diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index f80084a..8b00a33 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -363,7 +363,11 @@ public sealed class BSPrim : BSPhysObject | |||
363 | // not get it through the terrain | 363 | // not get it through the terrain |
364 | _position.Z = targetHeight; | 364 | _position.Z = targetHeight; |
365 | if (inTaintTime) | 365 | if (inTaintTime) |
366 | { | ||
366 | ForcePosition = _position; | 367 | ForcePosition = _position; |
368 | } | ||
369 | // If we are throwing the object around, zero its other forces | ||
370 | ZeroMotion(inTaintTime); | ||
367 | ret = true; | 371 | ret = true; |
368 | } | 372 | } |
369 | 373 | ||
@@ -1639,10 +1643,12 @@ public sealed class BSPrim : BSPhysObject | |||
1639 | // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG | 1643 | // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG |
1640 | 1644 | ||
1641 | // The sanity check can change the velocity and/or position. | 1645 | // The sanity check can change the velocity and/or position. |
1642 | if (IsPhysical && PositionSanityCheck(true)) | 1646 | if (IsPhysical && PositionSanityCheck(true /* inTaintTime */ )) |
1643 | { | 1647 | { |
1644 | entprop.Position = _position; | 1648 | entprop.Position = _position; |
1645 | entprop.Velocity = _velocity; | 1649 | entprop.Velocity = _velocity; |
1650 | entprop.RotationalVelocity = _rotationalVelocity; | ||
1651 | entprop.Acceleration = _acceleration; | ||
1646 | } | 1652 | } |
1647 | 1653 | ||
1648 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG | 1654 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG |