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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs104
1 files changed, 72 insertions, 32 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 0ffbc94..504bd3c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -35,9 +35,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin {
35// Classes to allow some type checking for the API 35// Classes to allow some type checking for the API
36public struct BulletSim 36public struct BulletSim
37{ 37{
38 public BulletSim(uint id, IntPtr xx) { ID = id; Ptr = xx; } 38 public BulletSim(uint id, BSScene bss, IntPtr xx) { ID = id; scene = bss; Ptr = xx; }
39 public IntPtr Ptr;
40 public uint ID; 39 public uint ID;
40 // The scene is only in here so very low level routines have a handle to print debug/error messages
41 public BSScene scene;
42 public IntPtr Ptr;
41} 43}
42 44
43public struct BulletBody 45public struct BulletBody
@@ -158,6 +160,7 @@ public struct ConfigurationParameters
158 public float avatarContactProcessingThreshold; 160 public float avatarContactProcessingThreshold;
159 161
160 public float maxPersistantManifoldPoolSize; 162 public float maxPersistantManifoldPoolSize;
163 public float maxCollisionAlgorithmPoolSize;
161 public float shouldDisableContactPoolDynamicAllocation; 164 public float shouldDisableContactPoolDynamicAllocation;
162 public float shouldForceUpdateAllAabbs; 165 public float shouldForceUpdateAllAabbs;
163 public float shouldRandomizeSolverOrder; 166 public float shouldRandomizeSolverOrder;
@@ -179,17 +182,18 @@ public struct ConfigurationParameters
179// Values used by Bullet and BulletSim to control collisions 182// Values used by Bullet and BulletSim to control collisions
180public enum CollisionFlags : uint 183public enum CollisionFlags : uint
181{ 184{
182 STATIC_OBJECT = 1 << 0, 185 CF_STATIC_OBJECT = 1 << 0,
183 KINEMATIC_OBJECT = 1 << 1, 186 CF_KINEMATIC_OBJECT = 1 << 1,
184 NO_CONTACT_RESPONSE = 1 << 2, 187 CF_NO_CONTACT_RESPONSE = 1 << 2,
185 CUSTOM_MATERIAL_CALLBACK = 1 << 3, 188 CF_CUSTOM_MATERIAL_CALLBACK = 1 << 3,
186 CHARACTER_OBJECT = 1 << 4, 189 CF_CHARACTER_OBJECT = 1 << 4,
187 DISABLE_VISUALIZE_OBJECT = 1 << 5, 190 CF_DISABLE_VISUALIZE_OBJECT = 1 << 5,
188 DISABLE_SPU_COLLISION_PROCESS = 1 << 6, 191 CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
189 // Following used by BulletSim to control collisions 192 // Following used by BulletSim to control collisions
190 VOLUME_DETECT_OBJECT = 1 << 10, 193 BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
191 PHANTOM_OBJECT = 1 << 11, 194 BS_VOLUME_DETECT_OBJECT = 1 << 11,
192 PHYSICAL_OBJECT = 1 << 12, 195 BS_PHANTOM_OBJECT = 1 << 12,
196 BS_PHYSICAL_OBJECT = 1 << 13,
193}; 197};
194 198
195// CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0 199// CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0
@@ -361,7 +365,7 @@ public static extern IntPtr GetSimHandle2(uint worldID);
361public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); 365public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id);
362 366
363[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 367[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
364public static extern IntPtr GetBodyHandle2(IntPtr sim, uint id); 368public static extern IntPtr GetBodyHandle2(IntPtr world, uint id);
365 369
366// =============================================================================== 370// ===============================================================================
367[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 371[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -370,45 +374,69 @@ public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
370 int maxUpdates, IntPtr updateArray); 374 int maxUpdates, IntPtr updateArray);
371 375
372[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 376[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
373public static extern bool UpdateParameter2(IntPtr sim, uint localID, String parm, float value); 377public static extern bool UpdateParameter2(IntPtr world, uint localID, String parm, float value);
374 378
375[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 379[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
376public static extern void SetHeightmap2(IntPtr sim, float[] heightmap); 380public static extern void SetHeightmap2(IntPtr world, float[] heightmap);
377 381
378[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 382[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
379public static extern void Shutdown2(IntPtr sim); 383public static extern void Shutdown2(IntPtr sim);
380 384
381[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 385[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
382public static extern int PhysicsStep2(IntPtr sim, float timeStep, int maxSubSteps, float fixedTimeStep, 386public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep,
383 out int updatedEntityCount, 387 out int updatedEntityCount,
384 out IntPtr updatedEntitiesPtr, 388 out IntPtr updatedEntitiesPtr,
385 out int collidersCount, 389 out int collidersCount,
386 out IntPtr collidersPtr); 390 out IntPtr collidersPtr);
387 391
392[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
393public static extern bool PushUpdate2(IntPtr obj);
394
388/* 395/*
389[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 396[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
390public static extern IntPtr CreateMesh2(IntPtr sim, int indicesCount, int* indices, int verticesCount, float* vertices ); 397public static extern IntPtr CreateMesh2(IntPtr world, int indicesCount, int* indices, int verticesCount, float* vertices );
391 398
392[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 399[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
393public static extern bool BuildHull2(IntPtr sim, IntPtr mesh); 400public static extern bool BuildHull2(IntPtr world, IntPtr mesh);
394 401
395[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 402[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
396public static extern bool ReleaseHull2(IntPtr sim, IntPtr mesh); 403public static extern bool ReleaseHull2(IntPtr world, IntPtr mesh);
397 404
398[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 405[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
399public static extern bool DestroyMesh2(IntPtr sim, IntPtr mesh); 406public static extern bool DestroyMesh2(IntPtr world, IntPtr mesh);
400 407
401[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 408[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
402public static extern IntPtr CreateObject2(IntPtr sim, ShapeData shapeData); 409public static extern IntPtr CreateObject2(IntPtr world, ShapeData shapeData);
403*/ 410*/
404 411
405[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 412[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
406public static extern IntPtr CreateConstraint2(IntPtr sim, IntPtr obj1, IntPtr obj2, 413public static extern IntPtr Create6DofConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
407 Vector3 frame1loc, Quaternion frame1rot, 414 Vector3 frame1loc, Quaternion frame1rot,
408 Vector3 frame2loc, Quaternion frame2rot, 415 Vector3 frame2loc, Quaternion frame2rot,
409 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 416 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
410 417
411[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 418[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
419public static extern IntPtr Create6DofConstraintToPoint2(IntPtr world, IntPtr obj1, IntPtr obj2,
420 Vector3 joinPoint,
421 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
422
423[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
424public static extern IntPtr CreateHingeConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
425 Vector3 pivotinA, Vector3 pivotinB,
426 Vector3 axisInA, Vector3 axisInB,
427 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
428
429[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
430public static extern void SetConstraintEnable2(IntPtr constrain, float numericTrueFalse);
431
432[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
433public static extern void SetConstraintNumSolverIterations2(IntPtr constrain, float iterations);
434
435[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
436public static extern bool SetFrames2(IntPtr constrain,
437 Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot);
438
439[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
412public static extern bool SetLinearLimits2(IntPtr constrain, Vector3 low, Vector3 hi); 440public static extern bool SetLinearLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
413 441
414[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 442[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -421,13 +449,22 @@ public static extern bool UseFrameOffset2(IntPtr constrain, float enable);
421public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enable, float targetVel, float maxMotorForce); 449public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enable, float targetVel, float maxMotorForce);
422 450
423[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 451[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
452public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold);
453
454[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
424public static extern bool CalculateTransforms2(IntPtr constrain); 455public static extern bool CalculateTransforms2(IntPtr constrain);
425 456
426[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 457[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
427public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis); 458public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
428 459
429[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 460[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
430public static extern bool DestroyConstraint2(IntPtr sim, IntPtr constrain); 461public static extern bool DestroyConstraint2(IntPtr world, IntPtr constrain);
462
463[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
464public static extern Vector3 AddObjectToWorld2(IntPtr world, IntPtr obj);
465
466[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
467public static extern Vector3 RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
431 468
432[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 469[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
433public static extern Vector3 GetPosition2(IntPtr obj); 470public static extern Vector3 GetPosition2(IntPtr obj);
@@ -448,6 +485,9 @@ public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocit
448public static extern bool SetObjectForce2(IntPtr obj, Vector3 force); 485public static extern bool SetObjectForce2(IntPtr obj, Vector3 force);
449 486
450[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 487[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
488public static extern bool AddObjectForce2(IntPtr obj, Vector3 force);
489
490[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
451public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val); 491public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val);
452 492
453[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 493[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -478,13 +518,16 @@ public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val);
478public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang); 518public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang);
479 519
480[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 520[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
481public static extern IntPtr SetCollisionFlags2(IntPtr obj, uint flags); 521public static extern CollisionFlags GetCollisionFlags2(IntPtr obj);
482 522
483[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 523[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
484public static extern IntPtr AddToCollisionFlags2(IntPtr obj, uint flags); 524public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags);
485 525
486[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 526[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
487public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, uint flags); 527public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags);
528
529[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
530public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags);
488 531
489[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 532[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
490public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia); 533public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia);
@@ -499,16 +542,13 @@ public static extern bool SetGravity2(IntPtr obj, Vector3 val);
499public static extern IntPtr ClearForces2(IntPtr obj); 542public static extern IntPtr ClearForces2(IntPtr obj);
500 543
501[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 544[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
502public static extern bool SetMargin2(IntPtr obj, float val); 545public static extern IntPtr ClearAllForces2(IntPtr obj);
503
504[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
505public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
506 546
507[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 547[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
508public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj); 548public static extern bool SetMargin2(IntPtr obj, float val);
509 549
510[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 550[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
511public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj); 551public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
512 552
513[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 553[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
514public static extern bool DestroyObject2(IntPtr world, uint id); 554public static extern bool DestroyObject2(IntPtr world, uint id);