diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r-- | OpenSim/Region/Physics/Manager/AssemblyInfo.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 6 |
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs index 1f9bf03..36b4235 100644 --- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs +++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs | |||
@@ -39,7 +39,7 @@ using System.Runtime.InteropServices; | |||
39 | [assembly : AssemblyConfiguration("")] | 39 | [assembly : AssemblyConfiguration("")] |
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | 40 | [assembly : AssemblyCompany("http://opensimulator.org")] |
41 | [assembly : AssemblyProduct("PhysicsManager")] | 41 | [assembly : AssemblyProduct("PhysicsManager")] |
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] | 42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")] |
43 | [assembly : AssemblyTrademark("")] | 43 | [assembly : AssemblyTrademark("")] |
44 | [assembly : AssemblyCulture("")] | 44 | [assembly : AssemblyCulture("")] |
45 | 45 | ||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.6.5.*")] | 58 | [assembly : AssemblyVersion("0.7.5.*")] |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 0587054..34413e5 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -257,6 +257,12 @@ namespace OpenSim.Region.Physics.Manager | |||
257 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, | 257 | /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, |
258 | /// time to accelerate and collisions. | 258 | /// time to accelerate and collisions. |
259 | /// </remarks> | 259 | /// </remarks> |
260 | public virtual Vector3 TargetVelocity | ||
261 | { | ||
262 | get { return Velocity; } | ||
263 | set { Velocity = value; } | ||
264 | } | ||
265 | |||
260 | public abstract Vector3 Velocity { get; set; } | 266 | public abstract Vector3 Velocity { get; set; } |
261 | 267 | ||
262 | public abstract Vector3 Torque { get; set; } | 268 | public abstract Vector3 Torque { get; set; } |