diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 1125d7e..a43880d 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -71,7 +71,7 @@ public struct BulletBody | |||
71 | buff.Append(ID.ToString()); | 71 | buff.Append(ID.ToString()); |
72 | buff.Append(",p="); | 72 | buff.Append(",p="); |
73 | buff.Append(ptr.ToString("X")); | 73 | buff.Append(ptr.ToString("X")); |
74 | if (collisionFilter != 0 && collisionMask != 0) | 74 | if (collisionFilter != 0 || collisionMask != 0) |
75 | { | 75 | { |
76 | buff.Append(",f="); | 76 | buff.Append(",f="); |
77 | buff.Append(collisionFilter.ToString("X")); | 77 | buff.Append(collisionFilter.ToString("X")); |
@@ -344,10 +344,7 @@ public enum CollisionFlags : uint | |||
344 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 344 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
345 | // Following used by BulletSim to control collisions | 345 | // Following used by BulletSim to control collisions |
346 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 346 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
347 | // BS_VOLUME_DETECT_OBJECT = 1 << 11, | 347 | BS_FLOATS_ON_WATER = 1 << 11, |
348 | // BS_PHANTOM_OBJECT = 1 << 12, | ||
349 | // BS_PHYSICAL_OBJECT = 1 << 13, | ||
350 | // BS_TERRAIN_OBJECT = 1 << 14, | ||
351 | BS_NONE = 0, | 348 | BS_NONE = 0, |
352 | BS_ALL = 0xFFFFFFFF, | 349 | BS_ALL = 0xFFFFFFFF, |
353 | 350 | ||
@@ -356,9 +353,6 @@ public enum CollisionFlags : uint | |||
356 | BS_ACTIVE = CF_STATIC_OBJECT | 353 | BS_ACTIVE = CF_STATIC_OBJECT |
357 | | CF_KINEMATIC_OBJECT | 354 | | CF_KINEMATIC_OBJECT |
358 | | CF_NO_CONTACT_RESPONSE | 355 | | CF_NO_CONTACT_RESPONSE |
359 | // | BS_VOLUME_DETECT_OBJECT | ||
360 | // | BS_PHANTOM_OBJECT | ||
361 | // | BS_PHYSICAL_OBJECT, | ||
362 | }; | 356 | }; |
363 | 357 | ||
364 | // Values for collisions groups and masks | 358 | // Values for collisions groups and masks |