diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 103d8fc..c215e3a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -214,7 +214,7 @@ public sealed class BSCharacter : BSPhysObject | |||
214 | } | 214 | } |
215 | 215 | ||
216 | // 'stepVelocity' is now the speed we'd like the avatar to move in. Turn that into an instantanous force. | 216 | // 'stepVelocity' is now the speed we'd like the avatar to move in. Turn that into an instantanous force. |
217 | OMV.Vector3 moveForce = (stepVelocity - _velocity) * Mass / PhysicsScene.LastTimeStep; | 217 | OMV.Vector3 moveForce = (stepVelocity - _velocity) * Mass; |
218 | 218 | ||
219 | /* | 219 | /* |
220 | // If moveForce is very small, zero things so we don't keep sending microscopic updates to the user | 220 | // If moveForce is very small, zero things so we don't keep sending microscopic updates to the user |
@@ -231,7 +231,7 @@ public sealed class BSCharacter : BSPhysObject | |||
231 | } | 231 | } |
232 | */ | 232 | */ |
233 | // DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); | 233 | // DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); |
234 | AddForce(moveForce, false, true); | 234 | PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); |
235 | }); | 235 | }); |
236 | } | 236 | } |
237 | 237 | ||