diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 716 |
1 files changed, 636 insertions, 80 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 504bd3c..276111c 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -33,38 +33,153 @@ using OpenMetaverse; | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin { | 33 | namespace OpenSim.Region.Physics.BulletSPlugin { |
34 | 34 | ||
35 | // Classes to allow some type checking for the API | 35 | // Classes to allow some type checking for the API |
36 | // These hold pointers to allocated objects in the unmanaged space. | ||
37 | |||
38 | // The physics engine controller class created at initialization | ||
36 | public struct BulletSim | 39 | public struct BulletSim |
37 | { | 40 | { |
38 | public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; } | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) |
39 | public uint ID; | 42 | { |
43 | ptr = xx; | ||
44 | worldID = worldId; | ||
45 | physicsScene = bss; | ||
46 | } | ||
47 | public IntPtr ptr; | ||
48 | public uint worldID; | ||
40 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 49 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
41 | public BSScene scene; | 50 | public BSScene physicsScene; |
42 | public IntPtr Ptr; | ||
43 | } | 51 | } |
44 | 52 | ||
53 | // An allocated Bullet btRigidBody | ||
45 | public struct BulletBody | 54 | public struct BulletBody |
46 | { | 55 | { |
47 | public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; } | 56 | public BulletBody(uint id, IntPtr xx) |
48 | public IntPtr Ptr; | 57 | { |
58 | ID = id; | ||
59 | ptr = xx; | ||
60 | collisionFilter = 0; | ||
61 | collisionMask = 0; | ||
62 | } | ||
63 | public IntPtr ptr; | ||
49 | public uint ID; | 64 | public uint ID; |
65 | public CollisionFilterGroups collisionFilter; | ||
66 | public CollisionFilterGroups collisionMask; | ||
67 | public override string ToString() | ||
68 | { | ||
69 | StringBuilder buff = new StringBuilder(); | ||
70 | buff.Append("<id="); | ||
71 | buff.Append(ID.ToString()); | ||
72 | buff.Append(",p="); | ||
73 | buff.Append(ptr.ToString("X")); | ||
74 | if (collisionFilter != 0 || collisionMask != 0) | ||
75 | { | ||
76 | buff.Append(",f="); | ||
77 | buff.Append(collisionFilter.ToString("X")); | ||
78 | buff.Append(",m="); | ||
79 | buff.Append(collisionMask.ToString("X")); | ||
80 | } | ||
81 | buff.Append(">"); | ||
82 | return buff.ToString(); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public struct BulletShape | ||
87 | { | ||
88 | public BulletShape(IntPtr xx) | ||
89 | { | ||
90 | ptr = xx; | ||
91 | type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | ||
92 | shapeKey = 0; | ||
93 | isNativeShape = false; | ||
94 | } | ||
95 | public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) | ||
96 | { | ||
97 | ptr = xx; | ||
98 | type = typ; | ||
99 | shapeKey = 0; | ||
100 | isNativeShape = false; | ||
101 | } | ||
102 | public IntPtr ptr; | ||
103 | public ShapeData.PhysicsShapeType type; | ||
104 | public System.UInt64 shapeKey; | ||
105 | public bool isNativeShape; | ||
106 | public override string ToString() | ||
107 | { | ||
108 | StringBuilder buff = new StringBuilder(); | ||
109 | buff.Append("<p="); | ||
110 | buff.Append(ptr.ToString("X")); | ||
111 | buff.Append(",s="); | ||
112 | buff.Append(type.ToString()); | ||
113 | buff.Append(",k="); | ||
114 | buff.Append(shapeKey.ToString("X")); | ||
115 | buff.Append(",n="); | ||
116 | buff.Append(isNativeShape.ToString()); | ||
117 | buff.Append(">"); | ||
118 | return buff.ToString(); | ||
119 | } | ||
50 | } | 120 | } |
51 | 121 | ||
122 | // Constraint type values as defined by Bullet | ||
123 | public enum ConstraintType : int | ||
124 | { | ||
125 | POINT2POINT_CONSTRAINT_TYPE = 3, | ||
126 | HINGE_CONSTRAINT_TYPE, | ||
127 | CONETWIST_CONSTRAINT_TYPE, | ||
128 | D6_CONSTRAINT_TYPE, | ||
129 | SLIDER_CONSTRAINT_TYPE, | ||
130 | CONTACT_CONSTRAINT_TYPE, | ||
131 | D6_SPRING_CONSTRAINT_TYPE, | ||
132 | MAX_CONSTRAINT_TYPE | ||
133 | } | ||
134 | |||
135 | // An allocated Bullet btConstraint | ||
52 | public struct BulletConstraint | 136 | public struct BulletConstraint |
53 | { | 137 | { |
54 | public BulletConstraint(IntPtr xx) { Ptr = xx; } | 138 | public BulletConstraint(IntPtr xx) |
139 | { | ||
140 | ptr = xx; | ||
141 | } | ||
142 | public IntPtr ptr; | ||
143 | } | ||
144 | |||
145 | // An allocated HeightMapThing which holds various heightmap info. | ||
146 | // Made a class rather than a struct so there would be only one | ||
147 | // instance of this and C# will pass around pointers rather | ||
148 | // than making copies. | ||
149 | public class BulletHeightMapInfo | ||
150 | { | ||
151 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { | ||
152 | ID = id; | ||
153 | Ptr = xx; | ||
154 | heightMap = hm; | ||
155 | terrainRegionBase = new Vector2(0f, 0f); | ||
156 | minCoords = new Vector3(100f, 100f, 25f); | ||
157 | maxCoords = new Vector3(101f, 101f, 26f); | ||
158 | minZ = maxZ = 0f; | ||
159 | sizeX = sizeY = 256f; | ||
160 | } | ||
161 | public uint ID; | ||
55 | public IntPtr Ptr; | 162 | public IntPtr Ptr; |
163 | public float[] heightMap; | ||
164 | public Vector2 terrainRegionBase; | ||
165 | public Vector3 minCoords; | ||
166 | public Vector3 maxCoords; | ||
167 | public float sizeX, sizeY; | ||
168 | public float minZ, maxZ; | ||
169 | public BulletShape terrainShape; | ||
170 | public BulletBody terrainBody; | ||
56 | } | 171 | } |
57 | 172 | ||
58 | // =============================================================================== | 173 | // =============================================================================== |
59 | [StructLayout(LayoutKind.Sequential)] | 174 | [StructLayout(LayoutKind.Sequential)] |
60 | public struct ConvexHull | 175 | public struct ConvexHull |
61 | { | 176 | { |
62 | Vector3 Offset; | 177 | Vector3 Offset; |
63 | int VertexCount; | 178 | int VertexCount; |
64 | Vector3[] Vertices; | 179 | Vector3[] Vertices; |
65 | } | 180 | } |
66 | [StructLayout(LayoutKind.Sequential)] | 181 | [StructLayout(LayoutKind.Sequential)] |
67 | public struct ShapeData | 182 | public struct ShapeData |
68 | { | 183 | { |
69 | public enum PhysicsShapeType | 184 | public enum PhysicsShapeType |
70 | { | 185 | { |
@@ -75,7 +190,10 @@ public struct ShapeData | |||
75 | SHAPE_CYLINDER = 4, | 190 | SHAPE_CYLINDER = 4, |
76 | SHAPE_SPHERE = 5, | 191 | SHAPE_SPHERE = 5, |
77 | SHAPE_MESH = 6, | 192 | SHAPE_MESH = 6, |
78 | SHAPE_HULL = 7 | 193 | SHAPE_HULL = 7, |
194 | // following defined by BulletSim | ||
195 | SHAPE_GROUNDPLANE = 20, | ||
196 | SHAPE_TERRAIN = 21, | ||
79 | }; | 197 | }; |
80 | public uint ID; | 198 | public uint ID; |
81 | public PhysicsShapeType Type; | 199 | public PhysicsShapeType Type; |
@@ -91,13 +209,24 @@ public struct ShapeData | |||
91 | public float Restitution; | 209 | public float Restitution; |
92 | public float Collidable; // true of things bump into this | 210 | public float Collidable; // true of things bump into this |
93 | public float Static; // true if a static object. Otherwise gravity, etc. | 211 | public float Static; // true if a static object. Otherwise gravity, etc. |
212 | public float Solid; // true if object cannot be passed through | ||
213 | public Vector3 Size; | ||
94 | 214 | ||
95 | // note that bools are passed as floats since bool size changes by language and architecture | 215 | // note that bools are passed as floats since bool size changes by language and architecture |
96 | public const float numericTrue = 1f; | 216 | public const float numericTrue = 1f; |
97 | public const float numericFalse = 0f; | 217 | public const float numericFalse = 0f; |
218 | |||
219 | // The native shapes have predefined shape hash keys | ||
220 | public enum FixedShapeKey : ulong | ||
221 | { | ||
222 | KEY_BOX = 1, | ||
223 | KEY_SPHERE = 2, | ||
224 | KEY_CONE = 3, | ||
225 | KEY_CYLINDER = 4, | ||
226 | } | ||
98 | } | 227 | } |
99 | [StructLayout(LayoutKind.Sequential)] | 228 | [StructLayout(LayoutKind.Sequential)] |
100 | public struct SweepHit | 229 | public struct SweepHit |
101 | { | 230 | { |
102 | public uint ID; | 231 | public uint ID; |
103 | public float Fraction; | 232 | public float Fraction; |
@@ -174,12 +303,38 @@ public struct ConfigurationParameters | |||
174 | public float linkConstraintTransMotorMaxForce; | 303 | public float linkConstraintTransMotorMaxForce; |
175 | public float linkConstraintERP; | 304 | public float linkConstraintERP; |
176 | public float linkConstraintCFM; | 305 | public float linkConstraintCFM; |
306 | public float linkConstraintSolverIterations; | ||
307 | |||
308 | public float physicsLoggingFrames; | ||
177 | 309 | ||
178 | public const float numericTrue = 1f; | 310 | public const float numericTrue = 1f; |
179 | public const float numericFalse = 0f; | 311 | public const float numericFalse = 0f; |
180 | } | 312 | } |
181 | 313 | ||
182 | // Values used by Bullet and BulletSim to control collisions | 314 | |
315 | // The states a bullet collision object can have | ||
316 | public enum ActivationState : uint | ||
317 | { | ||
318 | ACTIVE_TAG = 1, | ||
319 | ISLAND_SLEEPING, | ||
320 | WANTS_DEACTIVATION, | ||
321 | DISABLE_DEACTIVATION, | ||
322 | DISABLE_SIMULATION, | ||
323 | } | ||
324 | |||
325 | public enum CollisionObjectTypes : int | ||
326 | { | ||
327 | CO_COLLISION_OBJECT = 1 << 0, | ||
328 | CO_RIGID_BODY = 1 << 1, | ||
329 | CO_GHOST_OBJECT = 1 << 2, | ||
330 | CO_SOFT_BODY = 1 << 3, | ||
331 | CO_HF_FLUID = 1 << 4, | ||
332 | CO_USER_TYPE = 1 << 5, | ||
333 | } | ||
334 | |||
335 | // Values used by Bullet and BulletSim to control object properties. | ||
336 | // Bullet's "CollisionFlags" has more to do with operations on the | ||
337 | // object (if collisions happen, if gravity effects it, ...). | ||
183 | public enum CollisionFlags : uint | 338 | public enum CollisionFlags : uint |
184 | { | 339 | { |
185 | CF_STATIC_OBJECT = 1 << 0, | 340 | CF_STATIC_OBJECT = 1 << 0, |
@@ -191,11 +346,55 @@ public enum CollisionFlags : uint | |||
191 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 346 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
192 | // Following used by BulletSim to control collisions | 347 | // Following used by BulletSim to control collisions |
193 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 348 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
194 | BS_VOLUME_DETECT_OBJECT = 1 << 11, | 349 | BS_FLOATS_ON_WATER = 1 << 11, |
195 | BS_PHANTOM_OBJECT = 1 << 12, | 350 | BS_NONE = 0, |
196 | BS_PHYSICAL_OBJECT = 1 << 13, | 351 | BS_ALL = 0xFFFFFFFF, |
352 | |||
353 | // These are the collision flags switched depending on physical state. | ||
354 | // The other flags are used for other things and should not be fooled with. | ||
355 | BS_ACTIVE = CF_STATIC_OBJECT | ||
356 | | CF_KINEMATIC_OBJECT | ||
357 | | CF_NO_CONTACT_RESPONSE | ||
358 | }; | ||
359 | |||
360 | // Values for collisions groups and masks | ||
361 | public enum CollisionFilterGroups : uint | ||
362 | { | ||
363 | // Don't use the bit definitions!! Define the use in a | ||
364 | // filter/mask definition below. This way collision interactions | ||
365 | // are more easily debugged. | ||
366 | BNoneFilter = 0, | ||
367 | BDefaultFilter = 1 << 0, | ||
368 | BStaticFilter = 1 << 1, | ||
369 | BKinematicFilter = 1 << 2, | ||
370 | BDebrisFilter = 1 << 3, | ||
371 | BSensorTrigger = 1 << 4, | ||
372 | BCharacterFilter = 1 << 5, | ||
373 | BAllFilter = 0xFFFFFFFF, | ||
374 | // Filter groups defined by BulletSim | ||
375 | BGroundPlaneFilter = 1 << 10, | ||
376 | BTerrainFilter = 1 << 11, | ||
377 | BRaycastFilter = 1 << 12, | ||
378 | BSolidFilter = 1 << 13, | ||
379 | |||
380 | // The collsion filters and masked are defined in one place -- don't want them scattered | ||
381 | AvatarFilter = BCharacterFilter, | ||
382 | AvatarMask = BAllFilter, | ||
383 | ObjectFilter = BSolidFilter, | ||
384 | ObjectMask = BAllFilter, | ||
385 | StaticObjectFilter = BStaticFilter, | ||
386 | StaticObjectMask = BAllFilter, | ||
387 | VolumeDetectFilter = BSensorTrigger, | ||
388 | VolumeDetectMask = ~BSensorTrigger, | ||
389 | TerrainFilter = BTerrainFilter, | ||
390 | TerrainMask = BAllFilter & ~BStaticFilter, | ||
391 | GroundPlaneFilter = BAllFilter, | ||
392 | GroundPlaneMask = BAllFilter | ||
393 | |||
197 | }; | 394 | }; |
198 | 395 | ||
396 | |||
397 | |||
199 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 | 398 | // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 |
200 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. | 399 | // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2. |
201 | public enum ConstraintParams : int | 400 | public enum ConstraintParams : int |
@@ -221,14 +420,22 @@ public enum ConstraintParamAxis : int | |||
221 | // =============================================================================== | 420 | // =============================================================================== |
222 | static class BulletSimAPI { | 421 | static class BulletSimAPI { |
223 | 422 | ||
423 | // Link back to the managed code for outputting log messages | ||
424 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
425 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
426 | |||
224 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 427 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
225 | [return: MarshalAs(UnmanagedType.LPStr)] | 428 | [return: MarshalAs(UnmanagedType.LPStr)] |
226 | public static extern string GetVersion(); | 429 | public static extern string GetVersion(); |
227 | 430 | ||
228 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 431 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
229 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | 432 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, |
230 | int maxCollisions, IntPtr collisionArray, | 433 | int maxCollisions, IntPtr collisionArray, |
231 | int maxUpdates, IntPtr updateArray); | 434 | int maxUpdates, IntPtr updateArray, |
435 | DebugLogCallback logRoutine); | ||
436 | |||
437 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
438 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | ||
232 | 439 | ||
233 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 440 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
234 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | 441 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); |
@@ -242,19 +449,19 @@ public static extern bool UpdateParameter(uint worldID, uint localID, | |||
242 | 449 | ||
243 | // =============================================================================== | 450 | // =============================================================================== |
244 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 451 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
245 | public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep, | 452 | public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep, |
246 | out int updatedEntityCount, | 453 | out int updatedEntityCount, |
247 | out IntPtr updatedEntitiesPtr, | 454 | out IntPtr updatedEntitiesPtr, |
248 | out int collidersCount, | 455 | out int collidersCount, |
249 | out IntPtr collidersPtr); | 456 | out IntPtr collidersPtr); |
250 | 457 | ||
251 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 458 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
252 | public static extern bool CreateHull(uint worldID, System.UInt64 meshKey, | 459 | public static extern bool CreateHull(uint worldID, System.UInt64 meshKey, |
253 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls | 460 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls |
254 | ); | 461 | ); |
255 | 462 | ||
256 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 463 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
257 | public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey, | 464 | public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey, |
258 | int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | 465 | int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, |
259 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices | 466 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices |
260 | ); | 467 | ); |
@@ -268,23 +475,6 @@ public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey); | |||
268 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
269 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); | 476 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); |
270 | 477 | ||
271 | /* Remove old functionality | ||
272 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
273 | public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas); | ||
274 | |||
275 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
276 | public static extern void AddConstraint(uint worldID, uint id1, uint id2, | ||
277 | Vector3 frame1, Quaternion frame1rot, | ||
278 | Vector3 frame2, Quaternion frame2rot, | ||
279 | Vector3 lowLinear, Vector3 hiLinear, Vector3 lowAngular, Vector3 hiAngular); | ||
280 | |||
281 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
282 | public static extern bool RemoveConstraintByID(uint worldID, uint id1); | ||
283 | |||
284 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
285 | public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2); | ||
286 | */ | ||
287 | |||
288 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
289 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); | 479 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); |
290 | 480 | ||
@@ -300,6 +490,7 @@ public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 veloc | |||
300 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
301 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); | 491 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); |
302 | 492 | ||
493 | // Set the current force acting on the object | ||
303 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 494 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
304 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); | 495 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); |
305 | 496 | ||
@@ -342,8 +533,6 @@ public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | |||
342 | public static extern void DumpBulletStatistics(); | 533 | public static extern void DumpBulletStatistics(); |
343 | 534 | ||
344 | // Log a debug message | 535 | // Log a debug message |
345 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | ||
346 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | ||
347 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 536 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
348 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | 537 | public static extern void SetDebugLogCallback(DebugLogCallback callback); |
349 | 538 | ||
@@ -358,6 +547,7 @@ public static extern void SetDebugLogCallback(DebugLogCallback callback); | |||
358 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt | 547 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt |
359 | // and the old code is removed. | 548 | // and the old code is removed. |
360 | 549 | ||
550 | // Functions use while converting from API1 to API2. Can be removed when totally converted. | ||
361 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 551 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
362 | public static extern IntPtr GetSimHandle2(uint worldID); | 552 | public static extern IntPtr GetSimHandle2(uint worldID); |
363 | 553 | ||
@@ -368,6 +558,7 @@ public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | |||
368 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); | 558 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); |
369 | 559 | ||
370 | // =============================================================================== | 560 | // =============================================================================== |
561 | // Initialization and simulation | ||
371 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 562 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
372 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | 563 | public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, |
373 | int maxCollisions, IntPtr collisionArray, | 564 | int maxCollisions, IntPtr collisionArray, |
@@ -377,14 +568,14 @@ public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms, | |||
377 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); | 568 | public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value); |
378 | 569 | ||
379 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 570 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
380 | public static extern void SetHeightmap2(IntPtr world, float[] heightmap); | 571 | public static extern void SetHeightMap2(IntPtr world, float[] heightmap); |
381 | 572 | ||
382 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 573 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
383 | public static extern void Shutdown2(IntPtr sim); | 574 | public static extern void Shutdown2(IntPtr sim); |
384 | 575 | ||
385 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 576 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
386 | public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep, | 577 | public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep, |
387 | out int updatedEntityCount, | 578 | out int updatedEntityCount, |
388 | out IntPtr updatedEntitiesPtr, | 579 | out IntPtr updatedEntitiesPtr, |
389 | out int collidersCount, | 580 | out int collidersCount, |
390 | out IntPtr collidersPtr); | 581 | out IntPtr collidersPtr); |
@@ -392,24 +583,87 @@ public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSt | |||
392 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 583 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
393 | public static extern bool PushUpdate2(IntPtr obj); | 584 | public static extern bool PushUpdate2(IntPtr obj); |
394 | 585 | ||
395 | /* | 586 | // ===================================================================================== |
587 | // Mesh, hull, shape and body creation helper routines | ||
588 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
589 | public static extern IntPtr CreateMeshShape2(IntPtr world, | ||
590 | int indicesCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | ||
591 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices ); | ||
592 | |||
593 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
594 | public static extern IntPtr CreateHullShape2(IntPtr world, | ||
595 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls); | ||
596 | |||
597 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
598 | public static extern IntPtr BuildHullShapeFromMesh2(IntPtr world, IntPtr meshShape); | ||
599 | |||
600 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
601 | public static extern IntPtr BuildNativeShape2(IntPtr world, ShapeData shapeData); | ||
602 | |||
603 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
604 | public static extern bool IsNativeShape2(IntPtr shape); | ||
605 | |||
606 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
607 | public static extern IntPtr CreateCompoundShape2(IntPtr sim); | ||
608 | |||
609 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
610 | public static extern void AddChildToCompoundShape2(IntPtr cShape, IntPtr addShape, Vector3 pos, Quaternion rot); | ||
611 | |||
612 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
613 | public static extern void RemoveChildFromCompoundShape2(IntPtr cShape, IntPtr removeShape); | ||
614 | |||
615 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
616 | public static extern IntPtr DuplicateCollisionShape2(IntPtr sim, IntPtr srcShape, uint id); | ||
617 | |||
618 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
619 | public static extern IntPtr CreateBodyFromShapeAndInfo2(IntPtr sim, IntPtr shape, uint id, IntPtr constructionInfo); | ||
620 | |||
621 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
622 | public static extern bool DeleteCollisionShape2(IntPtr world, IntPtr shape); | ||
623 | |||
624 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
625 | public static extern int GetBodyType2(IntPtr obj); | ||
626 | |||
396 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 627 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
397 | public static extern IntPtr CreateMesh2(IntPtr world, int indicesCount, int* indices, int verticesCount, float* vertices ); | 628 | public static extern IntPtr CreateBodyFromShape2(IntPtr sim, IntPtr shape, uint id, Vector3 pos, Quaternion rot); |
398 | 629 | ||
399 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 630 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
400 | public static extern bool BuildHull2(IntPtr world, IntPtr mesh); | 631 | public static extern IntPtr CreateBodyWithDefaultMotionState2(IntPtr shape, uint id, Vector3 pos, Quaternion rot); |
401 | 632 | ||
402 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 633 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
403 | public static extern bool ReleaseHull2(IntPtr world, IntPtr mesh); | 634 | public static extern IntPtr CreateGhostFromShape2(IntPtr sim, IntPtr shape, uint id, Vector3 pos, Quaternion rot); |
404 | 635 | ||
405 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 636 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
406 | public static extern bool DestroyMesh2(IntPtr world, IntPtr mesh); | 637 | public static extern IntPtr AllocateBodyInfo2(IntPtr obj); |
407 | 638 | ||
408 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 639 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
409 | public static extern IntPtr CreateObject2(IntPtr world, ShapeData shapeData); | 640 | public static extern void ReleaseBodyInfo2(IntPtr obj); |
410 | */ | ||
411 | 641 | ||
412 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 642 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
643 | public static extern void DestroyObject2(IntPtr sim, IntPtr obj); | ||
644 | |||
645 | // ===================================================================================== | ||
646 | // Terrain creation and helper routines | ||
647 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
648 | public static extern IntPtr CreateHeightMapInfo2(IntPtr sim, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
649 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
650 | |||
651 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
652 | public static extern IntPtr FillHeightMapInfo2(IntPtr sim, IntPtr mapInfo, uint id, Vector3 minCoords, Vector3 maxCoords, | ||
653 | [MarshalAs(UnmanagedType.LPArray)] float[] heightMap, float collisionMargin); | ||
654 | |||
655 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
656 | public static extern bool ReleaseHeightMapInfo2(IntPtr heightMapInfo); | ||
657 | |||
658 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
659 | public static extern IntPtr CreateGroundPlaneShape2(uint id, float height, float collisionMargin); | ||
660 | |||
661 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
662 | public static extern IntPtr CreateTerrainShape2(IntPtr mapInfo); | ||
663 | |||
664 | // ===================================================================================== | ||
665 | // Constraint creation and helper routines | ||
666 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
413 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, | 667 | public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, |
414 | Vector3 frame1loc, Quaternion frame1rot, | 668 | Vector3 frame1loc, Quaternion frame1rot, |
415 | Vector3 frame2loc, Quaternion frame2rot, | 669 | Vector3 frame2loc, Quaternion frame2rot, |
@@ -433,7 +687,7 @@ public static extern void SetConstraintEnable2(IntPtr constrain, float numericTr | |||
433 | public static extern void SetConstraintNumSolverIterations2(IntPtr constrain, float iterations); | 687 | public static extern void SetConstraintNumSolverIterations2(IntPtr constrain, float iterations); |
434 | 688 | ||
435 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 689 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
436 | public static extern bool SetFrames2(IntPtr constrain, | 690 | public static extern bool SetFrames2(IntPtr constrain, |
437 | Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot); | 691 | Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot); |
438 | 692 | ||
439 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 693 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -460,11 +714,108 @@ public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams | |||
460 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 714 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
461 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); | 715 | public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain); |
462 | 716 | ||
717 | // ===================================================================================== | ||
718 | // btCollisionWorld entries | ||
719 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
720 | public static extern void UpdateSingleAabb2(IntPtr world, IntPtr obj); | ||
721 | |||
722 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
723 | public static extern void UpdateAabbs2(IntPtr world); | ||
724 | |||
725 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
726 | public static extern bool GetForceUpdateAllAabbs2(IntPtr world); | ||
727 | |||
728 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
729 | public static extern void SetForceUpdateAllAabbs2(IntPtr world, bool force); | ||
730 | |||
731 | // ===================================================================================== | ||
732 | // btDynamicsWorld entries | ||
733 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
734 | public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); | ||
735 | |||
736 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
737 | public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | ||
738 | |||
739 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
740 | public static extern bool AddConstraintToWorld2(IntPtr world, IntPtr constrain, bool disableCollisionsBetweenLinkedObjects); | ||
741 | |||
742 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
743 | public static extern bool RemoveConstraintFromWorld2(IntPtr world, IntPtr constrain); | ||
744 | // ===================================================================================== | ||
745 | // btCollisionObject entries | ||
746 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
747 | public static extern Vector3 GetAnisotripicFriction2(IntPtr constrain); | ||
748 | |||
749 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
750 | public static extern Vector3 SetAnisotripicFriction2(IntPtr constrain, Vector3 frict); | ||
751 | |||
752 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
753 | public static extern bool HasAnisotripicFriction2(IntPtr constrain); | ||
754 | |||
755 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
756 | public static extern void SetContactProcessingThreshold2(IntPtr obj, float val); | ||
757 | |||
758 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
759 | public static extern float GetContactProcessingThreshold2(IntPtr obj); | ||
760 | |||
761 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
762 | public static extern bool IsStaticObject2(IntPtr obj); | ||
763 | |||
764 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
765 | public static extern bool IsKinematicObject2(IntPtr obj); | ||
766 | |||
767 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
768 | public static extern bool IsStaticOrKinematicObject2(IntPtr obj); | ||
769 | |||
770 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
771 | public static extern bool HasContactResponse2(IntPtr obj); | ||
772 | |||
773 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
774 | public static extern void SetCollisionShape2(IntPtr sim, IntPtr obj, IntPtr shape); | ||
775 | |||
776 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
777 | public static extern IntPtr GetCollisionShape2(IntPtr obj); | ||
778 | |||
779 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
780 | public static extern int GetActivationState2(IntPtr obj); | ||
781 | |||
782 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
783 | public static extern void SetActivationState2(IntPtr obj, int state); | ||
784 | |||
785 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
786 | public static extern void SetDeactivationTime2(IntPtr obj, float dtime); | ||
787 | |||
788 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
789 | public static extern float GetDeactivationTime2(IntPtr obj); | ||
790 | |||
791 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
792 | public static extern void ForceActivationState2(IntPtr obj, ActivationState state); | ||
793 | |||
794 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
795 | public static extern void Activate2(IntPtr obj, bool forceActivation); | ||
796 | |||
797 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
798 | public static extern bool IsActive2(IntPtr obj); | ||
799 | |||
800 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
801 | public static extern void SetRestitution2(IntPtr obj, float val); | ||
802 | |||
803 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
804 | public static extern float GetRestitution2(IntPtr obj); | ||
805 | |||
806 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
807 | public static extern void SetFriction2(IntPtr obj, float val); | ||
808 | |||
463 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 809 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
464 | public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj); | 810 | public static extern float GetFriction2(IntPtr obj); |
465 | 811 | ||
812 | /* Haven't defined the type 'Transform' | ||
466 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 813 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
467 | public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj); | 814 | public static extern Transform GetWorldTransform2(IntPtr obj); |
815 | |||
816 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
817 | public static extern void setWorldTransform2(IntPtr obj, Transform trans); | ||
818 | */ | ||
468 | 819 | ||
469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 820 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
470 | public static extern Vector3 GetPosition2(IntPtr obj); | 821 | public static extern Vector3 GetPosition2(IntPtr obj); |
@@ -473,85 +824,290 @@ public static extern Vector3 GetPosition2(IntPtr obj); | |||
473 | public static extern Quaternion GetOrientation2(IntPtr obj); | 824 | public static extern Quaternion GetOrientation2(IntPtr obj); |
474 | 825 | ||
475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 826 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
476 | public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); | 827 | public static extern void SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation); |
477 | 828 | ||
478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 829 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
479 | public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity); | 830 | public static extern IntPtr GetBroadphaseHandle2(IntPtr obj); |
480 | 831 | ||
481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 832 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
482 | public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | 833 | public static extern void SetBroadphaseHandle2(IntPtr obj, IntPtr handle); |
483 | 834 | ||
835 | /* | ||
484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 836 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
485 | public static extern bool SetObjectForce2(IntPtr obj, Vector3 force); | 837 | public static extern Transform GetInterpolationWorldTransform2(IntPtr obj); |
486 | 838 | ||
487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 839 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
488 | public static extern bool AddObjectForce2(IntPtr obj, Vector3 force); | 840 | public static extern void SetInterpolationWorldTransform2(IntPtr obj, Transform trans); |
841 | */ | ||
489 | 842 | ||
490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 843 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
491 | public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val); | 844 | public static extern void SetInterpolationLinearVelocity2(IntPtr obj, Vector3 vel); |
492 | 845 | ||
493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 846 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
494 | public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val); | 847 | public static extern void SetInterpolationAngularVelocity2(IntPtr obj, Vector3 vel); |
495 | 848 | ||
496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 849 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
497 | public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | 850 | public static extern void SetInterpolationVelocity2(IntPtr obj, Vector3 linearVel, Vector3 angularVel); |
498 | 851 | ||
499 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 852 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
500 | public static extern bool SetDeactivationTime2(IntPtr obj, float val); | 853 | public static extern float GetHitFraction2(IntPtr obj); |
501 | 854 | ||
502 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 855 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
503 | public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | 856 | public static extern void SetHitFraction2(IntPtr obj, float val); |
504 | 857 | ||
505 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 858 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
506 | public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val); | 859 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); |
507 | 860 | ||
508 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 861 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
509 | public static extern bool SetFriction2(IntPtr obj, float val); | 862 | public static extern CollisionFlags SetCollisionFlags2(IntPtr obj, CollisionFlags flags); |
510 | 863 | ||
511 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 864 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
512 | public static extern bool SetRestitution2(IntPtr obj, float val); | 865 | public static extern CollisionFlags AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); |
513 | 866 | ||
514 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 867 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
515 | public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val); | 868 | public static extern CollisionFlags RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); |
516 | 869 | ||
517 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 870 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
518 | public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); | 871 | public static extern float GetCcdMotionThreshold2(IntPtr obj); |
519 | 872 | ||
520 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 873 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
521 | public static extern CollisionFlags GetCollisionFlags2(IntPtr obj); | 874 | public static extern void SetCcdMotionThreshold2(IntPtr obj, float val); |
875 | |||
876 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
877 | public static extern float GetCcdSweepSphereRadius2(IntPtr obj); | ||
878 | |||
879 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
880 | public static extern void SetCcdSweepSphereRadius2(IntPtr obj, float val); | ||
881 | |||
882 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
883 | public static extern IntPtr GetUserPointer2(IntPtr obj); | ||
884 | |||
885 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
886 | public static extern void SetUserPointer2(IntPtr obj, IntPtr val); | ||
887 | |||
888 | // ===================================================================================== | ||
889 | // btRigidBody entries | ||
890 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
891 | public static extern void ApplyGravity2(IntPtr obj); | ||
892 | |||
893 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
894 | public static extern void SetGravity2(IntPtr obj, Vector3 val); | ||
895 | |||
896 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
897 | public static extern Vector3 GetGravity2(IntPtr obj); | ||
898 | |||
899 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
900 | public static extern void SetDamping2(IntPtr obj, float lin_damping, float ang_damping); | ||
901 | |||
902 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
903 | public static extern float GetLinearDamping2(IntPtr obj); | ||
904 | |||
905 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
906 | public static extern float GetAngularDamping2(IntPtr obj); | ||
907 | |||
908 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
909 | public static extern float GetLinearSleepingThreshold2(IntPtr obj); | ||
910 | |||
911 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
912 | public static extern float GetAngularSleepingThreshold2(IntPtr obj); | ||
913 | |||
914 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
915 | public static extern void ApplyDamping2(IntPtr obj, float timeStep); | ||
916 | |||
917 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
918 | public static extern void SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | ||
919 | |||
920 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
921 | public static extern Vector3 GetLinearFactor2(IntPtr obj); | ||
922 | |||
923 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
924 | public static extern void SetLinearFactor2(IntPtr obj, Vector3 factor); | ||
925 | |||
926 | /* | ||
927 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
928 | public static extern void SetCenterOfMassTransform2(IntPtr obj, Transform trans); | ||
929 | */ | ||
930 | |||
931 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
932 | public static extern void SetCenterOfMassByPosRot2(IntPtr obj, Vector3 pos, Quaternion rot); | ||
933 | |||
934 | // Add a force to the object as if its mass is one. | ||
935 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
936 | public static extern void ApplyCentralForce2(IntPtr obj, Vector3 force); | ||
937 | |||
938 | // Set the force being applied to the object as if its mass is one. | ||
939 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
940 | public static extern void SetObjectForce2(IntPtr obj, Vector3 force); | ||
941 | |||
942 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
943 | public static extern Vector3 GetTotalForce2(IntPtr obj); | ||
944 | |||
945 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
946 | public static extern Vector3 GetTotalTorque2(IntPtr obj); | ||
947 | |||
948 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
949 | public static extern Vector3 GetInvInertiaDiagLocal2(IntPtr obj); | ||
950 | |||
951 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
952 | public static extern void SetInvInertiaDiagLocal2(IntPtr obj, Vector3 inert); | ||
953 | |||
954 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
955 | public static extern void SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold); | ||
956 | |||
957 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
958 | public static extern void ApplyTorque2(IntPtr obj, Vector3 torque); | ||
959 | |||
960 | // Apply force at the given point. Will add torque to the object. | ||
961 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
962 | public static extern void ApplyForce2(IntPtr obj, Vector3 force, Vector3 pos); | ||
963 | |||
964 | // Apply impulse to the object. Same as "ApplycentralForce" but force scaled by object's mass. | ||
965 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
966 | public static extern void ApplyCentralImpulse2(IntPtr obj, Vector3 imp); | ||
967 | |||
968 | // Apply impulse to the object's torque. Force is scaled by object's mass. | ||
969 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
970 | public static extern void ApplyTorqueImpulse2(IntPtr obj, Vector3 imp); | ||
971 | |||
972 | // Apply impulse at the point given. For is scaled by object's mass and effects both linear and angular forces. | ||
973 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
974 | public static extern void ApplyImpulse2(IntPtr obj, Vector3 imp, Vector3 pos); | ||
975 | |||
976 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
977 | public static extern void ClearForces2(IntPtr obj); | ||
978 | |||
979 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
980 | public static extern void ClearAllForces2(IntPtr obj); | ||
981 | |||
982 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
983 | public static extern void UpdateInertiaTensor2(IntPtr obj); | ||
984 | |||
985 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
986 | public static extern Vector3 GetCenterOfMassPosition2(IntPtr obj); | ||
987 | |||
988 | /* | ||
989 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
990 | public static extern Transform GetCenterOfMassTransform2(IntPtr obj); | ||
991 | */ | ||
992 | |||
993 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
994 | public static extern Vector3 GetLinearVelocity2(IntPtr obj); | ||
995 | |||
996 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
997 | public static extern Vector3 GetAngularVelocity2(IntPtr obj); | ||
998 | |||
999 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1000 | public static extern void SetLinearVelocity2(IntPtr obj, Vector3 val); | ||
1001 | |||
1002 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1003 | public static extern void SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity); | ||
1004 | |||
1005 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1006 | public static extern Vector3 GetVelocityInLocalPoint2(IntPtr obj, Vector3 pos); | ||
1007 | |||
1008 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1009 | public static extern void Translate2(IntPtr obj, Vector3 trans); | ||
1010 | |||
1011 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1012 | public static extern void UpdateDeactivation2(IntPtr obj, float timeStep); | ||
1013 | |||
1014 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1015 | public static extern bool WantsSleeping2(IntPtr obj); | ||
1016 | |||
1017 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1018 | public static extern void SetAngularFactor2(IntPtr obj, float factor); | ||
1019 | |||
1020 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1021 | public static extern void SetAngularFactorV2(IntPtr obj, Vector3 factor); | ||
1022 | |||
1023 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1024 | public static extern Vector3 GetAngularFactor2(IntPtr obj); | ||
1025 | |||
1026 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1027 | public static extern bool IsInWorld2(IntPtr obj); | ||
1028 | |||
1029 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1030 | public static extern void AddConstraintRef2(IntPtr obj, IntPtr constrain); | ||
1031 | |||
1032 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1033 | public static extern void RemoveConstraintRef2(IntPtr obj, IntPtr constrain); | ||
1034 | |||
1035 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1036 | public static extern IntPtr GetConstraintRef2(IntPtr obj, int index); | ||
1037 | |||
1038 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1039 | public static extern int GetNumConstraintRefs2(IntPtr obj); | ||
1040 | |||
1041 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1042 | public static extern void SetCollisionFilterMask2(IntPtr body, uint filter, uint mask); | ||
1043 | |||
1044 | // ===================================================================================== | ||
1045 | // btCollisionShape entries | ||
1046 | |||
1047 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1048 | public static extern float GetAngularMotionDisc2(IntPtr shape); | ||
1049 | |||
1050 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1051 | public static extern float GetContactBreakingThreshold2(IntPtr shape, float defaultFactor); | ||
1052 | |||
1053 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1054 | public static extern bool IsPolyhedral2(IntPtr shape); | ||
1055 | |||
1056 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1057 | public static extern bool IsConvex2d2(IntPtr shape); | ||
1058 | |||
1059 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1060 | public static extern bool IsConvex2(IntPtr shape); | ||
1061 | |||
1062 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1063 | public static extern bool IsNonMoving2(IntPtr shape); | ||
1064 | |||
1065 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1066 | public static extern bool IsConcave2(IntPtr shape); | ||
1067 | |||
1068 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1069 | public static extern bool IsCompound2(IntPtr shape); | ||
1070 | |||
1071 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1072 | public static extern bool IsSoftBody2(IntPtr shape); | ||
1073 | |||
1074 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
1075 | public static extern bool IsInfinite2(IntPtr shape); | ||
522 | 1076 | ||
523 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1077 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
524 | public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1078 | public static extern void SetLocalScaling2(IntPtr shape, Vector3 scale); |
525 | 1079 | ||
526 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1080 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
527 | public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1081 | public static extern Vector3 GetLocalScaling2(IntPtr shape); |
528 | 1082 | ||
529 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1083 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
530 | public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags); | 1084 | public static extern Vector3 CalculateLocalInertia2(IntPtr shape, float mass); |
531 | 1085 | ||
532 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1086 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
533 | public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); | 1087 | public static extern int GetShapeType2(IntPtr shape); |
534 | 1088 | ||
535 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1089 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
536 | public static extern bool UpdateInertiaTensor2(IntPtr obj); | 1090 | public static extern void SetMargin2(IntPtr shape, float val); |
537 | 1091 | ||
538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1092 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
539 | public static extern bool SetGravity2(IntPtr obj, Vector3 val); | 1093 | public static extern float GetMargin2(IntPtr shape); |
540 | 1094 | ||
1095 | // ===================================================================================== | ||
1096 | // Debugging | ||
541 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1097 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
542 | public static extern IntPtr ClearForces2(IntPtr obj); | 1098 | public static extern void DumpRigidBody2(IntPtr sim, IntPtr collisionObject); |
543 | 1099 | ||
544 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1100 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
545 | public static extern IntPtr ClearAllForces2(IntPtr obj); | 1101 | public static extern void DumpCollisionShape2(IntPtr sim, IntPtr collisionShape); |
546 | 1102 | ||
547 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1103 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
548 | public static extern bool SetMargin2(IntPtr obj, float val); | 1104 | public static extern void DumpConstraint2(IntPtr sim, IntPtr constrain); |
549 | 1105 | ||
550 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1106 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
551 | public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj); | 1107 | public static extern void DumpAllInfo2(IntPtr sim); |
552 | 1108 | ||
553 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1109 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
554 | public static extern bool DestroyObject2(IntPtr world, uint id); | 1110 | public static extern void DumpMapInfo2(IntPtr sim, IntPtr manInfo); |
555 | 1111 | ||
556 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 1112 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
557 | public static extern void DumpPhysicsStatistics2(IntPtr sim); | 1113 | public static extern void DumpPhysicsStatistics2(IntPtr sim); |