diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
5 files changed, 153 insertions, 73 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs new file mode 100755 index 0000000..7a76a9a --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintConeTwist.cs | |||
@@ -0,0 +1,54 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintConeTwist : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.CONETWIST_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintConeTwist(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateConeTwistConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | } | ||
53 | |||
54 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs new file mode 100755 index 0000000..37cfa07 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSlider.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
33 | { | ||
34 | |||
35 | public sealed class BSConstraintSlider : BSConstraint | ||
36 | { | ||
37 | public override ConstraintType Type { get { return ConstraintType.SLIDER_CONSTRAINT_TYPE; } } | ||
38 | |||
39 | public BSConstraintSlider(BulletWorld world, BulletBody obj1, BulletBody obj2, | ||
40 | Vector3 frameInAloc, Quaternion frameInArot, | ||
41 | Vector3 frameInBloc, Quaternion frameInBrot, | ||
42 | bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies) | ||
43 | : base(world) | ||
44 | { | ||
45 | m_body1 = obj1; | ||
46 | m_body2 = obj2; | ||
47 | m_constraint = PhysicsScene.PE.CreateSliderConstraint(world, obj1, obj2, | ||
48 | frameInAloc, frameInArot, frameInBloc, frameInBrot, | ||
49 | useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies); | ||
50 | m_enabled = true; | ||
51 | } | ||
52 | |||
53 | } | ||
54 | |||
55 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 17fec9d..c09dd42 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -28,6 +28,8 @@ using System; | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | 30 | ||
31 | using OpenSim.Region.OptionalModules.Scripting; | ||
32 | |||
31 | using OMV = OpenMetaverse; | 33 | using OMV = OpenMetaverse; |
32 | 34 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 35 | namespace OpenSim.Region.Physics.BulletSPlugin |
@@ -489,71 +491,46 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
489 | switch (pFunct) | 491 | switch (pFunct) |
490 | { | 492 | { |
491 | // pParams = (int linkNUm, PhysActor linkChild) | 493 | // pParams = (int linkNUm, PhysActor linkChild) |
492 | case BSScene.PhysFunctChangeLinkFixed: | 494 | case ExtendedPhysics.PhysFunctChangeLinkType: |
493 | if (pParams.Length > 1) | 495 | if (pParams.Length > 1) |
494 | { | 496 | { |
495 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | 497 | int requestedType = (int)pParams[1]; |
496 | if (child != null) | 498 | if (requestedType == (int)ConstraintType.FIXED_CONSTRAINT_TYPE |
499 | || requestedType == (int)ConstraintType.D6_CONSTRAINT_TYPE | ||
500 | || requestedType == (int)ConstraintType.D6_SPRING_CONSTRAINT_TYPE | ||
501 | || requestedType == (int)ConstraintType.HINGE_CONSTRAINT_TYPE | ||
502 | || requestedType == (int)ConstraintType.CONETWIST_CONSTRAINT_TYPE | ||
503 | || requestedType == (int)ConstraintType.SLIDER_CONSTRAINT_TYPE) | ||
497 | { | 504 | { |
498 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() | 505 | BSPrimLinkable child = pParams[0] as BSPrimLinkable; |
506 | if (child != null) | ||
499 | { | 507 | { |
500 | // Pick up all the constraints currently created. | 508 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() |
501 | RemoveDependencies(child); | ||
502 | |||
503 | BSLinkInfo linkInfo = null; | ||
504 | if (m_children.TryGetValue(child, out linkInfo)) | ||
505 | { | 509 | { |
506 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | 510 | // Pick up all the constraints currently created. |
507 | if (linkInfoC != null) | 511 | RemoveDependencies(child); |
508 | { | ||
509 | // Setting to fixed is easy. The reset state is the fixed link configuration. | ||
510 | linkInfoC.ResetLink(); | ||
511 | ret = (object)true; | ||
512 | } | ||
513 | } | ||
514 | // Cause the whole linkset to be rebuilt in post-taint time. | ||
515 | Refresh(child); | ||
516 | }); | ||
517 | } | ||
518 | } | ||
519 | break; | ||
520 | case BSScene.PhysFunctChangeLinkSpring: | ||
521 | if (pParams.Length > 11) | ||
522 | { | ||
523 | BSPrimLinkable child = pParams[1] as BSPrimLinkable; | ||
524 | if (child != null) | ||
525 | { | ||
526 | m_physicsScene.TaintedObject("BSLinksetConstraint.PhysFunctChangeLinkFixed", delegate() | ||
527 | { | ||
528 | // Pick up all the constraints currently created. | ||
529 | RemoveDependencies(child); | ||
530 | 512 | ||
531 | BSLinkInfo linkInfo = null; | 513 | BSLinkInfo linkInfo = null; |
532 | if (m_children.TryGetValue(child, out linkInfo)) | 514 | if (m_children.TryGetValue(child, out linkInfo)) |
533 | { | ||
534 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; | ||
535 | if (linkInfoC != null) | ||
536 | { | 515 | { |
537 | // Start with a reset link definition | 516 | BSLinkInfoConstraint linkInfoC = linkInfo as BSLinkInfoConstraint; |
538 | linkInfoC.ResetLink(); | 517 | if (linkInfoC != null) |
539 | linkInfoC.constraintType = ConstraintType.D6_SPRING_CONSTRAINT_TYPE; | 518 | { |
540 | linkInfoC.frameInAloc = (OMV.Vector3)pParams[2]; | 519 | // Setting to fixed is easy. The reset state is the fixed link configuration. |
541 | linkInfoC.frameInArot = (OMV.Quaternion)pParams[3]; | 520 | linkInfoC.ResetLink(); |
542 | linkInfoC.frameInBloc = (OMV.Vector3)pParams[4]; | 521 | linkInfoC.constraintType = (ConstraintType)requestedType; |
543 | linkInfoC.frameInBrot = (OMV.Quaternion)pParams[5]; | 522 | ret = (object)true; |
544 | linkInfoC.linearLimitLow = (OMV.Vector3)pParams[6]; | 523 | } |
545 | linkInfoC.linearLimitHigh = (OMV.Vector3)pParams[7]; | ||
546 | linkInfoC.angularLimitLow = (OMV.Vector3)pParams[8]; | ||
547 | linkInfoC.angularLimitHigh = (OMV.Vector3)pParams[9]; | ||
548 | ret = (object)true; | ||
549 | } | 524 | } |
550 | } | 525 | // Cause the whole linkset to be rebuilt in post-taint time. |
551 | // Cause the whole linkset to be rebuilt in post-taint time. | 526 | Refresh(child); |
552 | Refresh(child); | 527 | }); |
553 | }); | 528 | } |
554 | } | 529 | } |
555 | } | 530 | } |
556 | break; | 531 | break; |
532 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
533 | break; | ||
557 | default: | 534 | default: |
558 | ret = base.Extension(pFunct, pParams); | 535 | ret = base.Extension(pFunct, pParams); |
559 | break; | 536 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs index 4c384a6..6136257 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs | |||
@@ -30,6 +30,7 @@ using System.Linq; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | 31 | ||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.OptionalModules.Scripting; | ||
33 | 34 | ||
34 | using OMV = OpenMetaverse; | 35 | using OMV = OpenMetaverse; |
35 | 36 | ||
@@ -286,14 +287,14 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
286 | switch (pFunct) | 287 | switch (pFunct) |
287 | { | 288 | { |
288 | // physGetLinksetType(); | 289 | // physGetLinksetType(); |
289 | case BSScene.PhysFunctGetLinksetType: | 290 | case ExtendedPhysics.PhysFunctGetLinksetType: |
290 | { | 291 | { |
291 | ret = (object)LinksetType; | 292 | ret = (object)LinksetType; |
292 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); | 293 | m_log.DebugFormat("{0} Extension.physGetLinksetType, type={1}", LogHeader, ret); |
293 | break; | 294 | break; |
294 | } | 295 | } |
295 | // physSetLinksetType(type); | 296 | // physSetLinksetType(type); |
296 | case BSScene.PhysFunctSetLinksetType: | 297 | case ExtendedPhysics.PhysFunctSetLinksetType: |
297 | { | 298 | { |
298 | if (pParams.Length > 0) | 299 | if (pParams.Length > 0) |
299 | { | 300 | { |
@@ -312,9 +313,16 @@ public class BSPrimLinkable : BSPrimDisplaced | |||
312 | } | 313 | } |
313 | break; | 314 | break; |
314 | } | 315 | } |
315 | // physChangeLinkFixed(linknum); | 316 | // physChangeLinkType(linknum, typeCode); |
316 | // Params: int linkNum, PhysActor linkedPrim | 317 | // Params: PhysActor linkedPrim, int typeCode |
317 | case BSScene.PhysFunctChangeLinkFixed: | 318 | case ExtendedPhysics.PhysFunctChangeLinkType: |
319 | { | ||
320 | Linkset.Extension(pFunct, pParams); | ||
321 | break; | ||
322 | } | ||
323 | // physChangeLinkParams(linknum, [code, value, code, value, ...]); | ||
324 | // Params: PhysActor linkedPrim, object[] params | ||
325 | case ExtendedPhysics.PhysFunctChangeLinkParams: | ||
318 | { | 326 | { |
319 | Linkset.Extension(pFunct, pParams); | 327 | Linkset.Extension(pFunct, pParams); |
320 | break; | 328 | break; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 571db86..7440468 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -867,20 +867,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
867 | public override bool IsThreaded { get { return false; } } | 867 | public override bool IsThreaded { get { return false; } } |
868 | 868 | ||
869 | #region Extensions | 869 | #region Extensions |
870 | // ============================================================= | ||
871 | // Per scene functions. See below. | ||
872 | |||
873 | // Per avatar functions. See BSCharacter. | ||
874 | |||
875 | // Per prim functions. See BSPrim. | ||
876 | public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType"; | ||
877 | public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType"; | ||
878 | public const string PhysFunctChangeLinkFixed = "BulletSim.ChangeLinkFixed"; | ||
879 | public const string PhysFunctChangeLinkHinge = "BulletSim.ChangeLinkHinge"; | ||
880 | public const string PhysFunctChangeLinkSpring = "BulletSim.ChangeLinkSpring"; | ||
881 | public const string PhysFunctChangeLinkSlider = "BulletSim.ChangeLinkSlider"; | ||
882 | // ============================================================= | ||
883 | |||
884 | public override object Extension(string pFunct, params object[] pParams) | 870 | public override object Extension(string pFunct, params object[] pParams) |
885 | { | 871 | { |
886 | return base.Extension(pFunct, pParams); | 872 | return base.Extension(pFunct, pParams); |