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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs24
1 files changed, 23 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 13ea084..0de4626 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -37,6 +37,18 @@ namespace OpenSim.Region.Physics.Manager
37 public delegate void physicsCrash(); 37 public delegate void physicsCrash();
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 public delegate void RayCallback(List<ContactResult> list);
41
42 /// <summary>
43 /// Contact result from a raycast.
44 /// </summary>
45 public struct ContactResult
46 {
47 public Vector3 Pos;
48 public float Depth;
49 public uint ConsumerID;
50 public Vector3 Normal;
51 }
40 52
41 public abstract class PhysicsScene 53 public abstract class PhysicsScene
42 { 54 {
@@ -61,7 +73,6 @@ namespace OpenSim.Region.Physics.Manager
61 } 73 }
62 } 74 }
63 75
64
65 public abstract void Initialise(IMesher meshmerizer, IConfigSource config); 76 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
66 77
67 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 78 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
@@ -225,6 +236,17 @@ namespace OpenSim.Region.Physics.Manager
225 retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); 236 retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero);
226 } 237 }
227 238
239 public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
240 {
241 if (retMethod != null)
242 retMethod(new List<ContactResult>());
243 }
244
245 public virtual List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
246 {
247 return new List<ContactResult>();
248 }
249
228 private class NullPhysicsScene : PhysicsScene 250 private class NullPhysicsScene : PhysicsScene
229 { 251 {
230 private static int m_workIndicator; 252 private static int m_workIndicator;