diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 227 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/VehicleConstants.cs | 45 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/ZeroMesher.cs | 22 |
6 files changed, 300 insertions, 93 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index 2e7bb5d..e290dc9 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Runtime.InteropServices; | ||
30 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
32 | 33 | ||
@@ -36,7 +37,12 @@ namespace OpenSim.Region.Physics.Manager | |||
36 | { | 37 | { |
37 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); | 38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); |
38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); | 39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); |
39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache); | 40 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde); |
41 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde); | ||
42 | IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex); | ||
43 | void ReleaseMesh(IMesh mesh); | ||
44 | void ExpireReleaseMeshs(); | ||
45 | void ExpireFileCache(); | ||
40 | } | 46 | } |
41 | 47 | ||
42 | // Values for level of detail to be passed to the mesher. | 48 | // Values for level of detail to be passed to the mesher. |
@@ -54,6 +60,25 @@ namespace OpenSim.Region.Physics.Manager | |||
54 | { | 60 | { |
55 | } | 61 | } |
56 | 62 | ||
63 | [Serializable()] | ||
64 | [StructLayout(LayoutKind.Explicit)] | ||
65 | public struct AMeshKey | ||
66 | { | ||
67 | [FieldOffset(0)] | ||
68 | public UUID uuid; | ||
69 | [FieldOffset(0)] | ||
70 | public ulong hashA; | ||
71 | [FieldOffset(8)] | ||
72 | public ulong hashB; | ||
73 | [FieldOffset(16)] | ||
74 | public ulong hashC; | ||
75 | |||
76 | public override string ToString() | ||
77 | { | ||
78 | return uuid.ToString() + "-" + hashC.ToString("x") ; | ||
79 | } | ||
80 | } | ||
81 | |||
57 | public interface IMesh | 82 | public interface IMesh |
58 | { | 83 | { |
59 | List<Vector3> getVertexList(); | 84 | List<Vector3> getVertexList(); |
@@ -67,5 +92,7 @@ namespace OpenSim.Region.Physics.Manager | |||
67 | void releasePinned(); | 92 | void releasePinned(); |
68 | void Append(IMesh newMesh); | 93 | void Append(IMesh newMesh); |
69 | void TransformLinear(float[,] matrix, float[] offset); | 94 | void TransformLinear(float[,] matrix, float[] offset); |
95 | Vector3 GetCentroid(); | ||
96 | Vector3 GetOBB(); | ||
70 | } | 97 | } |
71 | } | 98 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 6bc6e23..60f6480 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | Unknown = 0, | 43 | Unknown = 0, |
44 | Agent = 1, | 44 | Agent = 1, |
45 | Prim = 2, | 45 | Prim = 2, |
46 | Ground = 3 | 46 | Ground = 3, |
47 | Water = 4 | ||
47 | } | 48 | } |
48 | 49 | ||
49 | public enum PIDHoverType | 50 | public enum PIDHoverType |
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | public Vector3 Position; | 60 | public Vector3 Position; |
60 | public Vector3 SurfaceNormal; | 61 | public Vector3 SurfaceNormal; |
61 | public float PenetrationDepth; | 62 | public float PenetrationDepth; |
63 | public float RelativeSpeed; | ||
64 | public bool CharacterFeet; | ||
62 | 65 | ||
63 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | 66 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
64 | { | 67 | { |
65 | Position = position; | 68 | Position = position; |
66 | SurfaceNormal = surfaceNormal; | 69 | SurfaceNormal = surfaceNormal; |
67 | PenetrationDepth = penetrationDepth; | 70 | PenetrationDepth = penetrationDepth; |
71 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
72 | CharacterFeet = true; // keep other plugins work as before | ||
73 | } | ||
74 | |||
75 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) | ||
76 | { | ||
77 | Position = position; | ||
78 | SurfaceNormal = surfaceNormal; | ||
79 | PenetrationDepth = penetrationDepth; | ||
80 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
81 | CharacterFeet = feet; // keep other plugins work as before | ||
68 | } | 82 | } |
69 | } | 83 | } |
70 | 84 | ||
85 | public struct ContactData | ||
86 | { | ||
87 | public float mu; | ||
88 | public float bounce; | ||
89 | public bool softcolide; | ||
90 | |||
91 | public ContactData(float _mu, float _bounce, bool _softcolide) | ||
92 | { | ||
93 | mu = _mu; | ||
94 | bounce = _bounce; | ||
95 | softcolide = _softcolide; | ||
96 | } | ||
97 | } | ||
71 | /// <summary> | 98 | /// <summary> |
72 | /// Used to pass collision information to OnCollisionUpdate listeners. | 99 | /// Used to pass collision information to OnCollisionUpdate listeners. |
73 | /// </summary> | 100 | /// </summary> |
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager | |||
99 | m_objCollisionList.Add(localID, contact); | 126 | m_objCollisionList.Add(localID, contact); |
100 | } | 127 | } |
101 | else | 128 | else |
102 | { | 129 | { |
103 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) | 130 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) |
104 | m_objCollisionList[localID] = contact; | 131 | m_objCollisionList[localID] = contact; |
105 | } | 132 | } |
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager | |||
135 | /// </summary> | 162 | /// </summary> |
136 | public event CollisionUpdate OnCollisionUpdate; | 163 | public event CollisionUpdate OnCollisionUpdate; |
137 | 164 | ||
165 | public virtual void SetVehicle(object vdata) { } | ||
166 | |||
138 | public event OutOfBounds OnOutOfBounds; | 167 | public event OutOfBounds OnOutOfBounds; |
139 | #pragma warning restore 67 | 168 | #pragma warning restore 67 |
140 | 169 | ||
@@ -142,11 +171,32 @@ namespace OpenSim.Region.Physics.Manager | |||
142 | { | 171 | { |
143 | get { return new NullPhysicsActor(); } | 172 | get { return new NullPhysicsActor(); } |
144 | } | 173 | } |
174 | |||
175 | public virtual bool Building { get; set; } | ||
176 | |||
177 | public virtual void getContactData(ref ContactData cdata) | ||
178 | { | ||
179 | cdata.mu = 0; | ||
180 | cdata.bounce = 0; | ||
181 | } | ||
145 | 182 | ||
146 | public abstract bool Stopped { get; } | 183 | public abstract bool Stopped { get; } |
147 | 184 | ||
148 | public abstract Vector3 Size { get; set; } | 185 | public abstract Vector3 Size { get; set; } |
149 | 186 | ||
187 | public virtual void setAvatarSize(Vector3 size, float feetOffset) | ||
188 | { | ||
189 | Size = size; | ||
190 | } | ||
191 | |||
192 | public virtual bool Phantom { get; set; } | ||
193 | |||
194 | public virtual bool IsVolumeDtc | ||
195 | { | ||
196 | get { return false; } | ||
197 | set { return; } | ||
198 | } | ||
199 | |||
150 | public virtual byte PhysicsShapeType { get; set; } | 200 | public virtual byte PhysicsShapeType { get; set; } |
151 | 201 | ||
152 | public abstract PrimitiveBaseShape Shape { set; } | 202 | public abstract PrimitiveBaseShape Shape { set; } |
@@ -169,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager | |||
169 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or | 219 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or |
170 | /// water. This is not a problem due to the formatting of names given by prims and avatars. | 220 | /// water. This is not a problem due to the formatting of names given by prims and avatars. |
171 | /// </remarks> | 221 | /// </remarks> |
172 | public string Name { get; protected set; } | 222 | public string Name { get; set; } |
173 | 223 | ||
174 | /// <summary> | 224 | /// <summary> |
175 | /// This is being used by ODE joint code. | 225 | /// This is being used by ODE joint code. |
@@ -253,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager | |||
253 | public abstract Vector3 GeometricCenter { get; } | 303 | public abstract Vector3 GeometricCenter { get; } |
254 | public abstract Vector3 CenterOfMass { get; } | 304 | public abstract Vector3 CenterOfMass { get; } |
255 | 305 | ||
306 | public virtual Vector3 OOBsize | ||
307 | { | ||
308 | get | ||
309 | { | ||
310 | Vector3 s=Size; | ||
311 | s.X *=0.5f; | ||
312 | s.Y *=0.5f; | ||
313 | s.Z *=0.5f; | ||
314 | return s; | ||
315 | } | ||
316 | } | ||
317 | |||
318 | public virtual Vector3 OOBoffset | ||
319 | { | ||
320 | get | ||
321 | { | ||
322 | return Vector3.Zero; | ||
323 | } | ||
324 | } | ||
325 | |||
326 | public virtual float OOBRadiusSQ | ||
327 | { | ||
328 | get | ||
329 | { | ||
330 | return Size.LengthSquared() * 0.25f; // ((0.5^2) | ||
331 | } | ||
332 | } | ||
333 | |||
334 | |||
335 | public virtual float PhysicsCost | ||
336 | { | ||
337 | get | ||
338 | { | ||
339 | return 0.1f; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | public virtual float StreamCost | ||
344 | { | ||
345 | get | ||
346 | { | ||
347 | return 1.0f; | ||
348 | } | ||
349 | } | ||
350 | |||
256 | /// <summary> | 351 | /// <summary> |
257 | /// The desired velocity of this actor. | 352 | /// The desired velocity of this actor. |
258 | /// </summary> | 353 | /// </summary> |
@@ -314,6 +409,12 @@ namespace OpenSim.Region.Physics.Manager | |||
314 | public abstract void UnSubscribeEvents(); | 409 | public abstract void UnSubscribeEvents(); |
315 | public abstract bool SubscribedEvents(); | 410 | public abstract bool SubscribedEvents(); |
316 | 411 | ||
412 | public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { } | ||
413 | |||
414 | // Warning in a parent part it returns itself, not null | ||
415 | public virtual PhysicsActor ParentActor { get { return this; } } | ||
416 | |||
417 | |||
317 | // Extendable interface for new, physics engine specific operations | 418 | // Extendable interface for new, physics engine specific operations |
318 | public virtual object Extension(string pFunct, params object[] pParams) | 419 | public virtual object Extension(string pFunct, params object[] pParams) |
319 | { | 420 | { |
@@ -324,9 +425,11 @@ namespace OpenSim.Region.Physics.Manager | |||
324 | 425 | ||
325 | public class NullPhysicsActor : PhysicsActor | 426 | public class NullPhysicsActor : PhysicsActor |
326 | { | 427 | { |
428 | private ActorTypes m_actorType = ActorTypes.Unknown; | ||
429 | |||
327 | public override bool Stopped | 430 | public override bool Stopped |
328 | { | 431 | { |
329 | get{ return false; } | 432 | get{ return true; } |
330 | } | 433 | } |
331 | 434 | ||
332 | public override Vector3 Position | 435 | public override Vector3 Position |
@@ -343,6 +446,7 @@ namespace OpenSim.Region.Physics.Manager | |||
343 | 446 | ||
344 | public override uint LocalID | 447 | public override uint LocalID |
345 | { | 448 | { |
449 | get { return 0; } | ||
346 | set { return; } | 450 | set { return; } |
347 | } | 451 | } |
348 | 452 | ||
@@ -402,50 +506,17 @@ namespace OpenSim.Region.Physics.Manager | |||
402 | set { return; } | 506 | set { return; } |
403 | } | 507 | } |
404 | 508 | ||
405 | public override void VehicleFloatParam(int param, float value) | 509 | public override void VehicleFloatParam(int param, float value) {} |
406 | { | 510 | public override void VehicleVectorParam(int param, Vector3 value) { } |
511 | public override void VehicleRotationParam(int param, Quaternion rotation) { } | ||
512 | public override void VehicleFlags(int param, bool remove) { } | ||
513 | public override void SetVolumeDetect(int param) {} | ||
514 | public override void SetMaterial(int material) {} | ||
515 | public override Vector3 CenterOfMass { get { return Vector3.Zero; }} | ||
407 | 516 | ||
408 | } | 517 | public override Vector3 GeometricCenter { get { return Vector3.Zero; }} |
409 | 518 | ||
410 | public override void VehicleVectorParam(int param, Vector3 value) | 519 | public override PrimitiveBaseShape Shape { set { return; }} |
411 | { | ||
412 | |||
413 | } | ||
414 | |||
415 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
416 | { | ||
417 | |||
418 | } | ||
419 | |||
420 | public override void VehicleFlags(int param, bool remove) | ||
421 | { | ||
422 | |||
423 | } | ||
424 | |||
425 | public override void SetVolumeDetect(int param) | ||
426 | { | ||
427 | |||
428 | } | ||
429 | |||
430 | public override void SetMaterial(int material) | ||
431 | { | ||
432 | |||
433 | } | ||
434 | |||
435 | public override Vector3 CenterOfMass | ||
436 | { | ||
437 | get { return Vector3.Zero; } | ||
438 | } | ||
439 | |||
440 | public override Vector3 GeometricCenter | ||
441 | { | ||
442 | get { return Vector3.Zero; } | ||
443 | } | ||
444 | |||
445 | public override PrimitiveBaseShape Shape | ||
446 | { | ||
447 | set { return; } | ||
448 | } | ||
449 | 520 | ||
450 | public override Vector3 Velocity | 521 | public override Vector3 Velocity |
451 | { | 522 | { |
@@ -465,9 +536,7 @@ namespace OpenSim.Region.Physics.Manager | |||
465 | set { } | 536 | set { } |
466 | } | 537 | } |
467 | 538 | ||
468 | public override void CrossingFailure() | 539 | public override void CrossingFailure() {} |
469 | { | ||
470 | } | ||
471 | 540 | ||
472 | public override Quaternion Orientation | 541 | public override Quaternion Orientation |
473 | { | 542 | { |
@@ -507,8 +576,20 @@ namespace OpenSim.Region.Physics.Manager | |||
507 | 576 | ||
508 | public override int PhysicsActorType | 577 | public override int PhysicsActorType |
509 | { | 578 | { |
510 | get { return (int) ActorTypes.Unknown; } | 579 | get { return (int)m_actorType; } |
511 | set { return; } | 580 | set { |
581 | ActorTypes type = (ActorTypes)value; | ||
582 | switch (type) | ||
583 | { | ||
584 | case ActorTypes.Ground: | ||
585 | case ActorTypes.Water: | ||
586 | m_actorType = type; | ||
587 | break; | ||
588 | default: | ||
589 | m_actorType = ActorTypes.Unknown; | ||
590 | break; | ||
591 | } | ||
592 | } | ||
512 | } | 593 | } |
513 | 594 | ||
514 | public override bool Kinematic | 595 | public override bool Kinematic |
@@ -517,26 +598,11 @@ namespace OpenSim.Region.Physics.Manager | |||
517 | set { return; } | 598 | set { return; } |
518 | } | 599 | } |
519 | 600 | ||
520 | public override void link(PhysicsActor obj) | 601 | public override void link(PhysicsActor obj) { } |
521 | { | 602 | public override void delink() { } |
522 | } | 603 | public override void LockAngularMotion(Vector3 axis) { } |
523 | 604 | public override void AddForce(Vector3 force, bool pushforce) { } | |
524 | public override void delink() | 605 | public override void AddAngularForce(Vector3 force, bool pushforce) { } |
525 | { | ||
526 | } | ||
527 | |||
528 | public override void LockAngularMotion(Vector3 axis) | ||
529 | { | ||
530 | } | ||
531 | |||
532 | public override void AddForce(Vector3 force, bool pushforce) | ||
533 | { | ||
534 | } | ||
535 | |||
536 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | 606 | ||
541 | public override Vector3 RotationalVelocity | 607 | public override Vector3 RotationalVelocity |
542 | { | 608 | { |
@@ -564,21 +630,10 @@ namespace OpenSim.Region.Physics.Manager | |||
564 | public override float APIDStrength { set { return; } } | 630 | public override float APIDStrength { set { return; } } |
565 | public override float APIDDamping { set { return; } } | 631 | public override float APIDDamping { set { return; } } |
566 | 632 | ||
567 | public override void SetMomentum(Vector3 momentum) | 633 | public override void SetMomentum(Vector3 momentum) { } |
568 | { | ||
569 | } | ||
570 | |||
571 | public override void SubscribeEvents(int ms) | ||
572 | { | ||
573 | |||
574 | } | ||
575 | public override void UnSubscribeEvents() | ||
576 | { | ||
577 | 634 | ||
578 | } | 635 | public override void SubscribeEvents(int ms) { } |
579 | public override bool SubscribedEvents() | 636 | public override void UnSubscribeEvents() { } |
580 | { | 637 | public override bool SubscribedEvents() { return false; } |
581 | return false; | ||
582 | } | ||
583 | } | 638 | } |
584 | } | 639 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index d8279b7..ddbe80b 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -60,6 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); | 60 | m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName()); |
61 | } | 61 | } |
62 | 62 | ||
63 | // Legacy method for simulators before extent was passed | ||
64 | public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, | ||
65 | IConfigSource config, string regionName) | ||
66 | { | ||
67 | Vector3 extent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
68 | return GetPhysicsScene(physEngineName, meshEngineName, config, regionName, extent); | ||
69 | } | ||
70 | |||
63 | /// <summary> | 71 | /// <summary> |
64 | /// Get a physics scene for the given physics engine and mesher. | 72 | /// Get a physics scene for the given physics engine and mesher. |
65 | /// </summary> | 73 | /// </summary> |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 9cdedbf..96ef0a6 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -41,6 +41,10 @@ namespace OpenSim.Region.Physics.Manager | |||
41 | 41 | ||
42 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 42 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
43 | public delegate void RayCallback(List<ContactResult> list); | 43 | public delegate void RayCallback(List<ContactResult> list); |
44 | public delegate void ProbeBoxCallback(List<ContactResult> list); | ||
45 | public delegate void ProbeSphereCallback(List<ContactResult> list); | ||
46 | public delegate void ProbePlaneCallback(List<ContactResult> list); | ||
47 | public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); | ||
44 | 48 | ||
45 | public delegate void JointMoved(PhysicsJoint joint); | 49 | public delegate void JointMoved(PhysicsJoint joint); |
46 | public delegate void JointDeactivated(PhysicsJoint joint); | 50 | public delegate void JointDeactivated(PhysicsJoint joint); |
@@ -89,6 +93,8 @@ namespace OpenSim.Region.Physics.Manager | |||
89 | public Vector3 Normal; | 93 | public Vector3 Normal; |
90 | } | 94 | } |
91 | 95 | ||
96 | |||
97 | |||
92 | public abstract class PhysicsScene | 98 | public abstract class PhysicsScene |
93 | { | 99 | { |
94 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 100 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -146,9 +152,16 @@ namespace OpenSim.Region.Physics.Manager | |||
146 | /// <param name="size"></param> | 152 | /// <param name="size"></param> |
147 | /// <param name="isFlying"></param> | 153 | /// <param name="isFlying"></param> |
148 | /// <returns></returns> | 154 | /// <returns></returns> |
155 | <<<<<<< HEAD | ||
149 | public abstract PhysicsActor AddAvatar( | 156 | public abstract PhysicsActor AddAvatar( |
150 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); | 157 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); |
151 | 158 | ||
159 | ======= | ||
160 | public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
161 | { | ||
162 | return null; | ||
163 | } | ||
164 | >>>>>>> avn/ubitvar | ||
152 | /// <summary> | 165 | /// <summary> |
153 | /// Add an avatar | 166 | /// Add an avatar |
154 | /// </summary> | 167 | /// </summary> |
@@ -170,6 +183,12 @@ namespace OpenSim.Region.Physics.Manager | |||
170 | return ret; | 183 | return ret; |
171 | } | 184 | } |
172 | 185 | ||
186 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
187 | { | ||
188 | PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying); | ||
189 | return ret; | ||
190 | } | ||
191 | |||
173 | /// <summary> | 192 | /// <summary> |
174 | /// Remove an avatar. | 193 | /// Remove an avatar. |
175 | /// </summary> | 194 | /// </summary> |
@@ -185,6 +204,19 @@ namespace OpenSim.Region.Physics.Manager | |||
185 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 204 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
186 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 205 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
187 | 206 | ||
207 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
208 | uint localid, byte[] sdata) | ||
209 | { | ||
210 | return null; | ||
211 | } | ||
212 | |||
213 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
214 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
215 | { | ||
216 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
217 | } | ||
218 | |||
219 | |||
188 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 220 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
189 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | 221 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) |
190 | { | 222 | { |
@@ -258,6 +290,9 @@ namespace OpenSim.Region.Physics.Manager | |||
258 | 290 | ||
259 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 291 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
260 | 292 | ||
293 | |||
294 | public virtual void PrepareSimulation() { } | ||
295 | |||
261 | /// <summary> | 296 | /// <summary> |
262 | /// Perform a simulation of the current physics scene over the given timestep. | 297 | /// Perform a simulation of the current physics scene over the given timestep. |
263 | /// </summary> | 298 | /// </summary> |
@@ -302,7 +337,7 @@ namespace OpenSim.Region.Physics.Manager | |||
302 | } | 337 | } |
303 | 338 | ||
304 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | 339 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} |
305 | 340 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | |
306 | public virtual void UnCombine(PhysicsScene pScene) {} | 341 | public virtual void UnCombine(PhysicsScene pScene) {} |
307 | 342 | ||
308 | /// <summary> | 343 | /// <summary> |
@@ -351,6 +386,31 @@ namespace OpenSim.Region.Physics.Manager | |||
351 | return false; | 386 | return false; |
352 | } | 387 | } |
353 | 388 | ||
389 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
390 | { | ||
391 | return new List<ContactResult>(); | ||
392 | } | ||
393 | |||
394 | public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
395 | { | ||
396 | return new List<ContactResult>(); | ||
397 | } | ||
398 | |||
399 | public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
400 | { | ||
401 | return new List<ContactResult>(); | ||
402 | } | ||
403 | |||
404 | public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
405 | { | ||
406 | return new List<ContactResult>(); | ||
407 | } | ||
408 | |||
409 | public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
410 | { | ||
411 | return 0; | ||
412 | } | ||
413 | |||
354 | // Extendable interface for new, physics engine specific operations | 414 | // Extendable interface for new, physics engine specific operations |
355 | public virtual object Extension(string pFunct, params object[] pParams) | 415 | public virtual object Extension(string pFunct, params object[] pParams) |
356 | { | 416 | { |
diff --git a/OpenSim/Region/Physics/Manager/VehicleConstants.cs b/OpenSim/Region/Physics/Manager/VehicleConstants.cs index f0775c1..8e24b4c 100644 --- a/OpenSim/Region/Physics/Manager/VehicleConstants.cs +++ b/OpenSim/Region/Physics/Manager/VehicleConstants.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.Physics.Manager | 31 | namespace OpenSim.Region.Physics.Manager |
31 | { | 32 | { |
@@ -117,5 +118,47 @@ namespace OpenSim.Region.Physics.Manager | |||
117 | NO_DEFLECTION = 16392, | 118 | NO_DEFLECTION = 16392, |
118 | LOCK_ROTATION = 32784 | 119 | LOCK_ROTATION = 32784 |
119 | } | 120 | } |
120 | 121 | ||
122 | public struct VehicleData | ||
123 | { | ||
124 | public Vehicle m_type; | ||
125 | public VehicleFlag m_flags; | ||
126 | |||
127 | // Linear properties | ||
128 | public Vector3 m_linearMotorDirection; | ||
129 | public Vector3 m_linearFrictionTimescale; | ||
130 | public float m_linearMotorDecayTimescale; | ||
131 | public float m_linearMotorTimescale; | ||
132 | public Vector3 m_linearMotorOffset; | ||
133 | |||
134 | //Angular properties | ||
135 | public Vector3 m_angularMotorDirection; | ||
136 | public float m_angularMotorTimescale; | ||
137 | public float m_angularMotorDecayTimescale; | ||
138 | public Vector3 m_angularFrictionTimescale; | ||
139 | |||
140 | //Deflection properties | ||
141 | public float m_angularDeflectionEfficiency; | ||
142 | public float m_angularDeflectionTimescale; | ||
143 | public float m_linearDeflectionEfficiency; | ||
144 | public float m_linearDeflectionTimescale; | ||
145 | |||
146 | //Banking properties | ||
147 | public float m_bankingEfficiency; | ||
148 | public float m_bankingMix; | ||
149 | public float m_bankingTimescale; | ||
150 | |||
151 | //Hover and Buoyancy properties | ||
152 | public float m_VhoverHeight; | ||
153 | public float m_VhoverEfficiency; | ||
154 | public float m_VhoverTimescale; | ||
155 | public float m_VehicleBuoyancy; | ||
156 | |||
157 | //Attractor properties | ||
158 | public float m_verticalAttractionEfficiency; | ||
159 | public float m_verticalAttractionTimescale; | ||
160 | |||
161 | // Axis | ||
162 | public Quaternion m_referenceFrame; | ||
163 | } | ||
121 | } | 164 | } |
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index 270d2ec..890951f 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -64,20 +64,34 @@ namespace OpenSim.Region.Physics.Manager | |||
64 | { | 64 | { |
65 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) | 65 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) |
66 | { | 66 | { |
67 | return CreateMesh(primName, primShape, size, lod, false, false); | 67 | return CreateMesh(primName, primShape, size, lod, false); |
68 | } | 68 | } |
69 | 69 | ||
70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | 70 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde) |
71 | { | 71 | { |
72 | return CreateMesh(primName, primShape, size, lod, false, false); | 72 | return CreateMesh(primName, primShape, size, lod, false); |
73 | } | 73 | } |
74 | 74 | ||
75 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache) | 75 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde) |
76 | { | ||
77 | return CreateMesh(primName, primShape, size, lod, false); | ||
78 | } | ||
79 | |||
80 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) | ||
76 | { | 81 | { |
77 | // Remove the reference to the encoded JPEG2000 data so it can be GCed | 82 | // Remove the reference to the encoded JPEG2000 data so it can be GCed |
78 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; | 83 | primShape.SculptData = OpenMetaverse.Utils.EmptyBytes; |
79 | 84 | ||
80 | return null; | 85 | return null; |
81 | } | 86 | } |
87 | |||
88 | public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex) | ||
89 | { | ||
90 | return null; | ||
91 | } | ||
92 | |||
93 | public void ReleaseMesh(IMesh mesh) { } | ||
94 | public void ExpireReleaseMeshs() { } | ||
95 | public void ExpireFileCache() { } | ||
82 | } | 96 | } |
83 | } | 97 | } |