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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 2a6163c..b32cd30 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -192,8 +192,22 @@ namespace OpenSim.Region.Physics.Manager
192 192
193 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 193 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
194 194
195 /// <summary>
196 /// Perform a simulation of the current physics scene over the given timestep.
197 /// </summary>
198 /// <param name="timeStep"></param>
199 /// <returns>The number of frames simulated over that period.</returns>
195 public abstract float Simulate(float timeStep); 200 public abstract float Simulate(float timeStep);
196 201
202 /// <summary>
203 /// Get statistics about this scene.
204 /// </summary>
205 /// <remarks>This facility is currently experimental and subject to change.</remarks>
206 /// <returns>
207 /// A dictionary where the key is the statistic name. If no statistics are supplied then returns null.
208 /// </returns>
209 public virtual Dictionary<string, float> GetStats() { return null; }
210
197 public abstract void GetResults(); 211 public abstract void GetResults();
198 212
199 public abstract void SetTerrain(float[] heightMap); 213 public abstract void SetTerrain(float[] heightMap);