diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 6 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 14 |
3 files changed, 20 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 9b56fb4..a303972 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -614,9 +614,9 @@ public sealed class BSCharacter : BSPhysObject | |||
614 | public override OMV.Vector3 PIDTarget { | 614 | public override OMV.Vector3 PIDTarget { |
615 | set { _PIDTarget = value; } | 615 | set { _PIDTarget = value; } |
616 | } | 616 | } |
617 | public override bool PIDActive { | 617 | |
618 | set { _usePID = value; } | 618 | public override bool PIDActive { get; set; } |
619 | } | 619 | |
620 | public override float PIDTau { | 620 | public override float PIDTau { |
621 | set { _PIDTau = value; } | 621 | set { _PIDTau = value; } |
622 | } | 622 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 75ffeb4..f059322 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -246,7 +246,12 @@ public abstract class BSPhysObject : PhysicsActor | |||
246 | 246 | ||
247 | public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } | 247 | public virtual bool ForceBodyShapeRebuild(bool inTaintTime) { return false; } |
248 | 248 | ||
249 | public override bool PIDActive { set { MoveToTargetActive = value; } } | 249 | public override bool PIDActive |
250 | { | ||
251 | get { return MoveToTargetActive; } | ||
252 | set { MoveToTargetActive = value; } | ||
253 | } | ||
254 | |||
250 | public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } } | 255 | public override OMV.Vector3 PIDTarget { set { MoveToTargetTarget = value; } } |
251 | public override float PIDTau { set { MoveToTargetTau = value; } } | 256 | public override float PIDTau { set { MoveToTargetTau = value; } } |
252 | 257 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index edec949..27ee5ac 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1087,9 +1087,17 @@ public class BSPrim : BSPhysObject | |||
1087 | } | 1087 | } |
1088 | } | 1088 | } |
1089 | 1089 | ||
1090 | public override bool PIDActive { | 1090 | public override bool PIDActive |
1091 | set { | 1091 | { |
1092 | base.MoveToTargetActive = value; | 1092 | get |
1093 | { | ||
1094 | return MoveToTargetActive; | ||
1095 | } | ||
1096 | |||
1097 | set | ||
1098 | { | ||
1099 | MoveToTargetActive = value; | ||
1100 | |||
1093 | EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate() | 1101 | EnableActor(MoveToTargetActive, MoveToTargetActorName, delegate() |
1094 | { | 1102 | { |
1095 | return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName); | 1103 | return new BSActorMoveToTarget(PhysScene, this, MoveToTargetActorName); |