diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index 8012d91..d5060e3 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -104,11 +104,11 @@ public class BulletShape | |||
104 | { | 104 | { |
105 | public BulletShape() | 105 | public BulletShape() |
106 | { | 106 | { |
107 | type = BSPhysicsShapeType.SHAPE_UNKNOWN; | 107 | shapeType = BSPhysicsShapeType.SHAPE_UNKNOWN; |
108 | shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE; | 108 | shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE; |
109 | isNativeShape = false; | 109 | isNativeShape = false; |
110 | } | 110 | } |
111 | public BSPhysicsShapeType type; | 111 | public BSPhysicsShapeType shapeType; |
112 | public System.UInt64 shapeKey; | 112 | public System.UInt64 shapeKey; |
113 | public bool isNativeShape; | 113 | public bool isNativeShape; |
114 | 114 | ||
@@ -133,7 +133,7 @@ public class BulletShape | |||
133 | buff.Append("<p="); | 133 | buff.Append("<p="); |
134 | buff.Append(AddrString); | 134 | buff.Append(AddrString); |
135 | buff.Append(",s="); | 135 | buff.Append(",s="); |
136 | buff.Append(type.ToString()); | 136 | buff.Append(shapeType.ToString()); |
137 | buff.Append(",k="); | 137 | buff.Append(",k="); |
138 | buff.Append(shapeKey.ToString("X")); | 138 | buff.Append(shapeKey.ToString("X")); |
139 | buff.Append(",n="); | 139 | buff.Append(",n="); |
@@ -224,42 +224,42 @@ public static class BulletSimData | |||
224 | // As mentioned above, don't use the CollisionFilterGroups definitions directly in the code | 224 | // As mentioned above, don't use the CollisionFilterGroups definitions directly in the code |
225 | // but, instead, use references to this dictionary. Finding and debugging | 225 | // but, instead, use references to this dictionary. Finding and debugging |
226 | // collision flag problems will be made easier. | 226 | // collision flag problems will be made easier. |
227 | public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeMasks | 227 | public static Dictionary<CollisionType, CollisionTypeFilterGroup> CollisionTypeMasks |
228 | = new Dictionary<CollisionType, CollisionTypeFilterGroup>() | 228 | = new Dictionary<CollisionType, CollisionTypeFilterGroup>() |
229 | { | 229 | { |
230 | { CollisionType.Avatar, | 230 | { CollisionType.Avatar, |
231 | new CollisionTypeFilterGroup(CollisionType.Avatar, | 231 | new CollisionTypeFilterGroup(CollisionType.Avatar, |
232 | (uint)CollisionFilterGroups.BCharacterGroup, | 232 | (uint)CollisionFilterGroups.BCharacterGroup, |
233 | (uint)CollisionFilterGroups.BAllGroup) | 233 | (uint)CollisionFilterGroups.BAllGroup) |
234 | }, | 234 | }, |
235 | { CollisionType.Groundplane, | 235 | { CollisionType.Groundplane, |
236 | new CollisionTypeFilterGroup(CollisionType.Groundplane, | 236 | new CollisionTypeFilterGroup(CollisionType.Groundplane, |
237 | (uint)CollisionFilterGroups.BGroundPlaneGroup, | 237 | (uint)CollisionFilterGroups.BGroundPlaneGroup, |
238 | (uint)CollisionFilterGroups.BAllGroup) | 238 | (uint)CollisionFilterGroups.BAllGroup) |
239 | }, | 239 | }, |
240 | { CollisionType.Terrain, | 240 | { CollisionType.Terrain, |
241 | new CollisionTypeFilterGroup(CollisionType.Terrain, | 241 | new CollisionTypeFilterGroup(CollisionType.Terrain, |
242 | (uint)CollisionFilterGroups.BTerrainGroup, | 242 | (uint)CollisionFilterGroups.BTerrainGroup, |
243 | (uint)(CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BStaticGroup)) | 243 | (uint)(CollisionFilterGroups.BAllGroup & ~CollisionFilterGroups.BStaticGroup)) |
244 | }, | 244 | }, |
245 | { CollisionType.Static, | 245 | { CollisionType.Static, |
246 | new CollisionTypeFilterGroup(CollisionType.Static, | 246 | new CollisionTypeFilterGroup(CollisionType.Static, |
247 | (uint)CollisionFilterGroups.BStaticGroup, | 247 | (uint)CollisionFilterGroups.BStaticGroup, |
248 | (uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup)) | 248 | (uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup)) |
249 | }, | 249 | }, |
250 | { CollisionType.Dynamic, | 250 | { CollisionType.Dynamic, |
251 | new CollisionTypeFilterGroup(CollisionType.Dynamic, | 251 | new CollisionTypeFilterGroup(CollisionType.Dynamic, |
252 | (uint)CollisionFilterGroups.BSolidGroup, | 252 | (uint)CollisionFilterGroups.BSolidGroup, |
253 | (uint)(CollisionFilterGroups.BAllGroup)) | 253 | (uint)(CollisionFilterGroups.BAllGroup)) |
254 | }, | 254 | }, |
255 | { CollisionType.VolumeDetect, | 255 | { CollisionType.VolumeDetect, |
256 | new CollisionTypeFilterGroup(CollisionType.VolumeDetect, | 256 | new CollisionTypeFilterGroup(CollisionType.VolumeDetect, |
257 | (uint)CollisionFilterGroups.BSensorTrigger, | 257 | (uint)CollisionFilterGroups.BSensorTrigger, |
258 | (uint)(~CollisionFilterGroups.BSensorTrigger)) | 258 | (uint)(~CollisionFilterGroups.BSensorTrigger)) |
259 | }, | 259 | }, |
260 | { CollisionType.LinksetChild, | 260 | { CollisionType.LinksetChild, |
261 | new CollisionTypeFilterGroup(CollisionType.LinksetChild, | 261 | new CollisionTypeFilterGroup(CollisionType.LinksetChild, |
262 | (uint)CollisionFilterGroups.BLinksetChildGroup, | 262 | (uint)CollisionFilterGroups.BLinksetChildGroup, |
263 | (uint)(CollisionFilterGroups.BNoneGroup)) | 263 | (uint)(CollisionFilterGroups.BNoneGroup)) |
264 | // (uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup)) | 264 | // (uint)(CollisionFilterGroups.BCharacterGroup | CollisionFilterGroups.BSolidGroup)) |
265 | }, | 265 | }, |