diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 2a6163c..f2c0c28 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -125,6 +125,25 @@ namespace OpenSim.Region.Physics.Manager | |||
125 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 125 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
126 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 126 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
127 | 127 | ||
128 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
129 | uint localid, byte[] sdata) | ||
130 | { | ||
131 | return null; | ||
132 | } | ||
133 | |||
134 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
135 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
136 | { | ||
137 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
138 | } | ||
139 | |||
140 | |||
141 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
142 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
143 | { | ||
144 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
145 | } | ||
146 | |||
128 | public virtual float TimeDilation | 147 | public virtual float TimeDilation |
129 | { | 148 | { |
130 | get { return 1.0f; } | 149 | get { return 1.0f; } |
@@ -222,7 +241,7 @@ namespace OpenSim.Region.Physics.Manager | |||
222 | } | 241 | } |
223 | 242 | ||
224 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | 243 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} |
225 | 244 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | |
226 | public virtual void UnCombine(PhysicsScene pScene) {} | 245 | public virtual void UnCombine(PhysicsScene pScene) {} |
227 | 246 | ||
228 | /// <summary> | 247 | /// <summary> |
@@ -260,5 +279,13 @@ namespace OpenSim.Region.Physics.Manager | |||
260 | { | 279 | { |
261 | return new List<ContactResult>(); | 280 | return new List<ContactResult>(); |
262 | } | 281 | } |
282 | |||
283 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, RaycastCallback retMethod){} | ||
284 | public virtual void RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) { } | ||
285 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count) | ||
286 | { | ||
287 | return new List<ContactResult>(); | ||
288 | } | ||
289 | |||
263 | } | 290 | } |
264 | } | 291 | } |