diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index f104632..2cf4d5a 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -73,6 +73,67 @@ namespace OpenSim.Region.Physics.Manager | |||
73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, | 73 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, |
74 | PhysicsVector size, Quaternion rotation, bool isPhysical); | 74 | PhysicsVector size, Quaternion rotation, bool isPhysical); |
75 | 75 | ||
76 | public virtual bool SupportsNINJAJoints | ||
77 | { | ||
78 | get { return false; } | ||
79 | } | ||
80 | |||
81 | public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, PhysicsVector position, | ||
82 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | ||
83 | { return null; } | ||
84 | |||
85 | public virtual void RequestJointDeletion(string objectNameInScene) | ||
86 | { return; } | ||
87 | |||
88 | public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | ||
89 | { return; } | ||
90 | |||
91 | public virtual void DumpJointInfo() | ||
92 | { return; } | ||
93 | |||
94 | public event JointMoved OnJointMoved; | ||
95 | |||
96 | protected virtual void DoJointMoved(PhysicsJoint joint) | ||
97 | { | ||
98 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
99 | // not allow subclasses to invoke the parent class event. | ||
100 | if (OnJointMoved != null) | ||
101 | { | ||
102 | OnJointMoved(joint); | ||
103 | } | ||
104 | } | ||
105 | |||
106 | public event JointDeactivated OnJointDeactivated; | ||
107 | |||
108 | protected virtual void DoJointDeactivated(PhysicsJoint joint) | ||
109 | { | ||
110 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
111 | // not allow subclasses to invoke the parent class event. | ||
112 | if (OnJointDeactivated != null) | ||
113 | { | ||
114 | OnJointDeactivated(joint); | ||
115 | } | ||
116 | } | ||
117 | |||
118 | public event JointErrorMessage OnJointErrorMessage; | ||
119 | |||
120 | protected virtual void DoJointErrorMessage(PhysicsJoint joint, string message) | ||
121 | { | ||
122 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
123 | // not allow subclasses to invoke the parent class event. | ||
124 | if (OnJointErrorMessage != null) | ||
125 | { | ||
126 | OnJointErrorMessage(joint, message); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | public virtual PhysicsVector GetJointAnchor(PhysicsJoint joint) | ||
131 | { return null; } | ||
132 | |||
133 | public virtual PhysicsVector GetJointAxis(PhysicsJoint joint) | ||
134 | { return null; } | ||
135 | |||
136 | |||
76 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 137 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
77 | 138 | ||
78 | public abstract float Simulate(float timeStep); | 139 | public abstract float Simulate(float timeStep); |
@@ -181,4 +242,7 @@ namespace OpenSim.Region.Physics.Manager | |||
181 | } | 242 | } |
182 | } | 243 | } |
183 | } | 244 | } |
245 | public delegate void JointMoved(PhysicsJoint joint); | ||
246 | public delegate void JointDeactivated(PhysicsJoint joint); | ||
247 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | ||
184 | } | 248 | } |