aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Manager
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Physics/Manager')
-rw-r--r--OpenSim/Region/Physics/Manager/AssemblyInfo.cs4
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs6
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
index 1f9bf03..36b4235 100644
--- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
+++ b/OpenSim/Region/Physics/Manager/AssemblyInfo.cs
@@ -39,7 +39,7 @@ using System.Runtime.InteropServices;
39[assembly : AssemblyConfiguration("")] 39[assembly : AssemblyConfiguration("")]
40[assembly : AssemblyCompany("http://opensimulator.org")] 40[assembly : AssemblyCompany("http://opensimulator.org")]
41[assembly : AssemblyProduct("PhysicsManager")] 41[assembly : AssemblyProduct("PhysicsManager")]
42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] 42[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")]
43[assembly : AssemblyTrademark("")] 43[assembly : AssemblyTrademark("")]
44[assembly : AssemblyCulture("")] 44[assembly : AssemblyCulture("")]
45 45
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices;
55// You can specify all values by your own or you can build default build and revision 55// You can specify all values by your own or you can build default build and revision
56// numbers with the '*' character (the default): 56// numbers with the '*' character (the default):
57 57
58[assembly : AssemblyVersion("0.6.5.*")] 58[assembly : AssemblyVersion("0.7.5.*")]
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 0587054..34413e5 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -257,6 +257,12 @@ namespace OpenSim.Region.Physics.Manager
257 /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, 257 /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity,
258 /// time to accelerate and collisions. 258 /// time to accelerate and collisions.
259 /// </remarks> 259 /// </remarks>
260 public virtual Vector3 TargetVelocity
261 {
262 get { return Velocity; }
263 set { Velocity = value; }
264 }
265
260 public abstract Vector3 Velocity { get; set; } 266 public abstract Vector3 Velocity { get; set; }
261 267
262 public abstract Vector3 Torque { get; set; } 268 public abstract Vector3 Torque { get; set; }