diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 26 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 67 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 11 |
3 files changed, 90 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs new file mode 100644 index 0000000..037616c --- /dev/null +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -0,0 +1,26 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Framework; | ||
6 | |||
7 | namespace OpenSim.Region.Physics.Manager | ||
8 | { | ||
9 | public interface IMesher | ||
10 | { | ||
11 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); | ||
12 | } | ||
13 | |||
14 | public interface IVertex { | ||
15 | } | ||
16 | |||
17 | public interface IMesh | ||
18 | { | ||
19 | List<PhysicsVector> getVertexList(); | ||
20 | int[] getIndexListAsInt(); | ||
21 | int[] getIndexListAsIntLocked(); | ||
22 | float[] getVertexListAsFloatLocked(); | ||
23 | |||
24 | |||
25 | } | ||
26 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 09ebf29..47c8ae0 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using OpenSim.Framework.Console; | 32 | using OpenSim.Framework.Console; |
33 | using Nini.Config; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Physics.Manager | 35 | namespace OpenSim.Region.Physics.Manager |
35 | { | 36 | { |
@@ -38,28 +39,50 @@ namespace OpenSim.Region.Physics.Manager | |||
38 | /// </summary> | 39 | /// </summary> |
39 | public class PhysicsPluginManager | 40 | public class PhysicsPluginManager |
40 | { | 41 | { |
41 | private Dictionary<string, IPhysicsPlugin> _plugins = new Dictionary<string, IPhysicsPlugin>(); | 42 | private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>(); |
43 | private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>(); | ||
42 | 44 | ||
43 | public PhysicsPluginManager() | 45 | public PhysicsPluginManager() |
44 | { | 46 | { |
45 | } | 47 | } |
46 | 48 | ||
47 | public PhysicsScene GetPhysicsScene(string engineName) | 49 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName) |
48 | { | 50 | { |
49 | if (String.IsNullOrEmpty(engineName)) | 51 | |
52 | if (String.IsNullOrEmpty(physEngineName)) | ||
53 | { | ||
54 | return PhysicsScene.Null; | ||
55 | } | ||
56 | |||
57 | if (String.IsNullOrEmpty(meshEngineName)) | ||
50 | { | 58 | { |
51 | return PhysicsScene.Null; | 59 | return PhysicsScene.Null; |
52 | } | 60 | } |
53 | 61 | ||
54 | if (_plugins.ContainsKey(engineName)) | 62 | |
63 | IMesher meshEngine = null; | ||
64 | if (_MeshPlugins.ContainsKey(meshEngineName)) | ||
55 | { | 65 | { |
56 | MainLog.Instance.Verbose("PHYSICS", "creating " + engineName); | 66 | MainLog.Instance.Verbose("PHYSICS", "creating meshing engine " + meshEngineName); |
57 | return _plugins[engineName].GetScene(); | 67 | meshEngine = _MeshPlugins[meshEngineName].GetMesher(); |
58 | } | 68 | } |
59 | else | 69 | else |
60 | { | 70 | { |
61 | MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", engineName); | 71 | MainLog.Instance.Warn("PHYSICS", "couldn't find meshingEngine: {0}", meshEngineName); |
62 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", engineName)); | 72 | throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName)); |
73 | } | ||
74 | |||
75 | if (_PhysPlugins.ContainsKey(physEngineName)) | ||
76 | { | ||
77 | MainLog.Instance.Verbose("PHYSICS", "creating " + physEngineName); | ||
78 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(); | ||
79 | result.Initialise(meshEngine); | ||
80 | return result; | ||
81 | } | ||
82 | else | ||
83 | { | ||
84 | MainLog.Instance.Warn("PHYSICS", "couldn't find physicsEngine: {0}", physEngineName); | ||
85 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName)); | ||
63 | } | 86 | } |
64 | } | 87 | } |
65 | 88 | ||
@@ -85,18 +108,29 @@ namespace OpenSim.Region.Physics.Manager | |||
85 | { | 108 | { |
86 | if (!pluginType.IsAbstract) | 109 | if (!pluginType.IsAbstract) |
87 | { | 110 | { |
88 | Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | 111 | Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true); |
89 | 112 | ||
90 | if (typeInterface != null) | 113 | if (physTypeInterface != null) |
91 | { | 114 | { |
92 | IPhysicsPlugin plug = | 115 | IPhysicsPlugin plug = |
93 | (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 116 | (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
94 | plug.Init(); | 117 | plug.Init(); |
95 | _plugins.Add(plug.GetName(), plug); | 118 | _PhysPlugins.Add(plug.GetName(), plug); |
96 | MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName()); | 119 | MainLog.Instance.Verbose("PHYSICS", "Added physics engine: " + plug.GetName()); |
97 | } | 120 | } |
98 | 121 | ||
99 | typeInterface = null; | 122 | Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true); |
123 | |||
124 | if (meshTypeInterface != null) | ||
125 | { | ||
126 | IMeshingPlugin plug = | ||
127 | (IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
128 | _MeshPlugins.Add(plug.GetName(), plug); | ||
129 | MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName()); | ||
130 | } | ||
131 | |||
132 | physTypeInterface = null; | ||
133 | meshTypeInterface = null; | ||
100 | } | 134 | } |
101 | } | 135 | } |
102 | } | 136 | } |
@@ -127,4 +161,11 @@ namespace OpenSim.Region.Physics.Manager | |||
127 | string GetName(); | 161 | string GetName(); |
128 | void Dispose(); | 162 | void Dispose(); |
129 | } | 163 | } |
130 | } \ No newline at end of file | 164 | |
165 | public interface IMeshingPlugin | ||
166 | { | ||
167 | string GetName(); | ||
168 | IMesher GetMesher(); | ||
169 | } | ||
170 | |||
171 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 13591ea..6f19e72 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using Axiom.Math; | 28 | using Axiom.Math; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenSim.Framework.Console; | 30 | using OpenSim.Framework.Console; |
31 | using OpenSim.Region.Physics.Manager; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.Physics.Manager |
33 | { | 34 | { |
@@ -38,6 +39,8 @@ namespace OpenSim.Region.Physics.Manager | |||
38 | get { return new NullPhysicsScene(); } | 39 | get { return new NullPhysicsScene(); } |
39 | } | 40 | } |
40 | 41 | ||
42 | public abstract void Initialise(IMesher meshmerizer); | ||
43 | |||
41 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); | 44 | public abstract PhysicsActor AddAvatar(string avName, PhysicsVector position); |
42 | 45 | ||
43 | public abstract void RemoveAvatar(PhysicsActor actor); | 46 | public abstract void RemoveAvatar(PhysicsActor actor); |
@@ -63,6 +66,12 @@ namespace OpenSim.Region.Physics.Manager | |||
63 | { | 66 | { |
64 | private static int m_workIndicator; | 67 | private static int m_workIndicator; |
65 | 68 | ||
69 | |||
70 | public override void Initialise(IMesher meshmerizer) | ||
71 | { | ||
72 | // Does nothing right now | ||
73 | } | ||
74 | |||
66 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) | 75 | public override PhysicsActor AddAvatar(string avName, PhysicsVector position) |
67 | { | 76 | { |
68 | MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); | 77 | MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position); |
@@ -123,4 +132,4 @@ namespace OpenSim.Region.Physics.Manager | |||
123 | } | 132 | } |
124 | } | 133 | } |
125 | } | 134 | } |
126 | } \ No newline at end of file | 135 | } |