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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs219
1 files changed, 219 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 086f0dc..65e3145 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -32,6 +32,28 @@ using OpenMetaverse;
32 32
33namespace OpenSim.Region.Physics.BulletSPlugin { 33namespace OpenSim.Region.Physics.BulletSPlugin {
34 34
35// Classes to allow some type checking for the API
36public struct BulletSim
37{
38 public BulletSim(uint id, IntPtr xx) { ID = id; Ptr = xx; }
39 public IntPtr Ptr;
40 public uint ID;
41}
42
43public struct BulletBody
44{
45 public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; }
46 public IntPtr Ptr;
47 public uint ID;
48}
49
50public struct BulletConstraint
51{
52 public BulletConstraint(IntPtr xx) { Ptr = xx; }
53 public IntPtr Ptr;
54}
55
56// ===============================================================================
35[StructLayout(LayoutKind.Sequential)] 57[StructLayout(LayoutKind.Sequential)]
36public struct ConvexHull 58public struct ConvexHull
37{ 59{
@@ -142,10 +164,32 @@ public struct ConfigurationParameters
142 public float shouldEnableFrictionCaching; 164 public float shouldEnableFrictionCaching;
143 public float numberOfSolverIterations; 165 public float numberOfSolverIterations;
144 166
167 public float linkConstraintUseFrameOffset;
168 public float linkConstraintEnableTransMotor;
169 public float linkConstraintTransMotorMaxVel;
170 public float linkConstraintTransMotorMaxForce;
171
145 public const float numericTrue = 1f; 172 public const float numericTrue = 1f;
146 public const float numericFalse = 0f; 173 public const float numericFalse = 0f;
147} 174}
148 175
176// Values used by Bullet and BulletSim to control collisions
177public enum CollisionFlags : uint
178{
179 STATIC_OBJECT = 1 << 0,
180 KINEMATIC_OBJECT = 1 << 1,
181 NO_CONTACT_RESPONSE = 1 << 2,
182 CUSTOM_MATERIAL_CALLBACK = 1 << 3,
183 CHARACTER_OBJECT = 1 << 4,
184 DISABLE_VISUALIZE_OBJECT = 1 << 5,
185 DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
186 // Following used by BulletSim to control collisions
187 VOLUME_DETECT_OBJECT = 1 << 10,
188 PHANTOM_OBJECT = 1 << 11,
189 PHYSICAL_OBJECT = 1 << 12,
190};
191
192// ===============================================================================
149static class BulletSimAPI { 193static class BulletSimAPI {
150 194
151[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 195[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -195,6 +239,7 @@ public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey);
195[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 239[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
196public static extern bool CreateObject(uint worldID, ShapeData shapeData); 240public static extern bool CreateObject(uint worldID, ShapeData shapeData);
197 241
242/* Remove old functionality
198[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 243[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
199public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas); 244public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas);
200 245
@@ -209,11 +254,15 @@ public static extern bool RemoveConstraintByID(uint worldID, uint id1);
209 254
210[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 255[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
211public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2); 256public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2);
257 */
212 258
213[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 259[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
214public static extern Vector3 GetObjectPosition(uint WorldID, uint id); 260public static extern Vector3 GetObjectPosition(uint WorldID, uint id);
215 261
216[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 262[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
263public static extern Quaternion GetObjectOrientation(uint WorldID, uint id);
264
265[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
217public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation); 266public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation);
218 267
219[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 268[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
@@ -268,5 +317,175 @@ public static extern void DumpBulletStatistics();
268public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); 317public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg);
269[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 318[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
270public static extern void SetDebugLogCallback(DebugLogCallback callback); 319public static extern void SetDebugLogCallback(DebugLogCallback callback);
320
321// ===============================================================================
322// ===============================================================================
323// ===============================================================================
324// A new version of the API that enables moving all the logic out of the C++ code and into
325// the C# code. This will make modifications easier for the next person.
326// This interface passes the actual pointers to the objects in the unmanaged
327// address space. All the management (calls for creation/destruction/lookup)
328// is done in the C# code.
329// The names have a "2" tacked on. This will be removed as the C# code gets rebuilt
330// and the old code is removed.
331
332[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
333public static extern IntPtr GetSimHandle2(uint worldID);
334
335[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
336public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id);
337
338[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
339public static extern IntPtr GetBodyHandle2(IntPtr sim, uint id);
340
341// ===============================================================================
342[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
343public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
344 int maxCollisions, IntPtr collisionArray,
345 int maxUpdates, IntPtr updateArray);
346
347[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
348public static extern bool UpdateParameter2(IntPtr sim, uint localID, String parm, float value);
349
350[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
351public static extern void SetHeightmap2(IntPtr sim, float[] heightmap);
352
353[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
354public static extern void Shutdown2(IntPtr sim);
355
356[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
357public static extern int PhysicsStep2(IntPtr sim, float timeStep, int maxSubSteps, float fixedTimeStep,
358 out int updatedEntityCount,
359 out IntPtr updatedEntitiesPtr,
360 out int collidersCount,
361 out IntPtr collidersPtr);
362
363/*
364[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
365public static extern IntPtr CreateMesh2(IntPtr sim, int indicesCount, int* indices, int verticesCount, float* vertices );
366
367[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
368public static extern bool BuildHull2(IntPtr sim, IntPtr mesh);
369
370[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
371public static extern bool ReleaseHull2(IntPtr sim, IntPtr mesh);
372
373[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
374public static extern bool DestroyMesh2(IntPtr sim, IntPtr mesh);
375
376[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
377public static extern IntPtr CreateObject2(IntPtr sim, ShapeData shapeData);
378*/
379
380[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
381public static extern IntPtr CreateConstraint2(IntPtr sim, IntPtr obj1, IntPtr obj2,
382 Vector3 frame1loc, Quaternion frame1rot,
383 Vector3 frame2loc, Quaternion frame2rot);
384
385[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
386public static extern bool SetLinearLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
387
388[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
389public static extern bool SetAngularLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
390
391[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
392public static extern bool UseFrameOffset2(IntPtr constrain, float enable);
393
394[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
395public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enable, float targetVel, float maxMotorForce);
396
397[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
398public static extern bool CalculateTransforms2(IntPtr constrain);
399
400[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
401public static extern bool DestroyConstraint2(IntPtr sim, IntPtr constrain);
402
403[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
404public static extern Vector3 GetPosition2(IntPtr obj);
405
406[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
407public static extern Quaternion GetOrientation2(IntPtr obj);
408
409[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
410public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation);
411
412[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
413public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity);
414
415[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
416public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity);
417
418[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
419public static extern bool SetObjectForce2(IntPtr obj, Vector3 force);
420
421[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
422public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val);
423
424[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
425public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val);
426
427[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
428public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping);
429
430[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
431public static extern bool SetDeactivationTime2(IntPtr obj, float val);
432
433[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
434public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold);
435
436[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
437public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val);
438
439[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
440public static extern bool SetFriction2(IntPtr obj, float val);
441
442[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
443public static extern bool SetRestitution2(IntPtr obj, float val);
444
445[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
446public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val);
447
448[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
449public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang);
450
451[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
452public static extern IntPtr SetCollisionFlags2(IntPtr obj, uint flags);
453
454[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
455public static extern IntPtr AddToCollisionFlags2(IntPtr obj, uint flags);
456
457[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
458public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, uint flags);
459
460[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
461public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia);
462
463[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
464public static extern bool UpdateInertiaTensor2(IntPtr obj);
465
466[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
467public static extern bool SetGravity2(IntPtr obj, Vector3 val);
468
469[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
470public static extern IntPtr ClearForces2(IntPtr obj);
471
472[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
473public static extern bool SetMargin2(IntPtr obj, float val);
474
475[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
476public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
477
478[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
479public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj);
480
481[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
482public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
483
484[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
485public static extern bool DestroyObject2(IntPtr world, uint id);
486
487[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
488public static extern void DumpPhysicsStatistics2(IntPtr sim);
489
271} 490}
272} 491}