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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapes.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
index 72d039b..6b09468 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
@@ -429,7 +429,9 @@ public class BSShapeMesh : BSShape
429 429
430 IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, 430 IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod,
431 false, // say it is not physical so a bounding box is not built 431 false, // say it is not physical so a bounding box is not built
432 false // do not cache the mesh and do not use previously built versions 432 false, // do not cache the mesh and do not use previously built versions
433 false,
434 false
433 ); 435 );
434 436
435 if (meshData != null) 437 if (meshData != null)
@@ -596,7 +598,7 @@ public class BSShapeHull : BSShape
596 { 598 {
597 // Build a new hull in the physical world using the C# HACD algorigthm. 599 // Build a new hull in the physical world using the C# HACD algorigthm.
598 // Pass true for physicalness as this prevents the creation of bounding box which is not needed 600 // Pass true for physicalness as this prevents the creation of bounding box which is not needed
599 IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */); 601 IMesh meshData = physicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, true /* isPhysical */, false /* shouldCache */, false, false);
600 if (meshData != null) 602 if (meshData != null)
601 { 603 {
602 if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched) 604 if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched)