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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs9
1 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index e60a760..1e003e6 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -287,6 +287,8 @@ public struct ConfigurationParameters
287 public float terrainFriction; 287 public float terrainFriction;
288 public float terrainHitFraction; 288 public float terrainHitFraction;
289 public float terrainRestitution; 289 public float terrainRestitution;
290 public float terrainCollisionMargin;
291
290 public float avatarFriction; 292 public float avatarFriction;
291 public float avatarStandingFriction; 293 public float avatarStandingFriction;
292 public float avatarDensity; 294 public float avatarDensity;
@@ -296,6 +298,8 @@ public struct ConfigurationParameters
296 public float avatarCapsuleHeight; 298 public float avatarCapsuleHeight;
297 public float avatarContactProcessingThreshold; 299 public float avatarContactProcessingThreshold;
298 300
301 public float vehicleAngularDamping;
302
299 public float maxPersistantManifoldPoolSize; 303 public float maxPersistantManifoldPoolSize;
300 public float maxCollisionAlgorithmPoolSize; 304 public float maxCollisionAlgorithmPoolSize;
301 public float shouldDisableContactPoolDynamicAllocation; 305 public float shouldDisableContactPoolDynamicAllocation;
@@ -353,7 +357,7 @@ public enum CollisionFlags : uint
353 CF_CHARACTER_OBJECT = 1 << 4, 357 CF_CHARACTER_OBJECT = 1 << 4,
354 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, 358 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5,
355 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, 359 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
356 // Following used by BulletSim to control collisions 360 // Following used by BulletSim to control collisions and updates
357 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, 361 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
358 BS_FLOATS_ON_WATER = 1 << 11, 362 BS_FLOATS_ON_WATER = 1 << 11,
359 BS_NONE = 0, 363 BS_NONE = 0,
@@ -482,6 +486,9 @@ public static extern IntPtr BuildNativeShape2(IntPtr world, ShapeData shapeData)
482public static extern bool IsNativeShape2(IntPtr shape); 486public static extern bool IsNativeShape2(IntPtr shape);
483 487
484[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 488[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
489public static extern void SetShapeCollisionMargin(IntPtr shape, float margin);
490
491[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
485public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale); 492public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale);
486 493
487[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 494[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]