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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 0cc51b0..4008ff6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -639,7 +639,7 @@ public sealed class BSShapeCollection : IDisposable
639 } 639 }
640 else 640 else
641 { 641 {
642 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 642 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
643 643
644 if (meshData != null) 644 if (meshData != null)
645 { 645 {
@@ -711,7 +711,7 @@ public sealed class BSShapeCollection : IDisposable
711 { 711 {
712 // Build a new hull in the physical world 712 // Build a new hull in the physical world
713 // Pass true for physicalness as this creates some sort of bounding box which we don't need 713 // Pass true for physicalness as this creates some sort of bounding box which we don't need
714 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false); 714 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false, false, false);
715 if (meshData != null) 715 if (meshData != null)
716 { 716 {
717 717