diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index d361f18..a7855f0 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -635,7 +635,7 @@ public sealed class BSShapeCollection : IDisposable | |||
635 | } | 635 | } |
636 | else | 636 | else |
637 | { | 637 | { |
638 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 638 | meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
639 | 639 | ||
640 | if (meshData != null) | 640 | if (meshData != null) |
641 | { | 641 | { |
@@ -708,7 +708,7 @@ public sealed class BSShapeCollection : IDisposable | |||
708 | { | 708 | { |
709 | // Build a new hull in the physical world | 709 | // Build a new hull in the physical world |
710 | // Pass true for physicalness as this creates some sort of bounding box which we don't need | 710 | // Pass true for physicalness as this creates some sort of bounding box which we don't need |
711 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); | 711 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false); |
712 | if (meshData != null) | 712 | if (meshData != null) |
713 | { | 713 | { |
714 | 714 | ||