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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 1284ae7..c67081a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -11,6 +11,8 @@ Deleting a linkset while standing on the root will leave the physical shape of t
11Linkset child rotations. 11Linkset child rotations.
12 Nebadon spiral tube has middle sections which are rotated wrong. 12 Nebadon spiral tube has middle sections which are rotated wrong.
13 Select linked spiral tube. Delink and note where the middle section ends up. 13 Select linked spiral tube. Delink and note where the middle section ends up.
14Refarb compound linkset creation to create a pseudo-root for center-of-mass
15 Let children change their shape to physical indendently and just add shapes to compound
14Vehicle angular vertical attraction 16Vehicle angular vertical attraction
15vehicle angular banking 17vehicle angular banking
16Center-of-gravity 18Center-of-gravity
@@ -27,14 +29,13 @@ llLookAt
27Avatars walking up stairs (HALF DONE) 29Avatars walking up stairs (HALF DONE)
28Avatar movement 30Avatar movement
29 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE) 31 flying into a wall doesn't stop avatar who keeps appearing to move through the obstacle (DONE)
30 walking up stairs is not calibrated correctly (stairs out of Kepler cabin) 32 walking up stairs is not calibrated correctly (stairs out of Kepler cabin) (DONE)
31 avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution) 33 avatar capsule rotation completed (NOT DONE - Bullet's capsule shape is not the solution)
32Vehicle script tuning/debugging 34Vehicle script tuning/debugging
33 Avanti speed script 35 Avanti speed script
34 Weapon shooter script 36 Weapon shooter script
35Move material definitions (friction, ...) into simulator. 37Move material definitions (friction, ...) into simulator.
36Add material densities to the material types. 38Add material densities to the material types.
37Terrain detail: double terrain mesh detail
38One sided meshes? Should terrain be built into a closed shape? 39One sided meshes? Should terrain be built into a closed shape?
39 When meshes get partially wedged into the terrain, they cannot push themselves out. 40 When meshes get partially wedged into the terrain, they cannot push themselves out.
40 It is possible that Bullet processes collisions whether entering or leaving a mesh. 41 It is possible that Bullet processes collisions whether entering or leaving a mesh.
@@ -347,4 +348,5 @@ Angular motion around Z moves the vehicle in world Z and not vehicle Z in ODE.
347 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates. 348 DONE 20130120: BulletSim properly applies force in vehicle relative coordinates.
348Nebadon vehicles turning funny in arena (DONE) 349Nebadon vehicles turning funny in arena (DONE)
349Lock axis (DONE 20130401) 350Lock axis (DONE 20130401)
351Terrain detail: double terrain mesh detail (DONE)
350 352