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-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index 94d926a..4c3cf33 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
70 throw new NotSupportedException("Attempt to Add to a pinned Mesh"); 70 throw new NotSupportedException("Attempt to Add to a pinned Mesh");
71 // If a vertex of the triangle is not yet in the vertices list, 71 // If a vertex of the triangle is not yet in the vertices list,
72 // add it and set its index to the current index count 72 // add it and set its index to the current index count
73 if( !m_vertices.ContainsKey(triangle.v1) ) 73 if (!m_vertices.ContainsKey(triangle.v1))
74 m_vertices[triangle.v1] = m_vertices.Count; 74 m_vertices[triangle.v1] = m_vertices.Count;
75 if (!m_vertices.ContainsKey(triangle.v2)) 75 if (!m_vertices.ContainsKey(triangle.v2))
76 m_vertices[triangle.v2] = m_vertices.Count; 76 m_vertices[triangle.v2] = m_vertices.Count;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
153 153
154 private float[] getVertexListAsFloat() 154 private float[] getVertexListAsFloat()
155 { 155 {
156 if(m_vertices == null) 156 if (m_vertices == null)
157 throw new NotSupportedException(); 157 throw new NotSupportedException();
158 float[] result = new float[m_vertices.Count * 3]; 158 float[] result = new float[m_vertices.Count * 3];
159 foreach (KeyValuePair<Vertex, int> kvp in m_vertices) 159 foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
169 169
170 public float[] getVertexListAsFloatLocked() 170 public float[] getVertexListAsFloatLocked()
171 { 171 {
172 if( m_pinnedVertexes.IsAllocated ) 172 if (m_pinnedVertexes.IsAllocated)
173 return (float[])(m_pinnedVertexes.Target); 173 return (float[])(m_pinnedVertexes.Target);
174 174
175 float[] result = getVertexListAsFloat(); 175 float[] result = getVertexListAsFloat();