aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs2
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/VehicleConstants.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
index ce52744..7130a3e 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Physics.Manager
55 plugHard = new ZeroMesherPlugin(); 55 plugHard = new ZeroMesherPlugin();
56 _MeshPlugins.Add(plugHard.GetName(), plugHard); 56 _MeshPlugins.Add(plugHard.GetName(), plugHard);
57 57
58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); 58 m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
59 } 59 }
60 60
61 /// <summary> 61 /// <summary>
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 8a07f71..6dd26bb 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -178,12 +178,12 @@ namespace OpenSim.Region.Physics.Manager
178 } 178 }
179 179
180 /// <summary> 180 /// <summary>
181 /// Queue a raycast against the physics scene. 181 /// Queue a raycast against the physics scene.
182 /// The provided callback method will be called when the raycast is complete 182 /// The provided callback method will be called when the raycast is complete
183 /// 183 ///
184 /// Many physics engines don't support collision testing at the same time as 184 /// Many physics engines don't support collision testing at the same time as
185 /// manipulating the physics scene, so we queue the request up and callback 185 /// manipulating the physics scene, so we queue the request up and callback
186 /// a custom method when the raycast is complete. 186 /// a custom method when the raycast is complete.
187 /// This allows physics engines that give an immediate result to callback immediately 187 /// This allows physics engines that give an immediate result to callback immediately
188 /// and ones that don't, to callback when it gets a result back. 188 /// and ones that don't, to callback when it gets a result back.
189 /// 189 ///
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
index 97f66d3..532e55e 100644
--- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs
+++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
93 BANKING_TIMESCALE = 40, 93 BANKING_TIMESCALE = 40,
94 REFERENCE_FRAME = 44 94 REFERENCE_FRAME = 44
95 95
96 } 96 }
97 97
98 [Flags] 98 [Flags]
99 public enum VehicleFlag 99 public enum VehicleFlag