diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 69 |
1 files changed, 68 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 2a6163c..d10a2aa 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -43,6 +43,34 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 43 | public delegate void JointDeactivated(PhysicsJoint joint); |
44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | 44 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" |
45 | 45 | ||
46 | public enum RayFilterFlags:ushort | ||
47 | { | ||
48 | // the flags | ||
49 | water = 0x01, | ||
50 | land = 0x02, | ||
51 | agent = 0x04, | ||
52 | nonphysical = 0x08, | ||
53 | physical = 0x10, | ||
54 | phantom = 0x20, | ||
55 | volumedtc = 0x40, | ||
56 | |||
57 | // ray cast colision control (may only work for meshs) | ||
58 | BackFaceCull = 0x4000, | ||
59 | ClosestHit = 0x8000, | ||
60 | |||
61 | // some combinations | ||
62 | LSLPhanton = phantom | volumedtc, | ||
63 | PrimsNonPhantom = nonphysical | physical, | ||
64 | PrimsNonPhantomAgents = nonphysical | physical | agent, | ||
65 | |||
66 | AllPrims = nonphysical | phantom | volumedtc | physical, | ||
67 | AllButLand = agent | nonphysical | physical | phantom | volumedtc, | ||
68 | |||
69 | ClosestAndBackCull = ClosestHit | BackFaceCull, | ||
70 | |||
71 | All = 0x3f | ||
72 | } | ||
73 | |||
46 | /// <summary> | 74 | /// <summary> |
47 | /// Contact result from a raycast. | 75 | /// Contact result from a raycast. |
48 | /// </summary> | 76 | /// </summary> |
@@ -54,6 +82,8 @@ namespace OpenSim.Region.Physics.Manager | |||
54 | public Vector3 Normal; | 82 | public Vector3 Normal; |
55 | } | 83 | } |
56 | 84 | ||
85 | |||
86 | |||
57 | public abstract class PhysicsScene | 87 | public abstract class PhysicsScene |
58 | { | 88 | { |
59 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 89 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -125,6 +155,25 @@ namespace OpenSim.Region.Physics.Manager | |||
125 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 155 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
126 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 156 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
127 | 157 | ||
158 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
159 | uint localid, byte[] sdata) | ||
160 | { | ||
161 | return null; | ||
162 | } | ||
163 | |||
164 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
165 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
166 | { | ||
167 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
168 | } | ||
169 | |||
170 | |||
171 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
172 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
173 | { | ||
174 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
175 | } | ||
176 | |||
128 | public virtual float TimeDilation | 177 | public virtual float TimeDilation |
129 | { | 178 | { |
130 | get { return 1.0f; } | 179 | get { return 1.0f; } |
@@ -222,7 +271,7 @@ namespace OpenSim.Region.Physics.Manager | |||
222 | } | 271 | } |
223 | 272 | ||
224 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | 273 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} |
225 | 274 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | |
226 | public virtual void UnCombine(PhysicsScene pScene) {} | 275 | public virtual void UnCombine(PhysicsScene pScene) {} |
227 | 276 | ||
228 | /// <summary> | 277 | /// <summary> |
@@ -260,5 +309,23 @@ namespace OpenSim.Region.Physics.Manager | |||
260 | { | 309 | { |
261 | return new List<ContactResult>(); | 310 | return new List<ContactResult>(); |
262 | } | 311 | } |
312 | |||
313 | public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
314 | { | ||
315 | return null; | ||
316 | } | ||
317 | |||
318 | public virtual bool SuportsRaycastWorldFiltered() | ||
319 | { | ||
320 | return false; | ||
321 | } | ||
322 | |||
323 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){} | ||
324 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { } | ||
325 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) | ||
326 | { | ||
327 | return new List<ContactResult>(); | ||
328 | } | ||
329 | |||
263 | } | 330 | } |
264 | } | 331 | } |