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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
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diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
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--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -170,6 +170,8 @@ Avatar attachments have no mass? http://forums-archive.secondlife.com/54/f0/3179
170 170
171INTERNAL IMPROVEMENT/CLEANUP 171INTERNAL IMPROVEMENT/CLEANUP
172================================================= 172=================================================
173Can the 'inTaintTime' flag be cleaned up and used? For instance, a call to
174 BSScene.TaintedObject() could immediately execute the callback if already in taint time.
173Create the physical wrapper classes (BulletBody, BulletShape) by methods on 175Create the physical wrapper classes (BulletBody, BulletShape) by methods on
174 BSAPITemplate and make their actual implementation Bullet engine specific. 176 BSAPITemplate and make their actual implementation Bullet engine specific.
175 For the short term, just call the existing functions in ShapeCollection. 177 For the short term, just call the existing functions in ShapeCollection.