diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 240 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs (renamed from OpenSim/Region/Physics/Manager/ZeroMesher.cs) | 69 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs (renamed from OpenSim/Region/Physics/Manager/AssemblyInfo.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs (renamed from OpenSim/Region/Physics/Manager/CollisionLocker.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs (renamed from OpenSim/Region/Physics/Manager/IMesher.cs) | 3 | ||||
-rwxr-xr-x | OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs (renamed from OpenSim/Region/Physics/Manager/IPhysicsParameters.cs) | 8 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs (renamed from OpenSim/Region/Physics/Manager/NullPhysicsScene.cs) | 10 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs (renamed from OpenSim/Region/Physics/Manager/PhysicsActor.cs) | 29 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs (renamed from OpenSim/Region/Physics/Manager/PhysicsJoint.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs (renamed from OpenSim/Region/Physics/Manager/PhysicsScene.cs) | 95 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs (renamed from OpenSim/Region/Physics/Manager/PhysicsSensor.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs (renamed from OpenSim/Region/Physics/Manager/PhysicsVector.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs (renamed from OpenSim/Region/Physics/Manager/VehicleConstants.cs) | 2 |
13 files changed, 182 insertions, 284 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs deleted file mode 100644 index 8ccfda5..0000000 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ /dev/null | |||
@@ -1,240 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using Nini.Config; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework; | ||
35 | |||
36 | namespace OpenSim.Region.Physics.Manager | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Description of MyClass. | ||
40 | /// </summary> | ||
41 | public class PhysicsPluginManager | ||
42 | { | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>(); | ||
46 | private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>(); | ||
47 | |||
48 | /// <summary> | ||
49 | /// Constructor. | ||
50 | /// </summary> | ||
51 | public PhysicsPluginManager() | ||
52 | { | ||
53 | // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always | ||
54 | // available | ||
55 | IMeshingPlugin plugHard; | ||
56 | plugHard = new ZeroMesherPlugin(); | ||
57 | _MeshPlugins.Add(plugHard.GetName(), plugHard); | ||
58 | |||
59 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// Get a physics scene for the given physics engine and mesher. | ||
64 | /// </summary> | ||
65 | /// <param name="physEngineName"></param> | ||
66 | /// <param name="meshEngineName"></param> | ||
67 | /// <param name="config"></param> | ||
68 | /// <returns></returns> | ||
69 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config, string regionName) | ||
70 | { | ||
71 | if (String.IsNullOrEmpty(physEngineName)) | ||
72 | { | ||
73 | return PhysicsScene.Null; | ||
74 | } | ||
75 | |||
76 | if (String.IsNullOrEmpty(meshEngineName)) | ||
77 | { | ||
78 | return PhysicsScene.Null; | ||
79 | } | ||
80 | |||
81 | IMesher meshEngine = null; | ||
82 | if (_MeshPlugins.ContainsKey(meshEngineName)) | ||
83 | { | ||
84 | m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName); | ||
85 | meshEngine = _MeshPlugins[meshEngineName].GetMesher(config); | ||
86 | } | ||
87 | else | ||
88 | { | ||
89 | m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName); | ||
90 | throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName)); | ||
91 | } | ||
92 | |||
93 | if (_PhysPlugins.ContainsKey(physEngineName)) | ||
94 | { | ||
95 | m_log.Info("[PHYSICS]: creating " + physEngineName); | ||
96 | PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName); | ||
97 | result.Initialise(meshEngine, config); | ||
98 | return result; | ||
99 | } | ||
100 | else | ||
101 | { | ||
102 | m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName); | ||
103 | throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName)); | ||
104 | } | ||
105 | } | ||
106 | |||
107 | /// <summary> | ||
108 | /// Load all plugins in assemblies at the given path | ||
109 | /// </summary> | ||
110 | /// <param name="pluginsPath"></param> | ||
111 | public void LoadPluginsFromAssemblies(string assembliesPath) | ||
112 | { | ||
113 | // Walk all assemblies (DLLs effectively) and see if they are home | ||
114 | // of a plugin that is of interest for us | ||
115 | string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll"); | ||
116 | |||
117 | for (int i = 0; i < pluginFiles.Length; i++) | ||
118 | { | ||
119 | LoadPluginsFromAssembly(pluginFiles[i]); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | /// <summary> | ||
124 | /// Load plugins from an assembly at the given path | ||
125 | /// </summary> | ||
126 | /// <param name="assemblyPath"></param> | ||
127 | public void LoadPluginsFromAssembly(string assemblyPath) | ||
128 | { | ||
129 | // TODO / NOTE | ||
130 | // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from | ||
131 | // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll' | ||
132 | // using the LoadFrom context. The use of this context can result in unexpected behavior | ||
133 | // for serialization, casting and dependency resolution. In almost all cases, it is recommended | ||
134 | // that the LoadFrom context be avoided. This can be done by installing assemblies in the | ||
135 | // Global Assembly Cache or in the ApplicationBase directory and using Assembly. | ||
136 | // Load when explicitly loading assemblies. | ||
137 | Assembly pluginAssembly = null; | ||
138 | Type[] types = null; | ||
139 | |||
140 | try | ||
141 | { | ||
142 | pluginAssembly = Assembly.LoadFrom(assemblyPath); | ||
143 | } | ||
144 | catch (Exception ex) | ||
145 | { | ||
146 | m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex); | ||
147 | } | ||
148 | |||
149 | if (pluginAssembly != null) | ||
150 | { | ||
151 | try | ||
152 | { | ||
153 | types = pluginAssembly.GetTypes(); | ||
154 | } | ||
155 | catch (ReflectionTypeLoadException ex) | ||
156 | { | ||
157 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " + | ||
158 | ex.LoaderExceptions[0].Message, ex); | ||
159 | } | ||
160 | catch (Exception ex) | ||
161 | { | ||
162 | m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex); | ||
163 | } | ||
164 | |||
165 | if (types != null) | ||
166 | { | ||
167 | foreach (Type pluginType in types) | ||
168 | { | ||
169 | if (pluginType.IsPublic) | ||
170 | { | ||
171 | if (!pluginType.IsAbstract) | ||
172 | { | ||
173 | Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true); | ||
174 | |||
175 | if (physTypeInterface != null) | ||
176 | { | ||
177 | IPhysicsPlugin plug = | ||
178 | (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
179 | plug.Init(); | ||
180 | if (!_PhysPlugins.ContainsKey(plug.GetName())) | ||
181 | { | ||
182 | _PhysPlugins.Add(plug.GetName(), plug); | ||
183 | m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName()); | ||
184 | } | ||
185 | } | ||
186 | |||
187 | Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true); | ||
188 | |||
189 | if (meshTypeInterface != null) | ||
190 | { | ||
191 | IMeshingPlugin plug = | ||
192 | (IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
193 | if (!_MeshPlugins.ContainsKey(plug.GetName())) | ||
194 | { | ||
195 | _MeshPlugins.Add(plug.GetName(), plug); | ||
196 | m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName()); | ||
197 | } | ||
198 | } | ||
199 | |||
200 | physTypeInterface = null; | ||
201 | meshTypeInterface = null; | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | |||
208 | pluginAssembly = null; | ||
209 | } | ||
210 | |||
211 | //--- | ||
212 | public static void PhysicsPluginMessage(string message, bool isWarning) | ||
213 | { | ||
214 | if (isWarning) | ||
215 | { | ||
216 | m_log.Warn("[PHYSICS]: " + message); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | m_log.Info("[PHYSICS]: " + message); | ||
221 | } | ||
222 | } | ||
223 | |||
224 | //--- | ||
225 | } | ||
226 | |||
227 | public interface IPhysicsPlugin | ||
228 | { | ||
229 | bool Init(); | ||
230 | PhysicsScene GetScene(String sceneIdentifier); | ||
231 | string GetName(); | ||
232 | void Dispose(); | ||
233 | } | ||
234 | |||
235 | public interface IMeshingPlugin | ||
236 | { | ||
237 | string GetName(); | ||
238 | IMesher GetMesher(IConfigSource config); | ||
239 | } | ||
240 | } | ||
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs index 270d2ec..0a3b3a4 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/PhysicsModules/Meshing/ZeroMesher.cs | |||
@@ -26,9 +26,15 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | ||
29 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Region.PhysicsModules.SharedBase; | ||
30 | using OpenMetaverse; | 34 | using OpenMetaverse; |
31 | using Nini.Config; | 35 | using Nini.Config; |
36 | using Mono.Addins; | ||
37 | using log4net; | ||
32 | 38 | ||
33 | /* | 39 | /* |
34 | * This is the zero mesher. | 40 | * This is the zero mesher. |
@@ -41,27 +47,67 @@ using Nini.Config; | |||
41 | * it's always availabe and thus the default in case of configuration errors | 47 | * it's always availabe and thus the default in case of configuration errors |
42 | */ | 48 | */ |
43 | 49 | ||
44 | namespace OpenSim.Region.Physics.Manager | 50 | namespace OpenSim.Region.PhysicsModules.Meshing |
45 | { | 51 | { |
46 | public class ZeroMesherPlugin : IMeshingPlugin | 52 | |
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")] | ||
54 | public class ZeroMesher : IMesher, INonSharedRegionModule | ||
47 | { | 55 | { |
48 | public ZeroMesherPlugin() | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
57 | private bool m_Enabled = false; | ||
58 | |||
59 | #region INonSharedRegionModule | ||
60 | public string Name | ||
49 | { | 61 | { |
62 | get { return "ZeroMesher"; } | ||
50 | } | 63 | } |
51 | 64 | ||
52 | public string GetName() | 65 | public Type ReplaceableInterface |
53 | { | 66 | { |
54 | return "ZeroMesher"; | 67 | get { return null; } |
55 | } | 68 | } |
56 | 69 | ||
57 | public IMesher GetMesher(IConfigSource config) | 70 | public void Initialise(IConfigSource source) |
58 | { | 71 | { |
59 | return new ZeroMesher(); | 72 | // TODO: Move this out of Startup |
73 | IConfig config = source.Configs["Startup"]; | ||
74 | if (config != null) | ||
75 | { | ||
76 | // This is the default Mesher | ||
77 | string mesher = config.GetString("meshing", Name); | ||
78 | if (mesher == Name) | ||
79 | m_Enabled = true; | ||
80 | } | ||
60 | } | 81 | } |
61 | } | ||
62 | 82 | ||
63 | public class ZeroMesher : IMesher | 83 | public void Close() |
64 | { | 84 | { |
85 | } | ||
86 | |||
87 | public void AddRegion(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | scene.RegisterModuleInterface<IMesher>(this); | ||
93 | } | ||
94 | |||
95 | public void RemoveRegion(Scene scene) | ||
96 | { | ||
97 | if (!m_Enabled) | ||
98 | return; | ||
99 | |||
100 | scene.UnregisterModuleInterface<IMesher>(this); | ||
101 | } | ||
102 | |||
103 | public void RegionLoaded(Scene scene) | ||
104 | { | ||
105 | if (!m_Enabled) | ||
106 | return; | ||
107 | } | ||
108 | #endregion | ||
109 | |||
110 | #region IMesher | ||
65 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 111 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
66 | { | 112 | { |
67 | return CreateMesh(primName, primShape, size, lod, false, false); | 113 | return CreateMesh(primName, primShape, size, lod, false, false); |
@@ -79,5 +125,8 @@ namespace OpenSim.Region.Physics.Manager | |||
79 | 125 | ||
80 | return null; | 126 | return null; |
81 | } | 127 | } |
128 | #endregion | ||
129 | |||
130 | |||
82 | } | 131 | } |
83 | } | 132 | } |
diff --git a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs index 36b4235..33f60e4 100644 --- a/OpenSim/Region/Physics/Manager/AssemblyInfo.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs | |||
@@ -55,4 +55,4 @@ using System.Runtime.InteropServices; | |||
55 | // You can specify all values by your own or you can build default build and revision | 55 | // You can specify all values by your own or you can build default build and revision |
56 | // numbers with the '*' character (the default): | 56 | // numbers with the '*' character (the default): |
57 | 57 | ||
58 | [assembly : AssemblyVersion("0.7.5.*")] | 58 | [assembly : AssemblyVersion("0.8.2.*")] |
diff --git a/OpenSim/Region/Physics/Manager/CollisionLocker.cs b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs index cace4e4..6e658b5 100644 --- a/OpenSim/Region/Physics/Manager/CollisionLocker.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | 30 | ||
31 | namespace OpenSim.Region.Physics.Manager | 31 | namespace OpenSim.Region.PhysicsModules.SharedBase |
32 | { | 32 | { |
33 | public class CollisionLocker | 33 | public class CollisionLocker |
34 | { | 34 | { |
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs index 10c4bd3..5c75307 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.PhysicsModules.SharedBase |
34 | { | 34 | { |
35 | public interface IMesher | 35 | public interface IMesher |
36 | { | 36 | { |
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | List<Vector3> getVertexList(); | 59 | List<Vector3> getVertexList(); |
60 | int[] getIndexListAsInt(); | 60 | int[] getIndexListAsInt(); |
61 | int[] getIndexListAsIntLocked(); | 61 | int[] getIndexListAsIntLocked(); |
62 | float[] getVertexListAsFloat(); | ||
62 | float[] getVertexListAsFloatLocked(); | 63 | float[] getVertexListAsFloatLocked(); |
63 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | 64 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); |
64 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); | 65 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); |
diff --git a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs index b8676ba..fb0c9e2 100755 --- a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.PhysicsModules.SharedBase |
34 | { | 34 | { |
35 | public struct PhysParameterEntry | 35 | public struct PhysParameterEntry |
36 | { | 36 | { |
@@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | // Set parameter on a specific or all instances. | 61 | // Set parameter on a specific or all instances. |
62 | // Return 'false' if not able to set the parameter. | 62 | // Return 'false' if not able to set the parameter. |
63 | bool SetPhysicsParameter(string parm, float value, uint localID); | 63 | bool SetPhysicsParameter(string parm, string value, uint localID); |
64 | 64 | ||
65 | // Get parameter. | 65 | // Get parameter. |
66 | // Return 'false' if not able to get the parameter. | 66 | // Return 'false' if not able to get the parameter. |
67 | bool GetPhysicsParameter(string parm, out float value); | 67 | bool GetPhysicsParameter(string parm, out string value); |
68 | 68 | ||
69 | // Get parameter from a particular object | 69 | // Get parameter from a particular object |
70 | // TODO: | 70 | // TODO: |
71 | // bool GetPhysicsParameter(string parm, out float value, uint localID); | 71 | // bool GetPhysicsParameter(string parm, out string value, uint localID); |
72 | } | 72 | } |
73 | } | 73 | } |
diff --git a/OpenSim/Region/Physics/Manager/NullPhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs index 1ccf46d..432708c 100644 --- a/OpenSim/Region/Physics/Manager/NullPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs | |||
@@ -32,7 +32,7 @@ using Nini.Config; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.Manager | 35 | namespace OpenSim.Region.PhysicsModules.SharedBase |
36 | { | 36 | { |
37 | class NullPhysicsScene : PhysicsScene | 37 | class NullPhysicsScene : PhysicsScene |
38 | { | 38 | { |
@@ -40,12 +40,8 @@ namespace OpenSim.Region.Physics.Manager | |||
40 | 40 | ||
41 | private static int m_workIndicator; | 41 | private static int m_workIndicator; |
42 | 42 | ||
43 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 43 | public override PhysicsActor AddAvatar( |
44 | { | 44 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) |
45 | // Does nothing right now | ||
46 | } | ||
47 | |||
48 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
49 | { | 45 | { |
50 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | 46 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
51 | return PhysicsActor.Null; | 47 | return PhysicsActor.Null; |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index d119791..c04ff58 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -32,7 +32,7 @@ using System.Reflection; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | 34 | ||
35 | namespace OpenSim.Region.Physics.Manager | 35 | namespace OpenSim.Region.PhysicsModules.SharedBase |
36 | { | 36 | { |
37 | public delegate void PositionUpdate(Vector3 position); | 37 | public delegate void PositionUpdate(Vector3 position); |
38 | public delegate void VelocityUpdate(Vector3 velocity); | 38 | public delegate void VelocityUpdate(Vector3 velocity); |
@@ -147,6 +147,8 @@ namespace OpenSim.Region.Physics.Manager | |||
147 | 147 | ||
148 | public abstract Vector3 Size { get; set; } | 148 | public abstract Vector3 Size { get; set; } |
149 | 149 | ||
150 | public virtual byte PhysicsShapeType { get; set; } | ||
151 | |||
150 | public abstract PrimitiveBaseShape Shape { set; } | 152 | public abstract PrimitiveBaseShape Shape { set; } |
151 | 153 | ||
152 | uint m_baseLocalID; | 154 | uint m_baseLocalID; |
@@ -218,9 +220,11 @@ namespace OpenSim.Region.Physics.Manager | |||
218 | handler(e); | 220 | handler(e); |
219 | } | 221 | } |
220 | 222 | ||
221 | public virtual void SetMaterial (int material) | 223 | public virtual void SetMaterial (int material) { } |
222 | { | 224 | public virtual float Density { get; set; } |
223 | } | 225 | public virtual float GravModifier { get; set; } |
226 | public virtual float Friction { get; set; } | ||
227 | public virtual float Restitution { get; set; } | ||
224 | 228 | ||
225 | /// <summary> | 229 | /// <summary> |
226 | /// Position of this actor. | 230 | /// Position of this actor. |
@@ -287,7 +291,7 @@ namespace OpenSim.Region.Physics.Manager | |||
287 | 291 | ||
288 | // Used for MoveTo | 292 | // Used for MoveTo |
289 | public abstract Vector3 PIDTarget { set; } | 293 | public abstract Vector3 PIDTarget { set; } |
290 | public abstract bool PIDActive { set;} | 294 | public abstract bool PIDActive { get; set; } |
291 | public abstract float PIDTau { set; } | 295 | public abstract float PIDTau { set; } |
292 | 296 | ||
293 | // Used for llSetHoverHeight and maybe vehicle height | 297 | // Used for llSetHoverHeight and maybe vehicle height |
@@ -309,6 +313,13 @@ namespace OpenSim.Region.Physics.Manager | |||
309 | public abstract void SubscribeEvents(int ms); | 313 | public abstract void SubscribeEvents(int ms); |
310 | public abstract void UnSubscribeEvents(); | 314 | public abstract void UnSubscribeEvents(); |
311 | public abstract bool SubscribedEvents(); | 315 | public abstract bool SubscribedEvents(); |
316 | |||
317 | // Extendable interface for new, physics engine specific operations | ||
318 | public virtual object Extension(string pFunct, params object[] pParams) | ||
319 | { | ||
320 | // A NOP of the physics engine does not implement this feature | ||
321 | return null; | ||
322 | } | ||
312 | } | 323 | } |
313 | 324 | ||
314 | public class NullPhysicsActor : PhysicsActor | 325 | public class NullPhysicsActor : PhysicsActor |
@@ -534,7 +545,13 @@ namespace OpenSim.Region.Physics.Manager | |||
534 | } | 545 | } |
535 | 546 | ||
536 | public override Vector3 PIDTarget { set { return; } } | 547 | public override Vector3 PIDTarget { set { return; } } |
537 | public override bool PIDActive { set { return; } } | 548 | |
549 | public override bool PIDActive | ||
550 | { | ||
551 | get { return false; } | ||
552 | set { return; } | ||
553 | } | ||
554 | |||
538 | public override float PIDTau { set { return; } } | 555 | public override float PIDTau { set { return; } } |
539 | 556 | ||
540 | public override float PIDHoverHeight { set { return; } } | 557 | public override float PIDHoverHeight { set { return; } } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs index b685d04..ce2bf05 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsJoint.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.Manager | 33 | namespace OpenSim.Region.PhysicsModules.SharedBase |
34 | { | 34 | { |
35 | public enum PhysicsJointType : int | 35 | public enum PhysicsJointType : int |
36 | { | 36 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs index 488900e..32691fc 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs | |||
@@ -25,14 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | |||
30 | using log4net; | 32 | using log4net; |
31 | using Nini.Config; | 33 | using Nini.Config; |
34 | |||
32 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
33 | using OpenMetaverse; | 36 | using OpenMetaverse; |
34 | 37 | ||
35 | namespace OpenSim.Region.Physics.Manager | 38 | namespace OpenSim.Region.PhysicsModules.SharedBase |
36 | { | 39 | { |
37 | public delegate void physicsCrash(); | 40 | public delegate void physicsCrash(); |
38 | 41 | ||
@@ -43,6 +46,35 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 46 | public delegate void JointDeactivated(PhysicsJoint joint); |
44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | 47 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" |
45 | 48 | ||
49 | public enum RayFilterFlags : ushort | ||
50 | { | ||
51 | // the flags | ||
52 | water = 0x01, | ||
53 | land = 0x02, | ||
54 | agent = 0x04, | ||
55 | nonphysical = 0x08, | ||
56 | physical = 0x10, | ||
57 | phantom = 0x20, | ||
58 | volumedtc = 0x40, | ||
59 | |||
60 | // ray cast colision control (may only work for meshs) | ||
61 | ContactsUnImportant = 0x2000, | ||
62 | BackFaceCull = 0x4000, | ||
63 | ClosestHit = 0x8000, | ||
64 | |||
65 | // some combinations | ||
66 | LSLPhantom = phantom | volumedtc, | ||
67 | PrimsNonPhantom = nonphysical | physical, | ||
68 | PrimsNonPhantomAgents = nonphysical | physical | agent, | ||
69 | |||
70 | AllPrims = nonphysical | phantom | volumedtc | physical, | ||
71 | AllButLand = agent | nonphysical | physical | phantom | volumedtc, | ||
72 | |||
73 | ClosestAndBackCull = ClosestHit | BackFaceCull, | ||
74 | |||
75 | All = 0x3f | ||
76 | } | ||
77 | |||
46 | public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); | 78 | public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); |
47 | public delegate void AssetReceivedDelegate(AssetBase asset); | 79 | public delegate void AssetReceivedDelegate(AssetBase asset); |
48 | 80 | ||
@@ -62,13 +94,20 @@ namespace OpenSim.Region.Physics.Manager | |||
62 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 94 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | 95 | ||
64 | /// <summary> | 96 | /// <summary> |
65 | /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. | 97 | /// A unique identifying string for this instance of the physics engine. |
98 | /// Useful in debug messages to distinguish one OdeScene instance from another. | ||
99 | /// Usually set to include the region name that the physics engine is acting for. | ||
100 | /// </summary> | ||
101 | public string PhysicsSceneName { get; protected set; } | ||
102 | |||
103 | /// <summary> | ||
104 | /// A string identifying the family of this physics engine. Most common values returned | ||
105 | /// are "OpenDynamicsEngine" and "BulletSim" but others are possible. | ||
66 | /// </summary> | 106 | /// </summary> |
67 | public string Name { get; protected set; } | 107 | public string EngineType { get; protected set; } |
68 | 108 | ||
69 | // The only thing that should register for this event is the SceneGraph | 109 | // The only thing that should register for this event is the SceneGraph |
70 | // Anything else could cause problems. | 110 | // Anything else could cause problems. |
71 | |||
72 | public event physicsCrash OnPhysicsCrash; | 111 | public event physicsCrash OnPhysicsCrash; |
73 | 112 | ||
74 | public static PhysicsScene Null | 113 | public static PhysicsScene Null |
@@ -78,6 +117,14 @@ namespace OpenSim.Region.Physics.Manager | |||
78 | 117 | ||
79 | public RequestAssetDelegate RequestAssetMethod { get; set; } | 118 | public RequestAssetDelegate RequestAssetMethod { get; set; } |
80 | 119 | ||
120 | protected void Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight) | ||
121 | { | ||
122 | RequestAssetMethod = m; | ||
123 | SetTerrain(terrain); | ||
124 | SetWaterLevel(waterHeight); | ||
125 | |||
126 | } | ||
127 | |||
81 | public virtual void TriggerPhysicsBasedRestart() | 128 | public virtual void TriggerPhysicsBasedRestart() |
82 | { | 129 | { |
83 | physicsCrash handler = OnPhysicsCrash; | 130 | physicsCrash handler = OnPhysicsCrash; |
@@ -87,17 +134,17 @@ namespace OpenSim.Region.Physics.Manager | |||
87 | } | 134 | } |
88 | } | 135 | } |
89 | 136 | ||
90 | public abstract void Initialise(IMesher meshmerizer, IConfigSource config); | ||
91 | |||
92 | /// <summary> | 137 | /// <summary> |
93 | /// Add an avatar | 138 | /// Add an avatar |
94 | /// </summary> | 139 | /// </summary> |
95 | /// <param name="avName"></param> | 140 | /// <param name="avName"></param> |
96 | /// <param name="position"></param> | 141 | /// <param name="position"></param> |
142 | /// <param name="velocity"></param> | ||
97 | /// <param name="size"></param> | 143 | /// <param name="size"></param> |
98 | /// <param name="isFlying"></param> | 144 | /// <param name="isFlying"></param> |
99 | /// <returns></returns> | 145 | /// <returns></returns> |
100 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 146 | public abstract PhysicsActor AddAvatar( |
147 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); | ||
101 | 148 | ||
102 | /// <summary> | 149 | /// <summary> |
103 | /// Add an avatar | 150 | /// Add an avatar |
@@ -105,13 +152,18 @@ namespace OpenSim.Region.Physics.Manager | |||
105 | /// <param name="localID"></param> | 152 | /// <param name="localID"></param> |
106 | /// <param name="avName"></param> | 153 | /// <param name="avName"></param> |
107 | /// <param name="position"></param> | 154 | /// <param name="position"></param> |
155 | /// <param name="velocity"></param> | ||
108 | /// <param name="size"></param> | 156 | /// <param name="size"></param> |
109 | /// <param name="isFlying"></param> | 157 | /// <param name="isFlying"></param> |
110 | /// <returns></returns> | 158 | /// <returns></returns> |
111 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | 159 | public virtual PhysicsActor AddAvatar( |
160 | uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
112 | { | 161 | { |
113 | PhysicsActor ret = AddAvatar(avName, position, size, isFlying); | 162 | PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); |
114 | if (ret != null) ret.LocalID = localID; | 163 | |
164 | if (ret != null) | ||
165 | ret.LocalID = localID; | ||
166 | |||
115 | return ret; | 167 | return ret; |
116 | } | 168 | } |
117 | 169 | ||
@@ -130,6 +182,12 @@ namespace OpenSim.Region.Physics.Manager | |||
130 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 182 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
131 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 183 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
132 | 184 | ||
185 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
186 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
187 | { | ||
188 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
189 | } | ||
190 | |||
133 | public virtual float TimeDilation | 191 | public virtual float TimeDilation |
134 | { | 192 | { |
135 | get { return 1.0f; } | 193 | get { return 1.0f; } |
@@ -279,5 +337,22 @@ namespace OpenSim.Region.Physics.Manager | |||
279 | { | 337 | { |
280 | return new List<ContactResult>(); | 338 | return new List<ContactResult>(); |
281 | } | 339 | } |
340 | |||
341 | public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
342 | { | ||
343 | return null; | ||
344 | } | ||
345 | |||
346 | public virtual bool SupportsRaycastWorldFiltered() | ||
347 | { | ||
348 | return false; | ||
349 | } | ||
350 | |||
351 | // Extendable interface for new, physics engine specific operations | ||
352 | public virtual object Extension(string pFunct, params object[] pParams) | ||
353 | { | ||
354 | // A NOP if the extension thing is not implemented by the physics engine | ||
355 | return null; | ||
356 | } | ||
282 | } | 357 | } |
283 | } | 358 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs index f480d71..da9c96c 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsSensor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs | |||
@@ -29,7 +29,7 @@ using System; | |||
29 | using System.Timers; | 29 | using System.Timers; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | 31 | ||
32 | namespace OpenSim.Region.Physics.Manager | 32 | namespace OpenSim.Region.PhysicsModules.SharedBase |
33 | { | 33 | { |
34 | [Flags] | 34 | [Flags] |
35 | public enum SenseType : uint | 35 | public enum SenseType : uint |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsVector.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs index f60a636..76a82fa 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsVector.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.Physics.Manager | 30 | namespace OpenSim.Region.PhysicsModules.SharedBase |
31 | { | 31 | { |
32 | /*public class PhysicsVector | 32 | /*public class PhysicsVector |
33 | { | 33 | { |
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs index f0775c1..63a8cb8 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | 29 | ||
30 | namespace OpenSim.Region.Physics.Manager | 30 | namespace OpenSim.Region.PhysicsModules.SharedBase |
31 | { | 31 | { |
32 | public enum Vehicle : int | 32 | public enum Vehicle : int |
33 | { | 33 | { |