics mesh from data that comes with the prim. The actual data used depends on the prim type. | ||
245 | /// </summary> | ||
246 | /// <param name="primName"></param> | ||
247 | /// <param name="primShape"></param> | ||
248 | /// <param name="size"></param> | ||
249 | /// <param name="lod"></param> | ||
250 | /// <returns></returns> | ||
304 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 251 | private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
305 | { | 252 | { |
306 | PrimMesh primMesh; | 253 | // m_log.DebugFormat( |
307 | PrimMesher.SculptMesh sculptMesh; | 254 | // "[MESH]: Creating physics proxy for {0}, shape {1}", |
308 | 255 | // primName, (OpenMetaverse.SculptType)primShape.SculptType); | |
309 | List<Coord> coords = new List<Coord>(); | ||
310 | List<Face> faces = new List<Face>(); | ||
311 | 256 | ||
312 | Image idata = null; | 257 | List<Coord> coords; |
313 | string decodedSculptFileName = ""; | 258 | List<Face> faces; |
314 | 259 | ||
315 | if (primShape.SculptEntry) | 260 | if (primShape.SculptEntry) |
316 | { | 261 | { |
@@ -319,337 +264,440 @@ namespace OpenSim.Region.Physics.Meshing | |||
319 | if (!useMeshiesPhysicsMesh) | 264 | if (!useMeshiesPhysicsMesh) |
320 | return null; | 265 | return null; |
321 | 266 | ||
322 | m_log.Debug("[MESH]: experimental mesh proxy generation"); | 267 | if (!GenerateCoordsAndFacesFromPrimMeshData(primName, primShape, size, out coords, out faces)) |
268 | return null; | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | if (!GenerateCoordsAndFacesFromPrimSculptData(primName, primShape, size, lod, out coords, out faces)) | ||
273 | return null; | ||
274 | } | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | if (!GenerateCoordsAndFacesFromPrimShapeData(primName, primShape, size, lod, out coords, out faces)) | ||
279 | return null; | ||
280 | } | ||
323 | 281 | ||
324 | OSD meshOsd = null; | 282 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed |
283 | primShape.SculptData = Utils.EmptyBytes; | ||
325 | 284 | ||
326 | if (primShape.SculptData.Length <= 0) | 285 | int numCoords = coords.Count; |
327 | { | 286 | int numFaces = faces.Count; |
328 | m_log.Error("[MESH]: asset data is zero length"); | ||
329 | return null; | ||
330 | } | ||
331 | 287 | ||
332 | long start = 0; | 288 | // Create the list of vertices |
333 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | 289 | List<Vertex> vertices = new List<Vertex>(); |
334 | { | 290 | for (int i = 0; i < numCoords; i++) |
335 | try | 291 | { |
336 | { | 292 | Coord c = coords[i]; |
337 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | 293 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); |
338 | if (osd is OSDMap) | 294 | } |
339 | meshOsd = (OSDMap)osd; | ||
340 | else | ||
341 | { | ||
342 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); | ||
343 | return null; | ||
344 | } | ||
345 | } | ||
346 | catch (Exception e) | ||
347 | { | ||
348 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | ||
349 | } | ||
350 | 295 | ||
351 | start = data.Position; | 296 | Mesh mesh = new Mesh(); |
352 | } | 297 | // Add the corresponding triangles to the mesh |
298 | for (int i = 0; i < numFaces; i++) | ||
299 | { | ||
300 | Face f = faces[i]; | ||
301 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
302 | } | ||
303 | |||
304 | return mesh; | ||
305 | } | ||
306 | |||
307 | /// <summary> | ||
308 | /// Generate the co-ords and faces necessary to construct a mesh from the mesh data the accompanies a prim. | ||
309 | /// </summary> | ||
310 | /// <param name="primName"></param> | ||
311 | /// <param name="primShape"></param> | ||
312 | /// <param name="size"></param> | ||
313 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
314 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
315 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
316 | private bool GenerateCoordsAndFacesFromPrimMeshData( | ||
317 | string primName, PrimitiveBaseShape primShape, Vector3 size, out List<Coord> coords, out List<Face> faces) | ||
318 | { | ||
319 | m_log.DebugFormat("[MESH]: experimental mesh proxy generation for {0}", primName); | ||
320 | |||
321 | coords = new List<Coord>(); | ||
322 | faces = new List<Face>(); | ||
323 | OSD meshOsd = null; | ||
324 | |||
325 | if (primShape.SculptData.Length <= 0) | ||
326 | { | ||
327 | m_log.Error("[MESH]: asset data is zero length"); | ||
328 | return false; | ||
329 | } | ||
353 | 330 | ||
354 | if (meshOsd is OSDMap) | 331 | long start = 0; |
332 | using (MemoryStream data = new MemoryStream(primShape.SculptData)) | ||
333 | { | ||
334 | try | ||
335 | { | ||
336 | OSD osd = OSDParser.DeserializeLLSDBinary(data); | ||
337 | if (osd is OSDMap) | ||
338 | meshOsd = (OSDMap)osd; | ||
339 | else | ||
355 | { | 340 | { |
356 | OSDMap physicsParms = null; | 341 | m_log.Warn("[Mesh}: unable to cast mesh asset to OSDMap"); |
357 | OSDMap map = (OSDMap)meshOsd; | 342 | return false; |
358 | if (map.ContainsKey("physics_shape")) | 343 | } |
359 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | 344 | } |
360 | else if (map.ContainsKey("physics_mesh")) | 345 | catch (Exception e) |
361 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | 346 | { |
362 | 347 | m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); | |
363 | if (physicsParms == null) | 348 | } |
364 | { | 349 | |
365 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); | 350 | start = data.Position; |
366 | return null; | 351 | } |
367 | } | 352 | |
353 | if (meshOsd is OSDMap) | ||
354 | { | ||
355 | OSDMap physicsParms = null; | ||
356 | OSDMap map = (OSDMap)meshOsd; | ||
357 | if (map.ContainsKey("physics_shape")) | ||
358 | physicsParms = (OSDMap)map["physics_shape"]; // old asset format | ||
359 | else if (map.ContainsKey("physics_mesh")) | ||
360 | physicsParms = (OSDMap)map["physics_mesh"]; // new asset format | ||
361 | |||
362 | if (physicsParms == null) | ||
363 | { | ||
364 | m_log.Warn("[MESH]: no recognized physics mesh found in mesh asset"); | ||
365 | return false; | ||
366 | } | ||
368 | 367 | ||
369 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; | 368 | int physOffset = physicsParms["offset"].AsInteger() + (int)start; |
370 | int physSize = physicsParms["size"].AsInteger(); | 369 | int physSize = physicsParms["size"].AsInteger(); |
371 | 370 | ||
372 | if (physOffset < 0 || physSize == 0) | 371 | if (physOffset < 0 || physSize == 0) |
373 | return null; // no mesh data in asset | 372 | return false; // no mesh data in asset |
374 | 373 | ||
375 | OSD decodedMeshOsd = new OSD(); | 374 | OSD decodedMeshOsd = new OSD(); |
376 | byte[] meshBytes = new byte[physSize]; | 375 | byte[] meshBytes = new byte[physSize]; |
377 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); | 376 | System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); |
378 | // byte[] decompressed = new byte[physSize * 5]; | 377 | // byte[] decompressed = new byte[physSize * 5]; |
379 | try | 378 | try |
379 | { | ||
380 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
381 | { | ||
382 | using (MemoryStream outMs = new MemoryStream()) | ||
380 | { | 383 | { |
381 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | 384 | using (ZOutputStream zOut = new ZOutputStream(outMs)) |
382 | { | 385 | { |
383 | using (MemoryStream outMs = new MemoryStream()) | 386 | byte[] readBuffer = new byte[2048]; |
387 | int readLen = 0; | ||
388 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
384 | { | 389 | { |
385 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | 390 | zOut.Write(readBuffer, 0, readLen); |
386 | { | ||
387 | byte[] readBuffer = new byte[2048]; | ||
388 | int readLen = 0; | ||
389 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
390 | { | ||
391 | zOut.Write(readBuffer, 0, readLen); | ||
392 | } | ||
393 | zOut.Flush(); | ||
394 | outMs.Seek(0, SeekOrigin.Begin); | ||
395 | |||
396 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
397 | |||
398 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
399 | } | ||
400 | } | 391 | } |
392 | zOut.Flush(); | ||
393 | outMs.Seek(0, SeekOrigin.Begin); | ||
394 | |||
395 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
396 | |||
397 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
401 | } | 398 | } |
402 | } | 399 | } |
403 | catch (Exception e) | 400 | } |
404 | { | 401 | } |
405 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); | 402 | catch (Exception e) |
406 | return null; | 403 | { |
407 | } | 404 | m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); |
405 | return false; | ||
406 | } | ||
408 | 407 | ||
409 | OSDArray decodedMeshOsdArray = null; | 408 | OSDArray decodedMeshOsdArray = null; |
410 | 409 | ||
411 | // physics_shape is an array of OSDMaps, one for each submesh | 410 | // physics_shape is an array of OSDMaps, one for each submesh |
412 | if (decodedMeshOsd is OSDArray) | 411 | if (decodedMeshOsd is OSDArray) |
413 | { | 412 | { |
414 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); | 413 | // Console.WriteLine("decodedMeshOsd for {0} - {1}", primName, Util.GetFormattedXml(decodedMeshOsd)); |
415 | 414 | ||
416 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | 415 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; |
417 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | 416 | foreach (OSD subMeshOsd in decodedMeshOsdArray) |
418 | { | 417 | { |
419 | if (subMeshOsd is OSDMap) | 418 | if (subMeshOsd is OSDMap) |
420 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); | 419 | AddSubMesh(subMeshOsd as OSDMap, size, coords, faces); |
421 | } | ||
422 | } | ||
423 | } | 420 | } |
424 | } | 421 | } |
425 | else | 422 | } |
423 | |||
424 | return true; | ||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. | ||
429 | /// </summary> | ||
430 | /// <param name="primName"></param> | ||
431 | /// <param name="primShape"></param> | ||
432 | /// <param name="size"></param> | ||
433 | /// <param name="lod"></param> | ||
434 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
435 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
436 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
437 | private bool GenerateCoordsAndFacesFromPrimSculptData( | ||
438 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
439 | { | ||
440 | coords = new List<Coord>(); | ||
441 | faces = new List<Face>(); | ||
442 | PrimMesher.SculptMesh sculptMesh; | ||
443 | Image idata = null; | ||
444 | string decodedSculptFileName = ""; | ||
445 | |||
446 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | ||
447 | { | ||
448 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | ||
449 | try | ||
426 | { | 450 | { |
427 | if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) | 451 | if (File.Exists(decodedSculptFileName)) |
428 | { | 452 | { |
429 | decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); | 453 | idata = Image.FromFile(decodedSculptFileName); |
430 | try | ||
431 | { | ||
432 | if (File.Exists(decodedSculptFileName)) | ||
433 | { | ||
434 | idata = Image.FromFile(decodedSculptFileName); | ||
435 | } | ||
436 | } | ||
437 | catch (Exception e) | ||
438 | { | ||
439 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
440 | |||
441 | } | ||
442 | //if (idata != null) | ||
443 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
444 | } | 454 | } |
455 | } | ||
456 | catch (Exception e) | ||
457 | { | ||
458 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
459 | |||
460 | } | ||
461 | //if (idata != null) | ||
462 | // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
463 | } | ||
464 | |||
465 | if (idata == null) | ||
466 | { | ||
467 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | ||
468 | return false; | ||
469 | |||
470 | try | ||
471 | { | ||
472 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
473 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
445 | 474 | ||
446 | if (idata == null) | 475 | if (idata == null) |
447 | { | 476 | { |
448 | if (primShape.SculptData == null || primShape.SculptData.Length == 0) | 477 | // In some cases it seems that the decode can return a null bitmap without throwing |
449 | return null; | 478 | // an exception |
479 | m_log.WarnFormat("[PHYSICS]: OpenJPEG decoded sculpt data for {0} to a null bitmap. Ignoring.", primName); | ||
450 | 480 | ||
451 | try | 481 | return false; |
452 | { | 482 | } |
453 | OpenMetaverse.Imaging.ManagedImage unusedData; | ||
454 | OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); | ||
455 | unusedData = null; | ||
456 | 483 | ||
457 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); | 484 | unusedData = null; |
458 | 485 | ||
459 | if (cacheSculptMaps && idata != null) | 486 | //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); |
460 | { | ||
461 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | ||
462 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | ||
463 | } | ||
464 | } | ||
465 | catch (DllNotFoundException) | ||
466 | { | ||
467 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
468 | return null; | ||
469 | } | ||
470 | catch (IndexOutOfRangeException) | ||
471 | { | ||
472 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
473 | return null; | ||
474 | } | ||
475 | catch (Exception ex) | ||
476 | { | ||
477 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
478 | return null; | ||
479 | } | ||
480 | } | ||
481 | 487 | ||
482 | PrimMesher.SculptMesh.SculptType sculptType; | 488 | if (cacheSculptMaps) |
483 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | ||
484 | { | 489 | { |
485 | case OpenMetaverse.SculptType.Cylinder: | 490 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } |
486 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | 491 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } |
487 | break; | ||
488 | case OpenMetaverse.SculptType.Plane: | ||
489 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
490 | break; | ||
491 | case OpenMetaverse.SculptType.Torus: | ||
492 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
493 | break; | ||
494 | case OpenMetaverse.SculptType.Sphere: | ||
495 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
496 | break; | ||
497 | default: | ||
498 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
499 | break; | ||
500 | } | 492 | } |
493 | } | ||
494 | catch (DllNotFoundException) | ||
495 | { | ||
496 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
497 | return false; | ||
498 | } | ||
499 | catch (IndexOutOfRangeException) | ||
500 | { | ||
501 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
502 | return false; | ||
503 | } | ||
504 | catch (Exception ex) | ||
505 | { | ||
506 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); | ||
507 | return false; | ||
508 | } | ||
509 | } | ||
510 | |||
511 | PrimMesher.SculptMesh.SculptType sculptType; | ||
512 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | ||
513 | { | ||
514 | case OpenMetaverse.SculptType.Cylinder: | ||
515 | sculptType = PrimMesher.SculptMesh.SculptType.cylinder; | ||
516 | break; | ||
517 | case OpenMetaverse.SculptType.Plane: | ||
518 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
519 | break; | ||
520 | case OpenMetaverse.SculptType.Torus: | ||
521 | sculptType = PrimMesher.SculptMesh.SculptType.torus; | ||
522 | break; | ||
523 | case OpenMetaverse.SculptType.Sphere: | ||
524 | sculptType = PrimMesher.SculptMesh.SculptType.sphere; | ||
525 | break; | ||
526 | default: | ||
527 | sculptType = PrimMesher.SculptMesh.SculptType.plane; | ||
528 | break; | ||
529 | } | ||
501 | 530 | ||
502 | bool mirror = ((primShape.SculptType & 128) != 0); | 531 | bool mirror = ((primShape.SculptType & 128) != 0); |
503 | bool invert = ((primShape.SculptType & 64) != 0); | 532 | bool invert = ((primShape.SculptType & 64) != 0); |
504 | 533 | ||
505 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); | 534 | sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); |
506 | |||
507 | idata.Dispose(); | ||
508 | 535 | ||
509 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); | 536 | idata.Dispose(); |
510 | 537 | ||
511 | sculptMesh.Scale(size.X, size.Y, size.Z); | 538 | sculptMesh.DumpRaw(baseDir, primName, "primMesh"); |
512 | 539 | ||
513 | coords = sculptMesh.coords; | 540 | sculptMesh.Scale(size.X, size.Y, size.Z); |
514 | faces = sculptMesh.faces; | 541 | |
542 | coords = sculptMesh.coords; | ||
543 | faces = sculptMesh.faces; | ||
544 | |||
545 | return true; | ||
546 | } | ||
547 | |||
548 | /// <summary> | ||
549 | /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. | ||
550 | /// </summary> | ||
551 | /// <param name="primName"></param> | ||
552 | /// <param name="primShape"></param> | ||
553 | /// <param name="size"></param> | ||
554 | /// <param name="coords">Coords are added to this list by the method.</param> | ||
555 | /// <param name="faces">Faces are added to this list by the method.</param> | ||
556 | /// <returns>true if coords and faces were successfully generated, false if not</returns> | ||
557 | private bool GenerateCoordsAndFacesFromPrimShapeData( | ||
558 | string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) | ||
559 | { | ||
560 | PrimMesh primMesh; | ||
561 | coords = new List<Coord>(); | ||
562 | faces = new List<Face>(); | ||
563 | |||
564 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | ||
565 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | ||
566 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | ||
567 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | ||
568 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | ||
569 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | ||
570 | |||
571 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
572 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
573 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
574 | if (profileHollow > 0.95f) | ||
575 | profileHollow = 0.95f; | ||
576 | |||
577 | int sides = 4; | ||
578 | LevelOfDetail iLOD = (LevelOfDetail)lod; | ||
579 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
580 | sides = 3; | ||
581 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
582 | { | ||
583 | switch (iLOD) | ||
584 | { | ||
585 | case LevelOfDetail.High: sides = 24; break; | ||
586 | case LevelOfDetail.Medium: sides = 12; break; | ||
587 | case LevelOfDetail.Low: sides = 6; break; | ||
588 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
589 | default: sides = 24; break; | ||
515 | } | 590 | } |
516 | } | 591 | } |
517 | else | 592 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) |
593 | { // half circle, prim is a sphere | ||
594 | switch (iLOD) | ||
595 | { | ||
596 | case LevelOfDetail.High: sides = 24; break; | ||
597 | case LevelOfDetail.Medium: sides = 12; break; | ||
598 | case LevelOfDetail.Low: sides = 6; break; | ||
599 | case LevelOfDetail.VeryLow: sides = 3; break; | ||
600 | default: sides = 24; break; | ||
601 | } | ||
602 | |||
603 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
604 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
605 | } | ||
606 | |||
607 | int hollowSides = sides; | ||
608 | if (primShape.HollowShape == HollowShape.Circle) | ||
518 | { | 609 | { |
519 | float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; | 610 | switch (iLOD) |
520 | float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; | 611 | { |
521 | float pathBegin = (float)primShape.PathBegin * 2.0e-5f; | 612 | case LevelOfDetail.High: hollowSides = 24; break; |
522 | float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; | 613 | case LevelOfDetail.Medium: hollowSides = 12; break; |
523 | float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; | 614 | case LevelOfDetail.Low: hollowSides = 6; break; |
524 | float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; | 615 | case LevelOfDetail.VeryLow: hollowSides = 3; break; |
525 | 616 | default: hollowSides = 24; break; | |
526 | float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; | ||
527 | float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; | ||
528 | float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; | ||
529 | if (profileHollow > 0.95f) | ||
530 | profileHollow = 0.95f; | ||
531 | |||
532 | int sides = 4; | ||
533 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
534 | sides = 3; | ||
535 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
536 | sides = 24; | ||
537 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
538 | { // half circle, prim is a sphere | ||
539 | sides = 24; | ||
540 | |||
541 | profileBegin = 0.5f * profileBegin + 0.5f; | ||
542 | profileEnd = 0.5f * profileEnd + 0.5f; | ||
543 | } | 617 | } |
618 | } | ||
619 | else if (primShape.HollowShape == HollowShape.Square) | ||
620 | hollowSides = 4; | ||
621 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
622 | hollowSides = 3; | ||
544 | 623 | ||
545 | int hollowSides = sides; | 624 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); |
546 | if (primShape.HollowShape == HollowShape.Circle) | ||
547 | hollowSides = 24; | ||
548 | else if (primShape.HollowShape == HollowShape.Square) | ||
549 | hollowSides = 4; | ||
550 | else if (primShape.HollowShape == HollowShape.Triangle) | ||
551 | hollowSides = 3; | ||
552 | 625 | ||
553 | primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); | 626 | if (primMesh.errorMessage != null) |
627 | if (primMesh.errorMessage.Length > 0) | ||
628 | m_log.Error("[ERROR] " + primMesh.errorMessage); | ||
554 | 629 | ||
555 | if (primMesh.errorMessage != null) | 630 | primMesh.topShearX = pathShearX; |
556 | if (primMesh.errorMessage.Length > 0) | 631 | primMesh.topShearY = pathShearY; |
557 | m_log.Error("[ERROR] " + primMesh.errorMessage); | 632 | primMesh.pathCutBegin = pathBegin; |
633 | primMesh.pathCutEnd = pathEnd; | ||
558 | 634 | ||
559 | primMesh.topShearX = pathShearX; | 635 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) |
560 | primMesh.topShearY = pathShearY; | 636 | { |
561 | primMesh.pathCutBegin = pathBegin; | 637 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; |
562 | primMesh.pathCutEnd = pathEnd; | 638 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; |
639 | primMesh.taperX = pathScaleX; | ||
640 | primMesh.taperY = pathScaleY; | ||
563 | 641 | ||
564 | if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) | 642 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) |
565 | { | 643 | { |
566 | primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; | 644 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); |
567 | primMesh.twistEnd = primShape.PathTwist * 18 / 10; | 645 | if (profileBegin < 0.0f) profileBegin = 0.0f; |
568 | primMesh.taperX = pathScaleX; | 646 | if (profileEnd > 1.0f) profileEnd = 1.0f; |
569 | primMesh.taperY = pathScaleY; | 647 | } |
570 | |||
571 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
572 | { | ||
573 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
574 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
575 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
576 | } | ||
577 | #if SPAM | 648 | #if SPAM |
578 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); | 649 | m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); |
579 | #endif | 650 | #endif |
580 | try | 651 | try |
581 | { | 652 | { |
582 | primMesh.ExtrudeLinear(); | 653 | primMesh.ExtrudeLinear(); |
583 | } | ||
584 | catch (Exception ex) | ||
585 | { | ||
586 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | ||
587 | return null; | ||
588 | } | ||
589 | } | 654 | } |
590 | else | 655 | catch (Exception ex) |
591 | { | 656 | { |
592 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; | 657 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); |
593 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; | 658 | return false; |
594 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; | 659 | } |
595 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | 660 | } |
596 | primMesh.skew = 0.01f * primShape.PathSkew; | 661 | else |
597 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; | 662 | { |
598 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; | 663 | primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; |
599 | primMesh.taperX = primShape.PathTaperX * 0.01f; | 664 | primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; |
600 | primMesh.taperY = primShape.PathTaperY * 0.01f; | 665 | primMesh.radius = 0.01f * primShape.PathRadiusOffset; |
601 | 666 | primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; | |
602 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | 667 | primMesh.skew = 0.01f * primShape.PathSkew; |
603 | { | 668 | primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; |
604 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | 669 | primMesh.twistEnd = primShape.PathTwist * 36 / 10; |
605 | if (profileBegin < 0.0f) profileBegin = 0.0f; | 670 | primMesh.taperX = primShape.PathTaperX * 0.01f; |
606 | if (profileEnd > 1.0f) profileEnd = 1.0f; | 671 | primMesh.taperY = primShape.PathTaperY * 0.01f; |
607 | } | 672 | |
673 | if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) | ||
674 | { | ||
675 | ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); | ||
676 | if (profileBegin < 0.0f) profileBegin = 0.0f; | ||
677 | if (profileEnd > 1.0f) profileEnd = 1.0f; | ||
678 | } | ||
608 | #if SPAM | 679 | #if SPAM |
609 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); | 680 | m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); |
610 | #endif | 681 | #endif |
611 | try | 682 | try |
612 | { | 683 | { |
613 | primMesh.ExtrudeCircular(); | 684 | primMesh.ExtrudeCircular(); |
614 | } | 685 | } |
615 | catch (Exception ex) | 686 | catch (Exception ex) |
616 | { | 687 | { |
617 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); | 688 | ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); |
618 | return null; | 689 | return false; |
619 | } | ||
620 | } | 690 | } |
621 | |||
622 | primMesh.DumpRaw(baseDir, primName, "primMesh"); | ||
623 | |||
624 | primMesh.Scale(size.X, size.Y, size.Z); | ||
625 | |||
626 | coords = primMesh.coords; | ||
627 | faces = primMesh.faces; | ||
628 | } | 691 | } |
629 | 692 | ||
630 | // Remove the reference to any JPEG2000 sculpt data so it can be GCed | 693 | primMesh.DumpRaw(baseDir, primName, "primMesh"); |
631 | primShape.SculptData = Utils.EmptyBytes; | ||
632 | 694 | ||
633 | int numCoords = coords.Count; | 695 | primMesh.Scale(size.X, size.Y, size.Z); |
634 | int numFaces = faces.Count; | ||
635 | |||
636 | // Create the list of vertices | ||
637 | List<Vertex> vertices = new List<Vertex>(); | ||
638 | for (int i = 0; i < numCoords; i++) | ||
639 | { | ||
640 | Coord c = coords[i]; | ||
641 | vertices.Add(new Vertex(c.X, c.Y, c.Z)); | ||
642 | } | ||
643 | 696 | ||
644 | Mesh mesh = new Mesh(); | 697 | coords = primMesh.coords; |
645 | // Add the corresponding triangles to the mesh | 698 | faces = primMesh.faces; |
646 | for (int i = 0; i < numFaces; i++) | ||
647 | { | ||
648 | Face f = faces[i]; | ||
649 | mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); | ||
650 | } | ||
651 | 699 | ||
652 | return mesh; | 700 | return true; |
653 | } | 701 | } |
654 | 702 | ||
655 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 703 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
@@ -668,8 +716,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
668 | 716 | ||
669 | // If this mesh has been created already, return it instead of creating another copy | 717 | // If this mesh has been created already, return it instead of creating another copy |
670 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory | 718 | // For large regions with 100k+ prims and hundreds of copies of each, this can save a GB or more of memory |
671 | 719 | key = primShape.GetMeshKey(size, lod); | |
672 | key = GetMeshKey(primShape, size, lod); | ||
673 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) | 720 | if (m_uniqueMeshes.TryGetValue(key, out mesh)) |
674 | return mesh; | 721 | return mesh; |
675 | 722 | ||