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-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs86
1 files changed, 43 insertions, 43 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 7603131..6bfdff2 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -32,8 +32,8 @@ using OpenMetaverse;
32 32
33namespace OpenSim.Region.Physics.Manager 33namespace OpenSim.Region.Physics.Manager
34{ 34{
35 public delegate void PositionUpdate(PhysicsVector position); 35 public delegate void PositionUpdate(Vector3 position);
36 public delegate void VelocityUpdate(PhysicsVector velocity); 36 public delegate void VelocityUpdate(Vector3 velocity);
37 public delegate void OrientationUpdate(Quaternion orientation); 37 public delegate void OrientationUpdate(Quaternion orientation);
38 38
39 public enum ActorTypes : int 39 public enum ActorTypes : int
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Physics.Manager
106 { 106 {
107 public delegate void RequestTerseUpdate(); 107 public delegate void RequestTerseUpdate();
108 public delegate void CollisionUpdate(EventArgs e); 108 public delegate void CollisionUpdate(EventArgs e);
109 public delegate void OutOfBounds(PhysicsVector pos); 109 public delegate void OutOfBounds(Vector3 pos);
110 110
111// disable warning: public events 111// disable warning: public events
112#pragma warning disable 67 112#pragma warning disable 67
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Physics.Manager
125 125
126 public abstract bool Stopped { get; } 126 public abstract bool Stopped { get; }
127 127
128 public abstract PhysicsVector Size { get; set; } 128 public abstract Vector3 Size { get; set; }
129 129
130 public abstract PrimitiveBaseShape Shape { set; } 130 public abstract PrimitiveBaseShape Shape { set; }
131 131
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.Manager
144 144
145 public abstract void delink(); 145 public abstract void delink();
146 146
147 public abstract void LockAngularMotion(PhysicsVector axis); 147 public abstract void LockAngularMotion(Vector3 axis);
148 148
149 public virtual void RequestPhysicsterseUpdate() 149 public virtual void RequestPhysicsterseUpdate()
150 { 150 {
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.Manager
159 } 159 }
160 } 160 }
161 161
162 public virtual void RaiseOutOfBounds(PhysicsVector pos) 162 public virtual void RaiseOutOfBounds(Vector3 pos)
163 { 163 {
164 // Make a temporary copy of the event to avoid possibility of 164 // Make a temporary copy of the event to avoid possibility of
165 // a race condition if the last subscriber unsubscribes 165 // a race condition if the last subscriber unsubscribes
@@ -187,23 +187,23 @@ namespace OpenSim.Region.Physics.Manager
187 187
188 } 188 }
189 189
190 public abstract PhysicsVector Position { get; set; } 190 public abstract Vector3 Position { get; set; }
191 public abstract float Mass { get; } 191 public abstract float Mass { get; }
192 public abstract PhysicsVector Force { get; set; } 192 public abstract Vector3 Force { get; set; }
193 193
194 public abstract int VehicleType { get; set; } 194 public abstract int VehicleType { get; set; }
195 public abstract void VehicleFloatParam(int param, float value); 195 public abstract void VehicleFloatParam(int param, float value);
196 public abstract void VehicleVectorParam(int param, PhysicsVector value); 196 public abstract void VehicleVectorParam(int param, Vector3 value);
197 public abstract void VehicleRotationParam(int param, Quaternion rotation); 197 public abstract void VehicleRotationParam(int param, Quaternion rotation);
198 198
199 public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more 199 public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
200 200
201 public abstract PhysicsVector GeometricCenter { get; } 201 public abstract Vector3 GeometricCenter { get; }
202 public abstract PhysicsVector CenterOfMass { get; } 202 public abstract Vector3 CenterOfMass { get; }
203 public abstract PhysicsVector Velocity { get; set; } 203 public abstract Vector3 Velocity { get; set; }
204 public abstract PhysicsVector Torque { get; set; } 204 public abstract Vector3 Torque { get; set; }
205 public abstract float CollisionScore { get; set;} 205 public abstract float CollisionScore { get; set;}
206 public abstract PhysicsVector Acceleration { get; } 206 public abstract Vector3 Acceleration { get; }
207 public abstract Quaternion Orientation { get; set; } 207 public abstract Quaternion Orientation { get; set; }
208 public abstract int PhysicsActorType { get; set; } 208 public abstract int PhysicsActorType { get; set; }
209 public abstract bool IsPhysical { get; set; } 209 public abstract bool IsPhysical { get; set; }
@@ -214,12 +214,12 @@ namespace OpenSim.Region.Physics.Manager
214 public abstract bool CollidingGround { get; set; } 214 public abstract bool CollidingGround { get; set; }
215 public abstract bool CollidingObj { get; set; } 215 public abstract bool CollidingObj { get; set; }
216 public abstract bool FloatOnWater { set; } 216 public abstract bool FloatOnWater { set; }
217 public abstract PhysicsVector RotationalVelocity { get; set; } 217 public abstract Vector3 RotationalVelocity { get; set; }
218 public abstract bool Kinematic { get; set; } 218 public abstract bool Kinematic { get; set; }
219 public abstract float Buoyancy { get; set; } 219 public abstract float Buoyancy { get; set; }
220 220
221 // Used for MoveTo 221 // Used for MoveTo
222 public abstract PhysicsVector PIDTarget { set;} 222 public abstract Vector3 PIDTarget { set; }
223 public abstract bool PIDActive { set;} 223 public abstract bool PIDActive { set;}
224 public abstract float PIDTau { set; } 224 public abstract float PIDTau { set; }
225 225
@@ -231,9 +231,9 @@ namespace OpenSim.Region.Physics.Manager
231 public abstract float PIDHoverTau { set;} 231 public abstract float PIDHoverTau { set;}
232 232
233 233
234 public abstract void AddForce(PhysicsVector force, bool pushforce); 234 public abstract void AddForce(Vector3 force, bool pushforce);
235 public abstract void AddAngularForce(PhysicsVector force, bool pushforce); 235 public abstract void AddAngularForce(Vector3 force, bool pushforce);
236 public abstract void SetMomentum(PhysicsVector momentum); 236 public abstract void SetMomentum(Vector3 momentum);
237 public abstract void SubscribeEvents(int ms); 237 public abstract void SubscribeEvents(int ms);
238 public abstract void UnSubscribeEvents(); 238 public abstract void UnSubscribeEvents();
239 public abstract bool SubscribedEvents(); 239 public abstract bool SubscribedEvents();
@@ -246,9 +246,9 @@ namespace OpenSim.Region.Physics.Manager
246 get{ return false; } 246 get{ return false; }
247 } 247 }
248 248
249 public override PhysicsVector Position 249 public override Vector3 Position
250 { 250 {
251 get { return PhysicsVector.Zero; } 251 get { return Vector3.Zero; }
252 set { return; } 252 set { return; }
253 } 253 }
254 254
@@ -296,9 +296,9 @@ namespace OpenSim.Region.Physics.Manager
296 set { return; } 296 set { return; }
297 } 297 }
298 298
299 public override PhysicsVector Size 299 public override Vector3 Size
300 { 300 {
301 get { return PhysicsVector.Zero; } 301 get { return Vector3.Zero; }
302 set { return; } 302 set { return; }
303 } 303 }
304 304
@@ -307,9 +307,9 @@ namespace OpenSim.Region.Physics.Manager
307 get { return 0f; } 307 get { return 0f; }
308 } 308 }
309 309
310 public override PhysicsVector Force 310 public override Vector3 Force
311 { 311 {
312 get { return PhysicsVector.Zero; } 312 get { return Vector3.Zero; }
313 set { return; } 313 set { return; }
314 } 314 }
315 315
@@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Manager
324 324
325 } 325 }
326 326
327 public override void VehicleVectorParam(int param, PhysicsVector value) 327 public override void VehicleVectorParam(int param, Vector3 value)
328 { 328 {
329 329
330 } 330 }
@@ -344,14 +344,14 @@ namespace OpenSim.Region.Physics.Manager
344 344
345 } 345 }
346 346
347 public override PhysicsVector CenterOfMass 347 public override Vector3 CenterOfMass
348 { 348 {
349 get { return PhysicsVector.Zero; } 349 get { return Vector3.Zero; }
350 } 350 }
351 351
352 public override PhysicsVector GeometricCenter 352 public override Vector3 GeometricCenter
353 { 353 {
354 get { return PhysicsVector.Zero; } 354 get { return Vector3.Zero; }
355 } 355 }
356 356
357 public override PrimitiveBaseShape Shape 357 public override PrimitiveBaseShape Shape
@@ -359,15 +359,15 @@ namespace OpenSim.Region.Physics.Manager
359 set { return; } 359 set { return; }
360 } 360 }
361 361
362 public override PhysicsVector Velocity 362 public override Vector3 Velocity
363 { 363 {
364 get { return PhysicsVector.Zero; } 364 get { return Vector3.Zero; }
365 set { return; } 365 set { return; }
366 } 366 }
367 367
368 public override PhysicsVector Torque 368 public override Vector3 Torque
369 { 369 {
370 get { return PhysicsVector.Zero; } 370 get { return Vector3.Zero; }
371 set { return; } 371 set { return; }
372 } 372 }
373 373
@@ -387,9 +387,9 @@ namespace OpenSim.Region.Physics.Manager
387 set { } 387 set { }
388 } 388 }
389 389
390 public override PhysicsVector Acceleration 390 public override Vector3 Acceleration
391 { 391 {
392 get { return PhysicsVector.Zero; } 392 get { return Vector3.Zero; }
393 } 393 }
394 394
395 public override bool IsPhysical 395 public override bool IsPhysical
@@ -436,26 +436,26 @@ namespace OpenSim.Region.Physics.Manager
436 { 436 {
437 } 437 }
438 438
439 public override void LockAngularMotion(PhysicsVector axis) 439 public override void LockAngularMotion(Vector3 axis)
440 { 440 {
441 } 441 }
442 442
443 public override void AddForce(PhysicsVector force, bool pushforce) 443 public override void AddForce(Vector3 force, bool pushforce)
444 { 444 {
445 } 445 }
446 446
447 public override void AddAngularForce(PhysicsVector force, bool pushforce) 447 public override void AddAngularForce(Vector3 force, bool pushforce)
448 { 448 {
449 449
450 } 450 }
451 451
452 public override PhysicsVector RotationalVelocity 452 public override Vector3 RotationalVelocity
453 { 453 {
454 get { return PhysicsVector.Zero; } 454 get { return Vector3.Zero; }
455 set { return; } 455 set { return; }
456 } 456 }
457 457
458 public override PhysicsVector PIDTarget { set { return; } } 458 public override Vector3 PIDTarget { set { return; } }
459 public override bool PIDActive { set { return; } } 459 public override bool PIDActive { set { return; } }
460 public override float PIDTau { set { return; } } 460 public override float PIDTau { set { return; } }
461 461
@@ -464,7 +464,7 @@ namespace OpenSim.Region.Physics.Manager
464 public override PIDHoverType PIDHoverType { set { return; } } 464 public override PIDHoverType PIDHoverType { set { return; } }
465 public override float PIDHoverTau { set { return; } } 465 public override float PIDHoverTau { set { return; } }
466 466
467 public override void SetMomentum(PhysicsVector momentum) 467 public override void SetMomentum(Vector3 momentum)
468 { 468 {
469 } 469 }
470 470