diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 94d926a..4c3cf33 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
71 | // If a vertex of the triangle is not yet in the vertices list, | 71 | // If a vertex of the triangle is not yet in the vertices list, |
72 | // add it and set its index to the current index count | 72 | // add it and set its index to the current index count |
73 | if( !m_vertices.ContainsKey(triangle.v1) ) | 73 | if (!m_vertices.ContainsKey(triangle.v1)) |
74 | m_vertices[triangle.v1] = m_vertices.Count; | 74 | m_vertices[triangle.v1] = m_vertices.Count; |
75 | if (!m_vertices.ContainsKey(triangle.v2)) | 75 | if (!m_vertices.ContainsKey(triangle.v2)) |
76 | m_vertices[triangle.v2] = m_vertices.Count; | 76 | m_vertices[triangle.v2] = m_vertices.Count; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
153 | 153 | ||
154 | private float[] getVertexListAsFloat() | 154 | private float[] getVertexListAsFloat() |
155 | { | 155 | { |
156 | if(m_vertices == null) | 156 | if (m_vertices == null) |
157 | throw new NotSupportedException(); | 157 | throw new NotSupportedException(); |
158 | float[] result = new float[m_vertices.Count * 3]; | 158 | float[] result = new float[m_vertices.Count * 3]; |
159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) | 159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
169 | 169 | ||
170 | public float[] getVertexListAsFloatLocked() | 170 | public float[] getVertexListAsFloatLocked() |
171 | { | 171 | { |
172 | if( m_pinnedVertexes.IsAllocated ) | 172 | if (m_pinnedVertexes.IsAllocated) |
173 | return (float[])(m_pinnedVertexes.Target); | 173 | return (float[])(m_pinnedVertexes.Target); |
174 | 174 | ||
175 | float[] result = getVertexListAsFloat(); | 175 | float[] result = getVertexListAsFloat(); |