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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index f58129d..b82586f 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -243,7 +243,12 @@ namespace OpenSim.Region.Physics.Manager
243 public abstract PIDHoverType PIDHoverType { set;} 243 public abstract PIDHoverType PIDHoverType { set;}
244 public abstract float PIDHoverTau { set;} 244 public abstract float PIDHoverTau { set;}
245 245
246 246 // For RotLookAt
247 public abstract Quaternion APIDTarget { set;}
248 public abstract bool APIDActive { set;}
249 public abstract float APIDStrength { set;}
250 public abstract float APIDDamping { set;}
251
247 public abstract void AddForce(Vector3 force, bool pushforce); 252 public abstract void AddForce(Vector3 force, bool pushforce);
248 public abstract void AddAngularForce(Vector3 force, bool pushforce); 253 public abstract void AddAngularForce(Vector3 force, bool pushforce);
249 public abstract void SetMomentum(Vector3 momentum); 254 public abstract void SetMomentum(Vector3 momentum);
@@ -476,6 +481,12 @@ namespace OpenSim.Region.Physics.Manager
476 public override bool PIDHoverActive { set { return; } } 481 public override bool PIDHoverActive { set { return; } }
477 public override PIDHoverType PIDHoverType { set { return; } } 482 public override PIDHoverType PIDHoverType { set { return; } }
478 public override float PIDHoverTau { set { return; } } 483 public override float PIDHoverTau { set { return; } }
484
485 public override Quaternion APIDTarget { set { return; } }
486 public override bool APIDActive { set { return; } }
487 public override float APIDStrength { set { return; } }
488 public override float APIDDamping { set { return; } }
489
479 490
480 public override void SetMomentum(Vector3 momentum) 491 public override void SetMomentum(Vector3 momentum)
481 { 492 {