diff options
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsActor.cs')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 227 |
1 files changed, 141 insertions, 86 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 1750853..44bfd42 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -43,7 +43,8 @@ namespace OpenSim.Region.Physics.Manager | |||
43 | Unknown = 0, | 43 | Unknown = 0, |
44 | Agent = 1, | 44 | Agent = 1, |
45 | Prim = 2, | 45 | Prim = 2, |
46 | Ground = 3 | 46 | Ground = 3, |
47 | Water = 4 | ||
47 | } | 48 | } |
48 | 49 | ||
49 | public enum PIDHoverType | 50 | public enum PIDHoverType |
@@ -59,15 +60,41 @@ namespace OpenSim.Region.Physics.Manager | |||
59 | public Vector3 Position; | 60 | public Vector3 Position; |
60 | public Vector3 SurfaceNormal; | 61 | public Vector3 SurfaceNormal; |
61 | public float PenetrationDepth; | 62 | public float PenetrationDepth; |
63 | public float RelativeSpeed; | ||
64 | public bool CharacterFeet; | ||
62 | 65 | ||
63 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | 66 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
64 | { | 67 | { |
65 | Position = position; | 68 | Position = position; |
66 | SurfaceNormal = surfaceNormal; | 69 | SurfaceNormal = surfaceNormal; |
67 | PenetrationDepth = penetrationDepth; | 70 | PenetrationDepth = penetrationDepth; |
71 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
72 | CharacterFeet = true; // keep other plugins work as before | ||
73 | } | ||
74 | |||
75 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) | ||
76 | { | ||
77 | Position = position; | ||
78 | SurfaceNormal = surfaceNormal; | ||
79 | PenetrationDepth = penetrationDepth; | ||
80 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
81 | CharacterFeet = feet; // keep other plugins work as before | ||
68 | } | 82 | } |
69 | } | 83 | } |
70 | 84 | ||
85 | public struct ContactData | ||
86 | { | ||
87 | public float mu; | ||
88 | public float bounce; | ||
89 | public bool softcolide; | ||
90 | |||
91 | public ContactData(float _mu, float _bounce, bool _softcolide) | ||
92 | { | ||
93 | mu = _mu; | ||
94 | bounce = _bounce; | ||
95 | softcolide = _softcolide; | ||
96 | } | ||
97 | } | ||
71 | /// <summary> | 98 | /// <summary> |
72 | /// Used to pass collision information to OnCollisionUpdate listeners. | 99 | /// Used to pass collision information to OnCollisionUpdate listeners. |
73 | /// </summary> | 100 | /// </summary> |
@@ -99,7 +126,7 @@ namespace OpenSim.Region.Physics.Manager | |||
99 | m_objCollisionList.Add(localID, contact); | 126 | m_objCollisionList.Add(localID, contact); |
100 | } | 127 | } |
101 | else | 128 | else |
102 | { | 129 | { |
103 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) | 130 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) |
104 | m_objCollisionList[localID] = contact; | 131 | m_objCollisionList[localID] = contact; |
105 | } | 132 | } |
@@ -135,6 +162,8 @@ namespace OpenSim.Region.Physics.Manager | |||
135 | /// </summary> | 162 | /// </summary> |
136 | public event CollisionUpdate OnCollisionUpdate; | 163 | public event CollisionUpdate OnCollisionUpdate; |
137 | 164 | ||
165 | public virtual void SetVehicle(object vdata) { } | ||
166 | |||
138 | public event OutOfBounds OnOutOfBounds; | 167 | public event OutOfBounds OnOutOfBounds; |
139 | #pragma warning restore 67 | 168 | #pragma warning restore 67 |
140 | 169 | ||
@@ -142,11 +171,32 @@ namespace OpenSim.Region.Physics.Manager | |||
142 | { | 171 | { |
143 | get { return new NullPhysicsActor(); } | 172 | get { return new NullPhysicsActor(); } |
144 | } | 173 | } |
174 | |||
175 | public virtual bool Building { get; set; } | ||
176 | |||
177 | public virtual void getContactData(ref ContactData cdata) | ||
178 | { | ||
179 | cdata.mu = 0; | ||
180 | cdata.bounce = 0; | ||
181 | } | ||
145 | 182 | ||
146 | public abstract bool Stopped { get; } | 183 | public abstract bool Stopped { get; } |
147 | 184 | ||
148 | public abstract Vector3 Size { get; set; } | 185 | public abstract Vector3 Size { get; set; } |
149 | 186 | ||
187 | public virtual void setAvatarSize(Vector3 size, float feetOffset) | ||
188 | { | ||
189 | Size = size; | ||
190 | } | ||
191 | |||
192 | public virtual bool Phantom { get; set; } | ||
193 | |||
194 | public virtual bool IsVolumeDtc | ||
195 | { | ||
196 | get { return false; } | ||
197 | set { return; } | ||
198 | } | ||
199 | |||
150 | public virtual byte PhysicsShapeType { get; set; } | 200 | public virtual byte PhysicsShapeType { get; set; } |
151 | 201 | ||
152 | public abstract PrimitiveBaseShape Shape { set; } | 202 | public abstract PrimitiveBaseShape Shape { set; } |
@@ -169,7 +219,7 @@ namespace OpenSim.Region.Physics.Manager | |||
169 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or | 219 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or |
170 | /// water. This is not a problem due to the formatting of names given by prims and avatars. | 220 | /// water. This is not a problem due to the formatting of names given by prims and avatars. |
171 | /// </remarks> | 221 | /// </remarks> |
172 | public string Name { get; protected set; } | 222 | public string Name { get; set; } |
173 | 223 | ||
174 | /// <summary> | 224 | /// <summary> |
175 | /// This is being used by ODE joint code. | 225 | /// This is being used by ODE joint code. |
@@ -253,6 +303,51 @@ namespace OpenSim.Region.Physics.Manager | |||
253 | public abstract Vector3 GeometricCenter { get; } | 303 | public abstract Vector3 GeometricCenter { get; } |
254 | public abstract Vector3 CenterOfMass { get; } | 304 | public abstract Vector3 CenterOfMass { get; } |
255 | 305 | ||
306 | public virtual Vector3 OOBsize | ||
307 | { | ||
308 | get | ||
309 | { | ||
310 | Vector3 s=Size; | ||
311 | s.X *=0.5f; | ||
312 | s.Y *=0.5f; | ||
313 | s.Z *=0.5f; | ||
314 | return s; | ||
315 | } | ||
316 | } | ||
317 | |||
318 | public virtual Vector3 OOBoffset | ||
319 | { | ||
320 | get | ||
321 | { | ||
322 | return Vector3.Zero; | ||
323 | } | ||
324 | } | ||
325 | |||
326 | public virtual float OOBRadiusSQ | ||
327 | { | ||
328 | get | ||
329 | { | ||
330 | return Size.LengthSquared() * 0.25f; // ((0.5^2) | ||
331 | } | ||
332 | } | ||
333 | |||
334 | |||
335 | public virtual float PhysicsCost | ||
336 | { | ||
337 | get | ||
338 | { | ||
339 | return 0.1f; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | public virtual float StreamCost | ||
344 | { | ||
345 | get | ||
346 | { | ||
347 | return 1.0f; | ||
348 | } | ||
349 | } | ||
350 | |||
256 | /// <summary> | 351 | /// <summary> |
257 | /// The desired velocity of this actor. | 352 | /// The desired velocity of this actor. |
258 | /// </summary> | 353 | /// </summary> |
@@ -314,6 +409,12 @@ namespace OpenSim.Region.Physics.Manager | |||
314 | public abstract void UnSubscribeEvents(); | 409 | public abstract void UnSubscribeEvents(); |
315 | public abstract bool SubscribedEvents(); | 410 | public abstract bool SubscribedEvents(); |
316 | 411 | ||
412 | public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { } | ||
413 | |||
414 | // Warning in a parent part it returns itself, not null | ||
415 | public virtual PhysicsActor ParentActor { get { return this; } } | ||
416 | |||
417 | |||
317 | // Extendable interface for new, physics engine specific operations | 418 | // Extendable interface for new, physics engine specific operations |
318 | public virtual object Extension(string pFunct, params object[] pParams) | 419 | public virtual object Extension(string pFunct, params object[] pParams) |
319 | { | 420 | { |
@@ -324,9 +425,11 @@ namespace OpenSim.Region.Physics.Manager | |||
324 | 425 | ||
325 | public class NullPhysicsActor : PhysicsActor | 426 | public class NullPhysicsActor : PhysicsActor |
326 | { | 427 | { |
428 | private ActorTypes m_actorType = ActorTypes.Unknown; | ||
429 | |||
327 | public override bool Stopped | 430 | public override bool Stopped |
328 | { | 431 | { |
329 | get{ return false; } | 432 | get{ return true; } |
330 | } | 433 | } |
331 | 434 | ||
332 | public override Vector3 Position | 435 | public override Vector3 Position |
@@ -343,6 +446,7 @@ namespace OpenSim.Region.Physics.Manager | |||
343 | 446 | ||
344 | public override uint LocalID | 447 | public override uint LocalID |
345 | { | 448 | { |
449 | get { return 0; } | ||
346 | set { return; } | 450 | set { return; } |
347 | } | 451 | } |
348 | 452 | ||
@@ -402,50 +506,17 @@ namespace OpenSim.Region.Physics.Manager | |||
402 | set { return; } | 506 | set { return; } |
403 | } | 507 | } |
404 | 508 | ||
405 | public override void VehicleFloatParam(int param, float value) | 509 | public override void VehicleFloatParam(int param, float value) {} |
406 | { | 510 | public override void VehicleVectorParam(int param, Vector3 value) { } |
511 | public override void VehicleRotationParam(int param, Quaternion rotation) { } | ||
512 | public override void VehicleFlags(int param, bool remove) { } | ||
513 | public override void SetVolumeDetect(int param) {} | ||
514 | public override void SetMaterial(int material) {} | ||
515 | public override Vector3 CenterOfMass { get { return Vector3.Zero; }} | ||
407 | 516 | ||
408 | } | 517 | public override Vector3 GeometricCenter { get { return Vector3.Zero; }} |
409 | 518 | ||
410 | public override void VehicleVectorParam(int param, Vector3 value) | 519 | public override PrimitiveBaseShape Shape { set { return; }} |
411 | { | ||
412 | |||
413 | } | ||
414 | |||
415 | public override void VehicleRotationParam(int param, Quaternion rotation) | ||
416 | { | ||
417 | |||
418 | } | ||
419 | |||
420 | public override void VehicleFlags(int param, bool remove) | ||
421 | { | ||
422 | |||
423 | } | ||
424 | |||
425 | public override void SetVolumeDetect(int param) | ||
426 | { | ||
427 | |||
428 | } | ||
429 | |||
430 | public override void SetMaterial(int material) | ||
431 | { | ||
432 | |||
433 | } | ||
434 | |||
435 | public override Vector3 CenterOfMass | ||
436 | { | ||
437 | get { return Vector3.Zero; } | ||
438 | } | ||
439 | |||
440 | public override Vector3 GeometricCenter | ||
441 | { | ||
442 | get { return Vector3.Zero; } | ||
443 | } | ||
444 | |||
445 | public override PrimitiveBaseShape Shape | ||
446 | { | ||
447 | set { return; } | ||
448 | } | ||
449 | 520 | ||
450 | public override Vector3 Velocity | 521 | public override Vector3 Velocity |
451 | { | 522 | { |
@@ -465,9 +536,7 @@ namespace OpenSim.Region.Physics.Manager | |||
465 | set { } | 536 | set { } |
466 | } | 537 | } |
467 | 538 | ||
468 | public override void CrossingFailure() | 539 | public override void CrossingFailure() {} |
469 | { | ||
470 | } | ||
471 | 540 | ||
472 | public override Quaternion Orientation | 541 | public override Quaternion Orientation |
473 | { | 542 | { |
@@ -507,8 +576,20 @@ namespace OpenSim.Region.Physics.Manager | |||
507 | 576 | ||
508 | public override int PhysicsActorType | 577 | public override int PhysicsActorType |
509 | { | 578 | { |
510 | get { return (int) ActorTypes.Unknown; } | 579 | get { return (int)m_actorType; } |
511 | set { return; } | 580 | set { |
581 | ActorTypes type = (ActorTypes)value; | ||
582 | switch (type) | ||
583 | { | ||
584 | case ActorTypes.Ground: | ||
585 | case ActorTypes.Water: | ||
586 | m_actorType = type; | ||
587 | break; | ||
588 | default: | ||
589 | m_actorType = ActorTypes.Unknown; | ||
590 | break; | ||
591 | } | ||
592 | } | ||
512 | } | 593 | } |
513 | 594 | ||
514 | public override bool Kinematic | 595 | public override bool Kinematic |
@@ -517,26 +598,11 @@ namespace OpenSim.Region.Physics.Manager | |||
517 | set { return; } | 598 | set { return; } |
518 | } | 599 | } |
519 | 600 | ||
520 | public override void link(PhysicsActor obj) | 601 | public override void link(PhysicsActor obj) { } |
521 | { | 602 | public override void delink() { } |
522 | } | 603 | public override void LockAngularMotion(Vector3 axis) { } |
523 | 604 | public override void AddForce(Vector3 force, bool pushforce) { } | |
524 | public override void delink() | 605 | public override void AddAngularForce(Vector3 force, bool pushforce) { } |
525 | { | ||
526 | } | ||
527 | |||
528 | public override void LockAngularMotion(Vector3 axis) | ||
529 | { | ||
530 | } | ||
531 | |||
532 | public override void AddForce(Vector3 force, bool pushforce) | ||
533 | { | ||
534 | } | ||
535 | |||
536 | public override void AddAngularForce(Vector3 force, bool pushforce) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | 606 | ||
541 | public override Vector3 RotationalVelocity | 607 | public override Vector3 RotationalVelocity |
542 | { | 608 | { |
@@ -558,21 +624,10 @@ namespace OpenSim.Region.Physics.Manager | |||
558 | public override float APIDStrength { set { return; } } | 624 | public override float APIDStrength { set { return; } } |
559 | public override float APIDDamping { set { return; } } | 625 | public override float APIDDamping { set { return; } } |
560 | 626 | ||
561 | public override void SetMomentum(Vector3 momentum) | 627 | public override void SetMomentum(Vector3 momentum) { } |
562 | { | ||
563 | } | ||
564 | |||
565 | public override void SubscribeEvents(int ms) | ||
566 | { | ||
567 | |||
568 | } | ||
569 | public override void UnSubscribeEvents() | ||
570 | { | ||
571 | 628 | ||
572 | } | 629 | public override void SubscribeEvents(int ms) { } |
573 | public override bool SubscribedEvents() | 630 | public override void UnSubscribeEvents() { } |
574 | { | 631 | public override bool SubscribedEvents() { return false; } |
575 | return false; | ||
576 | } | ||
577 | } | 632 | } |
578 | } | 633 | } |