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-rw-r--r--OpenSim/Region/Physics/Manager/IMesher.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs
index 1181b8d..3a9ca1b 100644
--- a/OpenSim/Region/Physics/Manager/IMesher.cs
+++ b/OpenSim/Region/Physics/Manager/IMesher.cs
@@ -38,6 +38,17 @@ namespace OpenSim.Region.Physics.Manager
38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); 38 IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical);
39 } 39 }
40 40
41 // Values for level of detail to be passed to the mesher.
42 // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture)
43 // Lower level of detail reduces the number of vertices used to represent the meshed shape.
44 public enum LevelOfDetail
45 {
46 High = 32,
47 Medium = 16,
48 Low = 8,
49 VeryLow = 4
50 }
51
41 public interface IVertex 52 public interface IVertex
42 { 53 {
43 } 54 }