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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index bab3b3d..a2271a9 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -391,13 +391,13 @@ public enum CollisionFilterGroups : uint
391 ObjectFilter = BSolidFilter, 391 ObjectFilter = BSolidFilter,
392 ObjectMask = BAllFilter, 392 ObjectMask = BAllFilter,
393 StaticObjectFilter = BStaticFilter, 393 StaticObjectFilter = BStaticFilter,
394 StaticObjectMask = BAllFilter, 394 StaticObjectMask = BAllFilter & ~BStaticFilter, // static objects don't collide with each other
395 LinksetFilter = BLinksetFilter, 395 LinksetFilter = BLinksetFilter,
396 LinksetMask = BAllFilter & ~BLinksetFilter, 396 LinksetMask = BAllFilter & ~BLinksetFilter, // linkset objects don't collide with each other
397 VolumeDetectFilter = BSensorTrigger, 397 VolumeDetectFilter = BSensorTrigger,
398 VolumeDetectMask = ~BSensorTrigger, 398 VolumeDetectMask = ~BSensorTrigger,
399 TerrainFilter = BTerrainFilter, 399 TerrainFilter = BTerrainFilter,
400 TerrainMask = BAllFilter & ~BStaticFilter, 400 TerrainMask = BAllFilter & ~BStaticFilter, // static objects on the ground don't collide
401 GroundPlaneFilter = BGroundPlaneFilter, 401 GroundPlaneFilter = BGroundPlaneFilter,
402 GroundPlaneMask = BAllFilter 402 GroundPlaneMask = BAllFilter
403 403