diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 61 |
1 files changed, 58 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 290b72e..20a70b4 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -38,6 +38,10 @@ namespace OpenSim.Region.Physics.Manager | |||
38 | 38 | ||
39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | 39 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); |
40 | public delegate void RayCallback(List<ContactResult> list); | 40 | public delegate void RayCallback(List<ContactResult> list); |
41 | public delegate void ProbeBoxCallback(List<ContactResult> list); | ||
42 | public delegate void ProbeSphereCallback(List<ContactResult> list); | ||
43 | public delegate void ProbePlaneCallback(List<ContactResult> list); | ||
44 | public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); | ||
41 | 45 | ||
42 | public delegate void JointMoved(PhysicsJoint joint); | 46 | public delegate void JointMoved(PhysicsJoint joint); |
43 | public delegate void JointDeactivated(PhysicsJoint joint); | 47 | public delegate void JointDeactivated(PhysicsJoint joint); |
@@ -86,6 +90,8 @@ namespace OpenSim.Region.Physics.Manager | |||
86 | public Vector3 Normal; | 90 | public Vector3 Normal; |
87 | } | 91 | } |
88 | 92 | ||
93 | |||
94 | |||
89 | public abstract class PhysicsScene | 95 | public abstract class PhysicsScene |
90 | { | 96 | { |
91 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 97 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -133,8 +139,10 @@ namespace OpenSim.Region.Physics.Manager | |||
133 | /// <param name="size"></param> | 139 | /// <param name="size"></param> |
134 | /// <param name="isFlying"></param> | 140 | /// <param name="isFlying"></param> |
135 | /// <returns></returns> | 141 | /// <returns></returns> |
136 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 142 | public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
137 | 143 | { | |
144 | return null; | ||
145 | } | ||
138 | /// <summary> | 146 | /// <summary> |
139 | /// Add an avatar | 147 | /// Add an avatar |
140 | /// </summary> | 148 | /// </summary> |
@@ -151,6 +159,12 @@ namespace OpenSim.Region.Physics.Manager | |||
151 | return ret; | 159 | return ret; |
152 | } | 160 | } |
153 | 161 | ||
162 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
163 | { | ||
164 | PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying); | ||
165 | return ret; | ||
166 | } | ||
167 | |||
154 | /// <summary> | 168 | /// <summary> |
155 | /// Remove an avatar. | 169 | /// Remove an avatar. |
156 | /// </summary> | 170 | /// </summary> |
@@ -166,6 +180,19 @@ namespace OpenSim.Region.Physics.Manager | |||
166 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 180 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
167 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 181 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
168 | 182 | ||
183 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
184 | uint localid, byte[] sdata) | ||
185 | { | ||
186 | return null; | ||
187 | } | ||
188 | |||
189 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
190 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
191 | { | ||
192 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
193 | } | ||
194 | |||
195 | |||
169 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 196 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
170 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | 197 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) |
171 | { | 198 | { |
@@ -239,6 +266,9 @@ namespace OpenSim.Region.Physics.Manager | |||
239 | 266 | ||
240 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | 267 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); |
241 | 268 | ||
269 | |||
270 | public virtual void PrepareSimulation() { } | ||
271 | |||
242 | /// <summary> | 272 | /// <summary> |
243 | /// Perform a simulation of the current physics scene over the given timestep. | 273 | /// Perform a simulation of the current physics scene over the given timestep. |
244 | /// </summary> | 274 | /// </summary> |
@@ -283,7 +313,7 @@ namespace OpenSim.Region.Physics.Manager | |||
283 | } | 313 | } |
284 | 314 | ||
285 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | 315 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} |
286 | 316 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | |
287 | public virtual void UnCombine(PhysicsScene pScene) {} | 317 | public virtual void UnCombine(PhysicsScene pScene) {} |
288 | 318 | ||
289 | /// <summary> | 319 | /// <summary> |
@@ -331,5 +361,30 @@ namespace OpenSim.Region.Physics.Manager | |||
331 | { | 361 | { |
332 | return false; | 362 | return false; |
333 | } | 363 | } |
364 | |||
365 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
366 | { | ||
367 | return new List<ContactResult>(); | ||
368 | } | ||
369 | |||
370 | public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
371 | { | ||
372 | return new List<ContactResult>(); | ||
373 | } | ||
374 | |||
375 | public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
376 | { | ||
377 | return new List<ContactResult>(); | ||
378 | } | ||
379 | |||
380 | public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
381 | { | ||
382 | return new List<ContactResult>(); | ||
383 | } | ||
384 | |||
385 | public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
386 | { | ||
387 | return 0; | ||
388 | } | ||
334 | } | 389 | } |
335 | } | 390 | } |