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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 72b01ac..2f59434 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -75,8 +75,25 @@ namespace OpenSim.Region.Physics.Manager
75 75
76 public abstract void Initialise(IMesher meshmerizer, IConfigSource config); 76 public abstract void Initialise(IMesher meshmerizer, IConfigSource config);
77 77
78 /// <summary>
79 /// Add an avatar
80 /// </summary>
81 /// <param name="avName"></param>
82 /// <param name="position"></param>
83 /// <param name="size"></param>
84 /// <param name="isFlying"></param>
85 /// <returns></returns>
78 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); 86 public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
79 87
88 /// <summary>
89 /// Add an avatar
90 /// </summary>
91 /// <param name="localID"></param>
92 /// <param name="avName"></param>
93 /// <param name="position"></param>
94 /// <param name="size"></param>
95 /// <param name="isFlying"></param>
96 /// <returns></returns>
80 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) 97 public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
81 { 98 {
82 PhysicsActor ret = AddAvatar(avName, position, size, isFlying); 99 PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
@@ -84,10 +101,14 @@ namespace OpenSim.Region.Physics.Manager
84 return ret; 101 return ret;
85 } 102 }
86 103
104 /// <summary>
105 /// Remove an avatar.
106 /// </summary>
107 /// <param name="actor"></param>
87 public abstract void RemoveAvatar(PhysicsActor actor); 108 public abstract void RemoveAvatar(PhysicsActor actor);
88 109
89 /// <summary> 110 /// <summary>
90 /// Remove a prim from the physics scene. 111 /// Remove a prim.
91 /// </summary> 112 /// </summary>
92 /// <param name="prim"></param> 113 /// <param name="prim"></param>
93 public abstract void RemovePrim(PhysicsActor prim); 114 public abstract void RemovePrim(PhysicsActor prim);