diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests')
3 files changed, 301 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs new file mode 100755 index 0000000..33232bd --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | |||
@@ -0,0 +1,150 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | |||
33 | using NUnit.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.BulletSPlugin; | ||
38 | using OpenSim.Region.Physics.Manager; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | using OpenMetaverse; | ||
42 | |||
43 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
44 | { | ||
45 | [TestFixture] | ||
46 | public class BasicVehicles : OpenSimTestCase | ||
47 | { | ||
48 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | ||
49 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | ||
50 | |||
51 | BSScene PhysicsScene { get; set; } | ||
52 | BSPrim TestVehicle { get; set; } | ||
53 | Vector3 TestVehicleInitPosition { get; set; } | ||
54 | float simulationTimeStep = 0.089f; | ||
55 | |||
56 | [TestFixtureSetUp] | ||
57 | public void Init() | ||
58 | { | ||
59 | Dictionary<string, string> engineParams = new Dictionary<string, string>(); | ||
60 | PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); | ||
61 | |||
62 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); | ||
63 | Vector3 pos = new Vector3(100.0f, 100.0f, 0f); | ||
64 | pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 2f; | ||
65 | TestVehicleInitPosition = pos; | ||
66 | Vector3 size = new Vector3(1f, 1f, 1f); | ||
67 | pbs.Scale = size; | ||
68 | Quaternion rot = Quaternion.Identity; | ||
69 | bool isPhys = false; | ||
70 | uint localID = 123; | ||
71 | |||
72 | PhysicsScene.AddPrimShape("testPrim", pbs, pos, size, rot, isPhys, localID); | ||
73 | TestVehicle = (BSPrim)PhysicsScene.PhysObjects[localID]; | ||
74 | // The actual prim shape creation happens at taint time | ||
75 | PhysicsScene.ProcessTaints(); | ||
76 | |||
77 | } | ||
78 | |||
79 | [TestFixtureTearDown] | ||
80 | public void TearDown() | ||
81 | { | ||
82 | if (PhysicsScene != null) | ||
83 | { | ||
84 | // The Dispose() will also free any physical objects in the scene | ||
85 | PhysicsScene.Dispose(); | ||
86 | PhysicsScene = null; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | [TestCase(2f, 0.2f, 0.25f, 0.25f, 0.25f)] | ||
91 | [TestCase(2f, 0.2f, -0.25f, 0.25f, 0.25f)] | ||
92 | [TestCase(2f, 0.2f, 0.25f, -0.25f, 0.25f)] | ||
93 | [TestCase(2f, 0.2f, -0.25f, -0.25f, 0.25f)] | ||
94 | // [TestCase(2f, 0.2f, 0.785f, 0.0f, 0.25f) /*, "Leaning 45 degrees to the side" */] | ||
95 | // [TestCase(2f, 0.2f, 1.650f, 0.0f, 0.25f) /*, "Leaning more than 90 degrees to the side" */] | ||
96 | // [TestCase(2f, 0.2f, 2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped right" */] | ||
97 | // [TestCase(2f, 0.2f,-2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped left" */] | ||
98 | // [TestCase(2f, 0.2f, 0.0f, 0.785f, 0.25f) /*, "Tipped back 45 degrees" */] | ||
99 | // [TestCase(2f, 0.2f, 0.0f, 1.650f, 0.25f) /*, "Tipped back more than 90 degrees" */] | ||
100 | // [TestCase(2f, 0.2f, 0.0f, 2.750f, 0.25f) /*, "Almost upside down, tipped back" */] | ||
101 | // [TestCase(2f, 0.2f, 0.0f,-2.750f, 0.25f) /*, "Almost upside down, tipped forward" */] | ||
102 | public void AngularVerticalAttraction(float timeScale, float efficiency, float initRoll, float initPitch, float initYaw) | ||
103 | { | ||
104 | // Enough simulation steps to cover the timescale the operation should take | ||
105 | int simSteps = (int)(timeScale / simulationTimeStep) + 1; | ||
106 | |||
107 | // Tip the vehicle | ||
108 | Quaternion initOrientation = Quaternion.CreateFromEulers(initRoll, initPitch, initYaw); | ||
109 | TestVehicle.Orientation = initOrientation; | ||
110 | |||
111 | TestVehicle.Position = TestVehicleInitPosition; | ||
112 | |||
113 | // The vehicle controller is not enabled directly (by setting a vehicle type). | ||
114 | // Instead the appropriate values are set and calls are made just the parts of the | ||
115 | // controller we want to exercise. Stepping the physics engine then applies | ||
116 | // the actions of that one feature. | ||
117 | TestVehicle.VehicleController.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); | ||
118 | TestVehicle.VehicleController.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale); | ||
119 | TestVehicle.VehicleController.enableAngularVerticalAttraction = true; | ||
120 | |||
121 | TestVehicle.IsPhysical = true; | ||
122 | PhysicsScene.ProcessTaints(); | ||
123 | |||
124 | // Step the simulator a bunch of times and vertical attraction should orient the vehicle up | ||
125 | for (int ii = 0; ii < simSteps; ii++) | ||
126 | { | ||
127 | TestVehicle.VehicleController.ForgetKnownVehicleProperties(); | ||
128 | TestVehicle.VehicleController.ComputeAngularVerticalAttraction(); | ||
129 | TestVehicle.VehicleController.PushKnownChanged(); | ||
130 | |||
131 | PhysicsScene.Simulate(simulationTimeStep); | ||
132 | } | ||
133 | |||
134 | TestVehicle.IsPhysical = false; | ||
135 | PhysicsScene.ProcessTaints(); | ||
136 | |||
137 | // After these steps, the vehicle should be upright | ||
138 | /* | ||
139 | float finalRoll, finalPitch, finalYaw; | ||
140 | TestVehicle.Orientation.GetEulerAngles(out finalRoll, out finalPitch, out finalYaw); | ||
141 | Assert.That(finalRoll, Is.InRange(-0.01f, 0.01f)); | ||
142 | Assert.That(finalPitch, Is.InRange(-0.01f, 0.01f)); | ||
143 | Assert.That(finalYaw, Is.InRange(initYaw - 0.1f, initYaw + 0.1f)); | ||
144 | */ | ||
145 | |||
146 | Vector3 upPointer = Vector3.UnitZ * TestVehicle.Orientation; | ||
147 | Assert.That(upPointer.Z, Is.GreaterThan(0.99f)); | ||
148 | } | ||
149 | } | ||
150 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs new file mode 100755 index 0000000..35cbc1d --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | |||
33 | using NUnit.Framework; | ||
34 | using log4net; | ||
35 | |||
36 | using OpenSim.Tests.Common; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
39 | { | ||
40 | [TestFixture] | ||
41 | public class BulletSimTests : OpenSimTestCase | ||
42 | { | ||
43 | // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 | ||
44 | // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 | ||
45 | |||
46 | [TestFixtureSetUp] | ||
47 | public void Init() | ||
48 | { | ||
49 | } | ||
50 | |||
51 | [TestFixtureTearDown] | ||
52 | public void TearDown() | ||
53 | { | ||
54 | } | ||
55 | } | ||
56 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs new file mode 100755 index 0000000..28207a4 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Linq; | ||
32 | using System.Text; | ||
33 | |||
34 | using Nini.Config; | ||
35 | |||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Physics.BulletSPlugin; | ||
38 | using OpenSim.Region.Physics.Meshing; | ||
39 | |||
40 | namespace OpenSim.Region.Physics.BulletSPlugin.Tests | ||
41 | { | ||
42 | // Utility functions for building up and tearing down the sample physics environments | ||
43 | public static class BulletSimTestsUtil | ||
44 | { | ||
45 | // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" | ||
46 | // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) | ||
47 | // May be 'null' if there are no overrides. | ||
48 | public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides) | ||
49 | { | ||
50 | IConfigSource openSimINI = new IniConfigSource(); | ||
51 | IConfig startupConfig = openSimINI.AddConfig("Startup"); | ||
52 | startupConfig.Set("physics", "BulletSim"); | ||
53 | startupConfig.Set("meshing", "Meshmerizer"); | ||
54 | startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps | ||
55 | |||
56 | IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); | ||
57 | // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". | ||
58 | // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); | ||
59 | // bulletSimConfig.Set("BulletEngine", "BulletXNA"); | ||
60 | bulletSimConfig.Set("MeshSculptedPrim", "false"); | ||
61 | bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); | ||
62 | if (paramOverrides != null) | ||
63 | { | ||
64 | foreach (KeyValuePair<string, string> kvp in paramOverrides) | ||
65 | { | ||
66 | bulletSimConfig.Set(kvp.Key, kvp.Value); | ||
67 | } | ||
68 | } | ||
69 | |||
70 | // If a special directory exists, put detailed logging therein. | ||
71 | // This allows local testing/debugging without having to worry that the build engine will output logs. | ||
72 | if (Directory.Exists("physlogs")) | ||
73 | { | ||
74 | bulletSimConfig.Set("PhysicsLoggingDir","./physlogs"); | ||
75 | bulletSimConfig.Set("PhysicsLoggingEnabled","True"); | ||
76 | bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); | ||
77 | bulletSimConfig.Set("VehicleLoggingEnabled","True"); | ||
78 | } | ||
79 | |||
80 | BSPlugin bsPlugin = new BSPlugin(); | ||
81 | |||
82 | BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); | ||
83 | |||
84 | // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. | ||
85 | // In the future, add a fake asset fetcher to get meshes and sculpts. | ||
86 | // bsScene.RequestAssetMethod = ???; | ||
87 | |||
88 | Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); | ||
89 | bsScene.Initialise(mesher, openSimINI); | ||
90 | |||
91 | return bsScene; | ||
92 | } | ||
93 | |||
94 | } | ||
95 | } | ||