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-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index c715642..6970553 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -148,6 +148,12 @@ namespace OpenSim.Region.Physics.Meshing
148 return Vector3.Zero; 148 return Vector3.Zero;
149 } 149 }
150 150
151 // not functional
152 public Vector3 GetOBB()
153 {
154 return new Vector3(0.5f, 0.5f, 0.5f);
155 }
156
151 public void CalcNormals() 157 public void CalcNormals()
152 { 158 {
153 int iTriangles = m_triangles.Count; 159 int iTriangles = m_triangles.Count;
@@ -253,6 +259,7 @@ namespace OpenSim.Region.Physics.Meshing
253 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount) 259 public void getVertexListAsPtrToFloatArray(out IntPtr vertices, out int vertexStride, out int vertexCount)
254 { 260 {
255 // A vertex is 3 floats 261 // A vertex is 3 floats
262
256 vertexStride = 3 * sizeof(float); 263 vertexStride = 3 * sizeof(float);
257 264
258 // If there isn't an unmanaged array allocated yet, do it now 265 // If there isn't an unmanaged array allocated yet, do it now