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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs221
1 files changed, 132 insertions, 89 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index d119791..be36be3 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager
43 Unknown = 0, 43 Unknown = 0,
44 Agent = 1, 44 Agent = 1,
45 Prim = 2, 45 Prim = 2,
46 Ground = 3 46 Ground = 3,
47 Water = 4
47 } 48 }
48 49
49 public enum PIDHoverType 50 public enum PIDHoverType
@@ -59,15 +60,30 @@ namespace OpenSim.Region.Physics.Manager
59 public Vector3 Position; 60 public Vector3 Position;
60 public Vector3 SurfaceNormal; 61 public Vector3 SurfaceNormal;
61 public float PenetrationDepth; 62 public float PenetrationDepth;
63 public float RelativeSpeed;
62 64
63 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) 65 public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth)
64 { 66 {
65 Position = position; 67 Position = position;
66 SurfaceNormal = surfaceNormal; 68 SurfaceNormal = surfaceNormal;
67 PenetrationDepth = penetrationDepth; 69 PenetrationDepth = penetrationDepth;
70 RelativeSpeed = 0f; // for now let this one be set explicity
68 } 71 }
69 } 72 }
70 73
74 public struct ContactData
75 {
76 public float mu;
77 public float bounce;
78 public bool softcolide;
79
80 public ContactData(float _mu, float _bounce, bool _softcolide)
81 {
82 mu = _mu;
83 bounce = _bounce;
84 softcolide = _softcolide;
85 }
86 }
71 /// <summary> 87 /// <summary>
72 /// Used to pass collision information to OnCollisionUpdate listeners. 88 /// Used to pass collision information to OnCollisionUpdate listeners.
73 /// </summary> 89 /// </summary>
@@ -99,7 +115,7 @@ namespace OpenSim.Region.Physics.Manager
99 m_objCollisionList.Add(localID, contact); 115 m_objCollisionList.Add(localID, contact);
100 } 116 }
101 else 117 else
102 { 118 {
103 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) 119 if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth)
104 m_objCollisionList[localID] = contact; 120 m_objCollisionList[localID] = contact;
105 } 121 }
@@ -135,6 +151,8 @@ namespace OpenSim.Region.Physics.Manager
135 /// </summary> 151 /// </summary>
136 public event CollisionUpdate OnCollisionUpdate; 152 public event CollisionUpdate OnCollisionUpdate;
137 153
154 public virtual void SetVehicle(object vdata) { }
155
138 public event OutOfBounds OnOutOfBounds; 156 public event OutOfBounds OnOutOfBounds;
139#pragma warning restore 67 157#pragma warning restore 67
140 158
@@ -142,11 +160,29 @@ namespace OpenSim.Region.Physics.Manager
142 { 160 {
143 get { return new NullPhysicsActor(); } 161 get { return new NullPhysicsActor(); }
144 } 162 }
163
164 public virtual bool Building { get; set; }
165
166 public virtual void getContactData(ref ContactData cdata)
167 {
168 cdata.mu = 0;
169 cdata.bounce = 0;
170 }
145 171
146 public abstract bool Stopped { get; } 172 public abstract bool Stopped { get; }
147 173
148 public abstract Vector3 Size { get; set; } 174 public abstract Vector3 Size { get; set; }
149 175
176 public virtual bool Phantom { get; set; }
177
178 public virtual bool IsVolumeDtc
179 {
180 get { return false; }
181 set { return; }
182 }
183
184 public virtual byte PhysicsShapeType { get; set; }
185
150 public abstract PrimitiveBaseShape Shape { set; } 186 public abstract PrimitiveBaseShape Shape { set; }
151 187
152 uint m_baseLocalID; 188 uint m_baseLocalID;
@@ -167,7 +203,7 @@ namespace OpenSim.Region.Physics.Manager
167 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or 203 /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or
168 /// water. This is not a problem due to the formatting of names given by prims and avatars. 204 /// water. This is not a problem due to the formatting of names given by prims and avatars.
169 /// </remarks> 205 /// </remarks>
170 public string Name { get; protected set; } 206 public string Name { get; set; }
171 207
172 /// <summary> 208 /// <summary>
173 /// This is being used by ODE joint code. 209 /// This is being used by ODE joint code.
@@ -218,9 +254,11 @@ namespace OpenSim.Region.Physics.Manager
218 handler(e); 254 handler(e);
219 } 255 }
220 256
221 public virtual void SetMaterial (int material) 257 public virtual void SetMaterial (int material) { }
222 { 258 public virtual float Density { get; set; }
223 } 259 public virtual float GravModifier { get; set; }
260 public virtual float Friction { get; set; }
261 public virtual float Bounce { get; set; }
224 262
225 /// <summary> 263 /// <summary>
226 /// Position of this actor. 264 /// Position of this actor.
@@ -249,6 +287,51 @@ namespace OpenSim.Region.Physics.Manager
249 public abstract Vector3 GeometricCenter { get; } 287 public abstract Vector3 GeometricCenter { get; }
250 public abstract Vector3 CenterOfMass { get; } 288 public abstract Vector3 CenterOfMass { get; }
251 289
290 public virtual Vector3 OOBsize
291 {
292 get
293 {
294 Vector3 s=Size;
295 s.X *=0.5f;
296 s.Y *=0.5f;
297 s.Z *=0.5f;
298 return s;
299 }
300 }
301
302 public virtual Vector3 OOBoffset
303 {
304 get
305 {
306 return Vector3.Zero;
307 }
308 }
309
310 public virtual float OOBRadiusSQ
311 {
312 get
313 {
314 return Size.LengthSquared() * 0.25f; // ((0.5^2)
315 }
316 }
317
318
319 public virtual float PhysicsCost
320 {
321 get
322 {
323 return 0.1f;
324 }
325 }
326
327 public virtual float StreamCost
328 {
329 get
330 {
331 return 1.0f;
332 }
333 }
334
252 /// <summary> 335 /// <summary>
253 /// The desired velocity of this actor. 336 /// The desired velocity of this actor.
254 /// </summary> 337 /// </summary>
@@ -309,13 +392,21 @@ namespace OpenSim.Region.Physics.Manager
309 public abstract void SubscribeEvents(int ms); 392 public abstract void SubscribeEvents(int ms);
310 public abstract void UnSubscribeEvents(); 393 public abstract void UnSubscribeEvents();
311 public abstract bool SubscribedEvents(); 394 public abstract bool SubscribedEvents();
395
396 public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { }
397
398 // Warning in a parent part it returns itself, not null
399 public virtual PhysicsActor ParentActor { get { return this; } }
400
312 } 401 }
313 402
314 public class NullPhysicsActor : PhysicsActor 403 public class NullPhysicsActor : PhysicsActor
315 { 404 {
405 private ActorTypes m_actorType = ActorTypes.Unknown;
406
316 public override bool Stopped 407 public override bool Stopped
317 { 408 {
318 get{ return false; } 409 get{ return true; }
319 } 410 }
320 411
321 public override Vector3 Position 412 public override Vector3 Position
@@ -332,6 +423,7 @@ namespace OpenSim.Region.Physics.Manager
332 423
333 public override uint LocalID 424 public override uint LocalID
334 { 425 {
426 get { return 0; }
335 set { return; } 427 set { return; }
336 } 428 }
337 429
@@ -391,50 +483,17 @@ namespace OpenSim.Region.Physics.Manager
391 set { return; } 483 set { return; }
392 } 484 }
393 485
394 public override void VehicleFloatParam(int param, float value) 486 public override void VehicleFloatParam(int param, float value) {}
395 { 487 public override void VehicleVectorParam(int param, Vector3 value) { }
396 488 public override void VehicleRotationParam(int param, Quaternion rotation) { }
397 } 489 public override void VehicleFlags(int param, bool remove) { }
490 public override void SetVolumeDetect(int param) {}
491 public override void SetMaterial(int material) {}
492 public override Vector3 CenterOfMass { get { return Vector3.Zero; }}
398 493
399 public override void VehicleVectorParam(int param, Vector3 value) 494 public override Vector3 GeometricCenter { get { return Vector3.Zero; }}
400 {
401 495
402 } 496 public override PrimitiveBaseShape Shape { set { return; }}
403
404 public override void VehicleRotationParam(int param, Quaternion rotation)
405 {
406
407 }
408
409 public override void VehicleFlags(int param, bool remove)
410 {
411
412 }
413
414 public override void SetVolumeDetect(int param)
415 {
416
417 }
418
419 public override void SetMaterial(int material)
420 {
421
422 }
423
424 public override Vector3 CenterOfMass
425 {
426 get { return Vector3.Zero; }
427 }
428
429 public override Vector3 GeometricCenter
430 {
431 get { return Vector3.Zero; }
432 }
433
434 public override PrimitiveBaseShape Shape
435 {
436 set { return; }
437 }
438 497
439 public override Vector3 Velocity 498 public override Vector3 Velocity
440 { 499 {
@@ -454,9 +513,7 @@ namespace OpenSim.Region.Physics.Manager
454 set { } 513 set { }
455 } 514 }
456 515
457 public override void CrossingFailure() 516 public override void CrossingFailure() {}
458 {
459 }
460 517
461 public override Quaternion Orientation 518 public override Quaternion Orientation
462 { 519 {
@@ -496,8 +553,20 @@ namespace OpenSim.Region.Physics.Manager
496 553
497 public override int PhysicsActorType 554 public override int PhysicsActorType
498 { 555 {
499 get { return (int) ActorTypes.Unknown; } 556 get { return (int)m_actorType; }
500 set { return; } 557 set {
558 ActorTypes type = (ActorTypes)value;
559 switch (type)
560 {
561 case ActorTypes.Ground:
562 case ActorTypes.Water:
563 m_actorType = type;
564 break;
565 default:
566 m_actorType = ActorTypes.Unknown;
567 break;
568 }
569 }
501 } 570 }
502 571
503 public override bool Kinematic 572 public override bool Kinematic
@@ -506,26 +575,11 @@ namespace OpenSim.Region.Physics.Manager
506 set { return; } 575 set { return; }
507 } 576 }
508 577
509 public override void link(PhysicsActor obj) 578 public override void link(PhysicsActor obj) { }
510 { 579 public override void delink() { }
511 } 580 public override void LockAngularMotion(Vector3 axis) { }
512 581 public override void AddForce(Vector3 force, bool pushforce) { }
513 public override void delink() 582 public override void AddAngularForce(Vector3 force, bool pushforce) { }
514 {
515 }
516
517 public override void LockAngularMotion(Vector3 axis)
518 {
519 }
520
521 public override void AddForce(Vector3 force, bool pushforce)
522 {
523 }
524
525 public override void AddAngularForce(Vector3 force, bool pushforce)
526 {
527
528 }
529 583
530 public override Vector3 RotationalVelocity 584 public override Vector3 RotationalVelocity
531 { 585 {
@@ -547,21 +601,10 @@ namespace OpenSim.Region.Physics.Manager
547 public override float APIDStrength { set { return; } } 601 public override float APIDStrength { set { return; } }
548 public override float APIDDamping { set { return; } } 602 public override float APIDDamping { set { return; } }
549 603
550 public override void SetMomentum(Vector3 momentum) 604 public override void SetMomentum(Vector3 momentum) { }
551 {
552 }
553
554 public override void SubscribeEvents(int ms)
555 {
556 605
557 } 606 public override void SubscribeEvents(int ms) { }
558 public override void UnSubscribeEvents() 607 public override void UnSubscribeEvents() { }
559 { 608 public override bool SubscribedEvents() { return false; }
560
561 }
562 public override bool SubscribedEvents()
563 {
564 return false;
565 }
566 } 609 }
567} 610}