diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index e51ef5b..367927d 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
64 | private Vector3 m_taintVelocity; | 64 | private Vector3 m_taintVelocity; |
65 | private Vector3 m_taintTorque; | 65 | private Vector3 m_taintTorque; |
66 | private Quaternion m_taintrot; | 66 | private Quaternion m_taintrot; |
67 | private Vector3 m_angularlock = Vector3.One; // Current setting | 67 | private Vector3 m_angularEnable = Vector3.One; // Current setting |
68 | private Vector3 m_taintAngularLock = Vector3.One; // Request from LSL | 68 | private Vector3 m_taintAngularLock = Vector3.One; // Request from LSL |
69 | 69 | ||
70 | 70 | ||
@@ -216,8 +216,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
216 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor | 216 | private Vector3 m_angularMotorDVel = Vector3.Zero; // decayed angular motor |
217 | // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity | 217 | // private Vector3 m_angObjectVel = Vector3.Zero; // current body angular velocity |
218 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 218 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
219 | |||
220 | private Vector3 m_angularLock = Vector3.One; | ||
221 | 219 | ||
222 | //Deflection properties | 220 | //Deflection properties |
223 | // private float m_angularDeflectionEfficiency = 0; | 221 | // private float m_angularDeflectionEfficiency = 0; |
@@ -1401,8 +1399,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1401 | changefloatonwater(timestep); | 1399 | changefloatonwater(timestep); |
1402 | 1400 | ||
1403 | // ##* | 1401 | // ##* |
1404 | if (!m_angularlock.ApproxEquals(m_taintAngularLock,0f)) | 1402 | if (!m_angularEnable.ApproxEquals(m_taintAngularLock,0f)) |
1405 | //Console.WriteLine("ALchange req {0} is {1}", m_taintAngularLock, m_angularlock); | 1403 | Console.WriteLine("ALchange req {0} is {1}", m_taintAngularLock, m_angularEnable); |
1406 | changeAngularLock(timestep); | 1404 | changeAngularLock(timestep); |
1407 | 1405 | ||
1408 | } | 1406 | } |
@@ -1422,8 +1420,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1422 | //If we have a parent then we're not authorative here | 1420 | //If we have a parent then we're not authorative here |
1423 | if (_parent == null) | 1421 | if (_parent == null) |
1424 | { | 1422 | { |
1425 | //Console.WriteLine("Alock changed to {0}", m_taintAngularLock); | 1423 | Console.WriteLine("Alock changed to {0}", m_taintAngularLock); |
1426 | m_angularlock = m_taintAngularLock; | 1424 | m_angularEnable = m_taintAngularLock; |
1427 | } | 1425 | } |
1428 | } | 1426 | } |
1429 | 1427 | ||
@@ -3703,15 +3701,15 @@ Console.WriteLine(" JointCreateFixed"); | |||
3703 | //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel); | 3701 | //if(frcount == 0) Console.WriteLine("V3 = {0}", angObjectVel); |
3704 | 3702 | ||
3705 | m_lastAngularVelocity = angObjectVel; | 3703 | m_lastAngularVelocity = angObjectVel; |
3706 | //if(frcount == 0) Console.WriteLine("angularLock {0}", m_angularLock); | 3704 | if(frcount == 0) Console.WriteLine("angularEnable {0}", m_angularEnable); |
3707 | 3705 | ||
3708 | if (!m_angularLock.ApproxEquals(Vector3.One, 0.003f)) | 3706 | if (!m_angularEnable.ApproxEquals(Vector3.One, 0.003f)) |
3709 | { | 3707 | { |
3710 | if (m_angularLock.X == 0) | 3708 | if (m_angularEnable.X == 0) |
3711 | m_lastAngularVelocity.X = 0f; | 3709 | m_lastAngularVelocity.X = 0f; |
3712 | if (m_angularLock.Y == 0) | 3710 | if (m_angularEnable.Y == 0) |
3713 | m_lastAngularVelocity.Y = 0f; | 3711 | m_lastAngularVelocity.Y = 0f; |
3714 | if (m_angularLock.Z == 0) | 3712 | if (m_angularEnable.Z == 0) |
3715 | m_lastAngularVelocity.Z = 0f; | 3713 | m_lastAngularVelocity.Z = 0f; |
3716 | } | 3714 | } |
3717 | // Apply to the body | 3715 | // Apply to the body |
@@ -3727,18 +3725,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
3727 | { | 3725 | { |
3728 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 3726 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
3729 | // NON-'VEHICLES' are dealt with here | 3727 | // NON-'VEHICLES' are dealt with here |
3730 | // m_angularlock = <1,1,1> means no lock. a 0 on axis means locked. | 3728 | // m_angularEnable = <1,1,1> means no lock. a 0 on axis means locked. |
3731 | 3729 | ||
3732 | // NB this may be wrong - may lock global axis! Should be LOCAL axis! | 3730 | // NB this may be wrong - may lock global axis! Should be LOCAL axis! |
3733 | /// Dynamics Angular Lock ======================================================================== | 3731 | /// Dynamics Angular Lock ======================================================================== |
3734 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.One, 0.003f)) | 3732 | if (d.BodyIsEnabled(Body) && !m_angularEnable.ApproxEquals(Vector3.One, 0.003f)) |
3735 | { | 3733 | { |
3736 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); | 3734 | d.Vector3 avel2 = d.BodyGetAngularVel(Body); |
3737 | if (m_angularlock.X == 0) | 3735 | if (m_angularEnable.X == 0) |
3738 | avel2.X = 0; | 3736 | avel2.X = 0; |
3739 | if (m_angularlock.Y == 0) | 3737 | if (m_angularEnable.Y == 0) |
3740 | avel2.Y = 0; | 3738 | avel2.Y = 0; |
3741 | if (m_angularlock.Z == 0) | 3739 | if (m_angularEnable.Z == 0) |
3742 | avel2.Z = 0; | 3740 | avel2.Z = 0; |
3743 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); | 3741 | d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); |
3744 | } | 3742 | } |
@@ -3938,11 +3936,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
3938 | RLAservo = timestep / m_APIDStrength * scaler; | 3936 | RLAservo = timestep / m_APIDStrength * scaler; |
3939 | rotforce = rotforce * RLAservo * diff_angle ; | 3937 | rotforce = rotforce * RLAservo * diff_angle ; |
3940 | 3938 | ||
3941 | if (m_angularlock.X == 0) | 3939 | if (m_angularEnable.X == 0) |
3942 | rotforce.X = 0; | 3940 | rotforce.X = 0; |
3943 | if (m_angularlock.Y == 0) | 3941 | if (m_angularEnable.Y == 0) |
3944 | rotforce.Y = 0; | 3942 | rotforce.Y = 0; |
3945 | if (m_angularlock.Z == 0) | 3943 | if (m_angularEnable.Z == 0) |
3946 | rotforce.Z = 0; | 3944 | rotforce.Z = 0; |
3947 | 3945 | ||
3948 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); | 3946 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); |