diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 9d07d72..78cc26c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -35,6 +35,8 @@ Border crossing with linked vehicle causes crash | |||
35 | Vehicles (Move smoothly) | 35 | Vehicles (Move smoothly) |
36 | Add vehicle collisions so IsColliding is properly reported. | 36 | Add vehicle collisions so IsColliding is properly reported. |
37 | Needed for banking, limitMotorUp, movementLimiting, ... | 37 | Needed for banking, limitMotorUp, movementLimiting, ... |
38 | VehicleAddForce is not scaled by the simulation step but it is only | ||
39 | applied for one step. Should it be scaled? | ||
38 | Some vehicles should not be able to turn if no speed or off ground. | 40 | Some vehicles should not be able to turn if no speed or off ground. |
39 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. | 41 | Cannot edit/move a vehicle being ridden: it jumps back to the origional position. |
40 | Neb car jiggling left and right | 42 | Neb car jiggling left and right |
@@ -92,6 +94,8 @@ Should the different PID factors have non-equal contributions for different | |||
92 | Selecting and deselecting physical objects causes CPU processing time to jump | 94 | Selecting and deselecting physical objects causes CPU processing time to jump |
93 | http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1 | 95 | http://www.youtube.com/watch?v=Hjg57fWg8yI&hd=1 |
94 | put thousand physical objects, select and deselect same. CPU time will be large. | 96 | put thousand physical objects, select and deselect same. CPU time will be large. |
97 | Re-implement buoyancy as a separate force on the object rather than diddling gravity. | ||
98 | Register a pre-step event to add the force. | ||
95 | 99 | ||
96 | LINKSETS | 100 | LINKSETS |
97 | ====================================================== | 101 | ====================================================== |