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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index f59b9d9..07e34ab 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -632,8 +632,10 @@ public sealed class BSShapeCollection : IDisposable
632 else 632 else
633 { 633 {
634 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, 634 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod,
635 true,
635 false, // say it is not physical so a bounding box is not built 636 false, // say it is not physical so a bounding box is not built
636 false // do not cache the mesh and do not use previously built versions 637 false, // do not cache the mesh and do not use previously built versions
638 false // It's NOT for ODE
637 ); 639 );
638 640
639 if (meshData != null) 641 if (meshData != null)
@@ -730,7 +732,7 @@ public sealed class BSShapeCollection : IDisposable
730 { 732 {
731 // Build a new hull in the physical world 733 // Build a new hull in the physical world
732 // Pass true for physicalness as this creates some sort of bounding box which we don't need 734 // Pass true for physicalness as this creates some sort of bounding box which we don't need
733 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 735 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
734 if (meshData != null) 736 if (meshData != null)
735 { 737 {
736 738