diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 202a4ce..a780526 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -468,7 +468,9 @@ public class BSShapeMesh : BSShape | |||
468 | { | 468 | { |
469 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, | 469 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
470 | false, // say it is not physical so a bounding box is not built | 470 | false, // say it is not physical so a bounding box is not built |
471 | false // do not cache the mesh and do not use previously built versions | 471 | false, // do not cache the mesh and do not use previously built versions |
472 | false, | ||
473 | false | ||
472 | ); | 474 | ); |
473 | } | 475 | } |
474 | 476 | ||
@@ -620,7 +622,7 @@ public class BSShapeHull : BSShape | |||
620 | lock (physicsScene.mesher) | 622 | lock (physicsScene.mesher) |
621 | { | 623 | { |
622 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed | 624 | // Pass true for physicalness as this prevents the creation of bounding box which is not needed |
623 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); | 625 | meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false); |
624 | 626 | ||
625 | // If we should use the asset's hull info, fetch it out of the locked mesher | 627 | // If we should use the asset's hull info, fetch it out of the locked mesher |
626 | if (meshData != null && BSParam.ShouldUseAssetHulls) | 628 | if (meshData != null && BSParam.ShouldUseAssetHulls) |