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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 514d9ad..3db71e5 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.Physics.Manager
225 } 225 }
226 226
227 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} 227 public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {}
228 228 public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {}
229 public virtual void UnCombine(PhysicsScene pScene) {} 229 public virtual void UnCombine(PhysicsScene pScene) {}
230 230
231 /// <summary> 231 /// <summary>
@@ -263,5 +263,13 @@ namespace OpenSim.Region.Physics.Manager
263 { 263 {
264 return new List<ContactResult>(); 264 return new List<ContactResult>();
265 } 265 }
266
267 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){}
268 public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { }
269 public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count)
270 {
271 return new List<ContactResult>();
272 }
273
266 } 274 }
267} 275}