diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs index 48e74eb..48d3742 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs | |||
@@ -116,7 +116,7 @@ public class BasicVehicles : OpenSimTestCase | |||
116 | // Instead the appropriate values are set and calls are made just the parts of the | 116 | // Instead the appropriate values are set and calls are made just the parts of the |
117 | // controller we want to exercise. Stepping the physics engine then applies | 117 | // controller we want to exercise. Stepping the physics engine then applies |
118 | // the actions of that one feature. | 118 | // the actions of that one feature. |
119 | BSDynamics vehicleActor = TestVehicle.GetVehicleActor(true /* createIfNone */); | 119 | BSDynamics vehicleActor = TestVehicle.GetVehicleActor(); |
120 | if (vehicleActor != null) | 120 | if (vehicleActor != null) |
121 | { | 121 | { |
122 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); | 122 | vehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); |