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-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs28
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs238
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs89
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs45
-rw-r--r--OpenSim/Region/Physics/Manager/ZeroMesher.cs14
5 files changed, 320 insertions, 94 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 10c4bd3..df980ab 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Runtime.InteropServices;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenMetaverse; 32using OpenMetaverse;
32 33
@@ -36,7 +37,11 @@ namespace OpenSim.Region.Physics.Manager
36 { 37 {
37 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod);
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); 40 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde);
41 IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex);
42 void ReleaseMesh(IMesh mesh);
43 void ExpireReleaseMeshs();
44 void ExpireFileCache();
40 } 45 }
41 46
42 // Values for level of detail to be passed to the mesher. 47 // Values for level of detail to be passed to the mesher.
@@ -54,6 +59,25 @@ namespace OpenSim.Region.Physics.Manager
54 { 59 {
55 } 60 }
56 61
62 [Serializable()]
63 [StructLayout(LayoutKind.Explicit)]
64 public struct AMeshKey
65 {
66 [FieldOffset(0)]
67 public UUID uuid;
68 [FieldOffset(0)]
69 public ulong hashA;
70 [FieldOffset(8)]
71 public ulong hashB;
72 [FieldOffset(16)]
73 public ulong hashC;
74
75 public override string ToString()
76 {
77 return uuid.ToString() + "-" + hashC.ToString("x") ;
78 }
79 }
80
57 public interface IMesh 81 public interface IMesh
58 { 82 {
59 List<Vector3> getVertexList(); 83 List<Vector3> getVertexList();
@@ -66,5 +90,7 @@ namespace OpenSim.Region.Physics.Manager
66 void releasePinned(); 90 void releasePinned();
67 void Append(IMesh newMesh); 91 void Append(IMesh newMesh);
68 void TransformLinear(float[,] matrix, float[] offset); 92 void TransformLinear(float[,] matrix, float[] offset);
93 Vector3 GetCentroid();
94 Vector3 GetOBB();
69 } 95 }
70} 96}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d119791..e2789d6 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
64 public bool CharacterFeet;
62 65
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 66 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 67 {
65 Position = position; 68 Position = position;
66 SurfaceNormal = surfaceNormal; 69 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 70 PenetrationDepth = penetrationDepth;
71 RelativeSpeed = 0f; // for now let this one be set explicity
72 CharacterFeet = true; // keep other plugins work as before
73 }
74
75 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet)
76 {
77 Position = position;
78 SurfaceNormal = surfaceNormal;
79 PenetrationDepth = penetrationDepth;
80 RelativeSpeed = 0f; // for now let this one be set explicity
81 CharacterFeet = feet; // keep other plugins work as before
68 } 82 }
69 } 83 }
70 84
85 public struct ContactData
86 {
87 public float mu;
88 public float bounce;
89 public bool softcolide;
90
91 public ContactData(float _mu, float _bounce, bool _softcolide)
92 {
93 mu = _mu;
94 bounce = _bounce;
95 softcolide = _softcolide;
96 }
97 }
71 /// <summary> 98 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 99 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 100 /// </summary>
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 126 m_objCollisionList.Add(localID, contact);
100 } 127 }
101 else 128 else
102 { 129 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 130 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 131 m_objCollisionList[localID] = contact;
105 } 132 }
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 162 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 163 public event CollisionUpdate OnCollisionUpdate;
137 164
165 public virtual void SetVehicle(object vdata) { }
166
138 public event OutOfBounds OnOutOfBounds; 167 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 168#pragma warning restore 67
140 169
@@ -142,11 +171,34 @@ namespace OpenSim.Region.Physics.Manager
142 { 171 {
143 get { return new NullPhysicsActor(); } 172 get { return new NullPhysicsActor(); }
144 } 173 }
174
175 public virtual bool Building { get; set; }
176
177 public virtual void getContactData(ref ContactData cdata)
178 {
179 cdata.mu = 0;
180 cdata.bounce = 0;
181 }
145 182
146 public abstract bool Stopped { get; } 183 public abstract bool Stopped { get; }
147 184
148 public abstract Vector3 Size { get; set; } 185 public abstract Vector3 Size { get; set; }
149 186
187 public virtual void setAvatarSize(Vector3 size, float feetOffset)
188 {
189 Size = size;
190 }
191
192 public virtual bool Phantom { get; set; }
193
194 public virtual bool IsVolumeDtc
195 {
196 get { return false; }
197 set { return; }
198 }
199
200 public virtual byte PhysicsShapeType { get; set; }
201
150 public abstract PrimitiveBaseShape Shape { set; } 202 public abstract PrimitiveBaseShape Shape { set; }
151 203
152 uint m_baseLocalID; 204 uint m_baseLocalID;
@@ -167,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 219 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 220 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 221 /// </remarks>
170 public string Name { get; protected set; } 222 public string Name { get; set; }
171 223
172 /// <summary> 224 /// <summary>
173 /// This is being used by ODE joint code. 225 /// This is being used by ODE joint code.
@@ -218,9 +270,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 270 handler(e);
219 } 271 }
220 272
221 public virtual void SetMaterial (int material) 273 public virtual void SetMaterial (int material) { }
222 { 274 public virtual float Density { get; set; }
223 } 275 public virtual float GravModifier { get; set; }
276 public virtual float Friction { get; set; }
277 public virtual float Bounce { get; set; }
224 278
225 /// <summary> 279 /// <summary>
226 /// Position of this actor. 280 /// Position of this actor.
@@ -249,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 303 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 304 public abstract Vector3 CenterOfMass { get; }
251 305
306 public virtual Vector3 OOBsize
307 {
308 get
309 {
310 Vector3 s=Size;
311 s.X *=0.5f;
312 s.Y *=0.5f;
313 s.Z *=0.5f;
314 return s;
315 }
316 }
317
318 public virtual Vector3 OOBoffset
319 {
320 get
321 {
322 return Vector3.Zero;
323 }
324 }
325
326 public virtual float OOBRadiusSQ
327 {
328 get
329 {
330 return Size.LengthSquared() * 0.25f; // ((0.5^2)
331 }
332 }
333
334
335 public virtual float PhysicsCost
336 {
337 get
338 {
339 return 0.1f;
340 }
341 }
342
343 public virtual float StreamCost
344 {
345 get
346 {
347 return 1.0f;
348 }
349 }
350
252 /// <summary> 351 /// <summary>
253 /// The desired velocity of this actor. 352 /// The desired velocity of this actor.
254 /// </summary> 353 /// </summary>
@@ -309,13 +408,22 @@ namespace OpenSim.Region.Physics.Manager
309 public abstract void SubscribeEvents(int ms); 408 public abstract void SubscribeEvents(int ms);
310 public abstract void UnSubscribeEvents(); 409 public abstract void UnSubscribeEvents();
311 public abstract bool SubscribedEvents(); 410 public abstract bool SubscribedEvents();
411
412 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
413
414 // Warning in a parent part it returns itself, not null
415 public virtual PhysicsActor ParentActor { get { return this; } }
416
417
312 } 418 }
313 419
314 public class NullPhysicsActor : PhysicsActor 420 public class NullPhysicsActor : PhysicsActor
315 { 421 {
422 private ActorTypes m_actorType = ActorTypes.Unknown;
423
316 public override bool Stopped 424 public override bool Stopped
317 { 425 {
318 get{ return false; } 426 get{ return true; }
319 } 427 }
320 428
321 public override Vector3 Position 429 public override Vector3 Position
@@ -332,6 +440,7 @@ namespace OpenSim.Region.Physics.Manager
332 440
333 public override uint LocalID 441 public override uint LocalID
334 { 442 {
443 get { return 0; }
335 set { return; } 444 set { return; }
336 } 445 }
337 446
@@ -391,50 +500,17 @@ namespace OpenSim.Region.Physics.Manager
391 set { return; } 500 set { return; }
392 } 501 }
393 502
394 public override void VehicleFloatParam(int param, float value) 503 public override void VehicleFloatParam(int param, float value) {}
395 { 504 public override void VehicleVectorParam(int param, Vector3 value) { }
505 public override void VehicleRotationParam(int param, Quaternion rotation) { }
506 public override void VehicleFlags(int param, bool remove) { }
507 public override void SetVolumeDetect(int param) {}
508 public override void SetMaterial(int material) {}
509 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
396 510
397 } 511 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
398
399 public override void VehicleVectorParam(int param, Vector3 value)
400 {
401
402 }
403
404 public override void VehicleRotationParam(int param, Quaternion rotation)
405 {
406 512
407 } 513 public override PrimitiveBaseShape Shape { set { return; }}
408
409 public override void VehicleFlags(int param, bool remove)
410 {
411
412 }
413
414 public override void SetVolumeDetect(int param)
415 {
416
417 }
418
419 public override void SetMaterial(int material)
420 {
421
422 }
423
424 public override Vector3 CenterOfMass
425 {
426 get { return Vector3.Zero; }
427 }
428
429 public override Vector3 GeometricCenter
430 {
431 get { return Vector3.Zero; }
432 }
433
434 public override PrimitiveBaseShape Shape
435 {
436 set { return; }
437 }
438 514
439 public override Vector3 Velocity 515 public override Vector3 Velocity
440 { 516 {
@@ -454,9 +530,7 @@ namespace OpenSim.Region.Physics.Manager
454 set { } 530 set { }
455 } 531 }
456 532
457 public override void CrossingFailure() 533 public override void CrossingFailure() {}
458 {
459 }
460 534
461 public override Quaternion Orientation 535 public override Quaternion Orientation
462 { 536 {
@@ -496,8 +570,20 @@ namespace OpenSim.Region.Physics.Manager
496 570
497 public override int PhysicsActorType 571 public override int PhysicsActorType
498 { 572 {
499 get { return (int) ActorTypes.Unknown; } 573 get { return (int)m_actorType; }
500 set { return; } 574 set {
575 ActorTypes type = (ActorTypes)value;
576 switch (type)
577 {
578 case ActorTypes.Ground:
579 case ActorTypes.Water:
580 m_actorType = type;
581 break;
582 default:
583 m_actorType = ActorTypes.Unknown;
584 break;
585 }
586 }
501 } 587 }
502 588
503 public override bool Kinematic 589 public override bool Kinematic
@@ -506,26 +592,11 @@ namespace OpenSim.Region.Physics.Manager
506 set { return; } 592 set { return; }
507 } 593 }
508 594
509 public override void link(PhysicsActor obj) 595 public override void link(PhysicsActor obj) { }
510 { 596 public override void delink() { }
511 } 597 public override void LockAngularMotion(Vector3 axis) { }
512 598 public override void AddForce(Vector3 force, bool pushforce) { }
513 public override void delink() 599 public override void AddAngularForce(Vector3 force, bool pushforce) { }
514 {
515 }
516
517 public override void LockAngularMotion(Vector3 axis)
518 {
519 }
520
521 public override void AddForce(Vector3 force, bool pushforce)
522 {
523 }
524
525 public override void AddAngularForce(Vector3 force, bool pushforce)
526 {
527
528 }
529 600
530 public override Vector3 RotationalVelocity 601 public override Vector3 RotationalVelocity
531 { 602 {
@@ -547,21 +618,10 @@ namespace OpenSim.Region.Physics.Manager
547 public override float APIDStrength { set { return; } } 618 public override float APIDStrength { set { return; } }
548 public override float APIDDamping { set { return; } } 619 public override float APIDDamping { set { return; } }
549 620
550 public override void SetMomentum(Vector3 momentum) 621 public override void SetMomentum(Vector3 momentum) { }
551 {
552 }
553
554 public override void SubscribeEvents(int ms)
555 {
556
557 }
558 public override void UnSubscribeEvents()
559 {
560 622
561 } 623 public override void SubscribeEvents(int ms) { }
562 public override bool SubscribedEvents() 624 public override void UnSubscribeEvents() { }
563 { 625 public override bool SubscribedEvents() { return false; }
564 return false;
565 }
566 } 626 }
567} 627}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 488900e..a442cf0 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -38,11 +38,40 @@ namespace OpenSim.Region.Physics.Manager
38 38
39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); 39 public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal);
40 public delegate void RayCallback(List<ContactResult> list); 40 public delegate void RayCallback(List<ContactResult> list);
41 public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation);
41 42
42 public delegate void JointMoved(PhysicsJoint joint); 43 public delegate void JointMoved(PhysicsJoint joint);
43 public delegate void JointDeactivated(PhysicsJoint joint); 44 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 45 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 46
47 public enum RayFilterFlags:ushort
48 {
49 // the flags
50 water = 0x01,
51 land = 0x02,
52 agent = 0x04,
53 nonphysical = 0x08,
54 physical = 0x10,
55 phantom = 0x20,
56 volumedtc = 0x40,
57
58 // ray cast colision control (may only work for meshs)
59 BackFaceCull = 0x4000,
60 ClosestHit = 0x8000,
61
62 // some combinations
63 LSLPhanton = phantom | volumedtc,
64 PrimsNonPhantom = nonphysical | physical,
65 PrimsNonPhantomAgents = nonphysical | physical | agent,
66
67 AllPrims = nonphysical | phantom | volumedtc | physical,
68 AllButLand = agent | nonphysical | physical | phantom | volumedtc,
69
70 ClosestAndBackCull = ClosestHit | BackFaceCull,
71
72 All = 0x3f
73 }
74
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); 75 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset); 76 public delegate void AssetReceivedDelegate(AssetBase asset);
48 77
@@ -57,6 +86,8 @@ namespace OpenSim.Region.Physics.Manager
57 public Vector3 Normal; 86 public Vector3 Normal;
58 } 87 }
59 88
89
90
60 public abstract class PhysicsScene 91 public abstract class PhysicsScene
61 { 92 {
62// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 93// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -97,8 +128,10 @@ namespace OpenSim.Region.Physics.Manager
97 /// <param name="size"></param> 128 /// <param name="size"></param>
98 /// <param name="isFlying"></param> 129 /// <param name="isFlying"></param>
99 /// <returns></returns> 130 /// <returns></returns>
100 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 131 public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
101 132 {
133 return null;
134 }
102 /// <summary> 135 /// <summary>
103 /// Add an avatar 136 /// Add an avatar
104 /// </summary> 137 /// </summary>
@@ -115,6 +148,12 @@ namespace OpenSim.Region.Physics.Manager
115 return ret; 148 return ret;
116 } 149 }
117 150
151 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
152 {
153 PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
154 return ret;
155 }
156
118 /// <summary> 157 /// <summary>
119 /// Remove an avatar. 158 /// Remove an avatar.
120 /// </summary> 159 /// </summary>
@@ -130,6 +169,25 @@ namespace OpenSim.Region.Physics.Manager
130 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 169 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
131 Vector3 size, Quaternion rotation, bool isPhysical, uint localid); 170 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
132 171
172 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
173 uint localid, byte[] sdata)
174 {
175 return null;
176 }
177
178 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
179 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
180 {
181 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
182 }
183
184
185 public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
186 Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid)
187 {
188 return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
189 }
190
133 public virtual float TimeDilation 191 public virtual float TimeDilation
134 { 192 {
135 get { return 1.0f; } 193 get { return 1.0f; }
@@ -197,6 +255,9 @@ namespace OpenSim.Region.Physics.Manager
197 255
198 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 256 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
199 257
258
259 public virtual void PrepareSimulation() { }
260
200 /// <summary> 261 /// <summary>
201 /// Perform a simulation of the current physics scene over the given timestep. 262 /// Perform a simulation of the current physics scene over the given timestep.
202 /// </summary> 263 /// </summary>
@@ -241,7 +302,7 @@ namespace OpenSim.Region.Physics.Manager
241 } 302 }
242 303
243 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 304 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
244 305 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
245 public virtual void UnCombine(PhysicsScene pScene) {} 306 public virtual void UnCombine(PhysicsScene pScene) {}
246 307
247 /// <summary> 308 /// <summary>
@@ -279,5 +340,27 @@ namespace OpenSim.Region.Physics.Manager
279 { 340 {
280 return new List<ContactResult>(); 341 return new List<ContactResult>();
281 } 342 }
343
344 public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
345 {
346 return null;
347 }
348
349 public virtual bool SuportsRaycastWorldFiltered()
350 {
351 return false;
352 }
353
354 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
355 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
356 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
357 {
358 return new List<ContactResult>();
359 }
360
361 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
362 {
363 return 0;
364 }
282 } 365 }
283} 366}
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index f0775c1..8e24b4c 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using OpenMetaverse;
29 30
30namespace OpenSim.Region.Physics.Manager 31namespace OpenSim.Region.Physics.Manager
31{ 32{
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager
117 NO_DEFLECTION = 16392, 118 NO_DEFLECTION = 16392,
118 LOCK_ROTATION = 32784 119 LOCK_ROTATION = 32784
119 } 120 }
120 121
122 public struct VehicleData
123 {
124 public Vehicle m_type;
125 public VehicleFlag m_flags;
126
127 // Linear properties
128 public Vector3 m_linearMotorDirection;
129 public Vector3 m_linearFrictionTimescale;
130 public float m_linearMotorDecayTimescale;
131 public float m_linearMotorTimescale;
132 public Vector3 m_linearMotorOffset;
133
134 //Angular properties
135 public Vector3 m_angularMotorDirection;
136 public float m_angularMotorTimescale;
137 public float m_angularMotorDecayTimescale;
138 public Vector3 m_angularFrictionTimescale;
139
140 //Deflection properties
141 public float m_angularDeflectionEfficiency;
142 public float m_angularDeflectionTimescale;
143 public float m_linearDeflectionEfficiency;
144 public float m_linearDeflectionTimescale;
145
146 //Banking properties
147 public float m_bankingEfficiency;
148 public float m_bankingMix;
149 public float m_bankingTimescale;
150
151 //Hover and Buoyancy properties
152 public float m_VhoverHeight;
153 public float m_VhoverEfficiency;
154 public float m_VhoverTimescale;
155 public float m_VehicleBuoyancy;
156
157 //Attractor properties
158 public float m_verticalAttractionEfficiency;
159 public float m_verticalAttractionTimescale;
160
161 // Axis
162 public Quaternion m_referenceFrame;
163 }
121} 164}
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
index 270d2ec..80ecf66 100644
--- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs
+++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs
@@ -67,6 +67,11 @@ namespace OpenSim.Region.Physics.Manager
67 return CreateMesh(primName, primShape, size, lod, false, false); 67 return CreateMesh(primName, primShape, size, lod, false, false);
68 } 68 }
69 69
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex,bool forOde)
71 {
72 return CreateMesh(primName, primShape, size, lod, false);
73 }
74
70 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) 75 public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
71 { 76 {
72 return CreateMesh(primName, primShape, size, lod, false, false); 77 return CreateMesh(primName, primShape, size, lod, false, false);
@@ -79,5 +84,14 @@ namespace OpenSim.Region.Physics.Manager
79 84
80 return null; 85 return null;
81 } 86 }
87
88 public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
89 {
90 return null;
91 }
92
93 public void ReleaseMesh(IMesh mesh) { }
94 public void ExpireReleaseMeshs() { }
95 public void ExpireFileCache() { }
82 } 96 }
83} 97}