diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 43 |
1 files changed, 39 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 52c8a24..47875b0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -40,7 +40,9 @@ public struct BulletSim | |||
40 | { | 40 | { |
41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) | 41 | public BulletSim(uint worldId, BSScene bss, IntPtr xx) |
42 | { | 42 | { |
43 | worldID = worldId; scene = bss; Ptr = xx; | 43 | worldID = worldId; |
44 | scene = bss; | ||
45 | Ptr = xx; | ||
44 | } | 46 | } |
45 | public uint worldID; | 47 | public uint worldID; |
46 | // The scene is only in here so very low level routines have a handle to print debug/error messages | 48 | // The scene is only in here so very low level routines have a handle to print debug/error messages |
@@ -58,6 +60,16 @@ public struct BulletBody | |||
58 | } | 60 | } |
59 | public IntPtr Ptr; | 61 | public IntPtr Ptr; |
60 | public uint ID; | 62 | public uint ID; |
63 | public override string ToString() | ||
64 | { | ||
65 | StringBuilder buff = new StringBuilder(); | ||
66 | buff.Append("<id="); | ||
67 | buff.Append(ID.ToString()); | ||
68 | buff.Append(",p="); | ||
69 | buff.Append(Ptr.ToString("X")); | ||
70 | buff.Append(">"); | ||
71 | return buff.ToString(); | ||
72 | } | ||
61 | } | 73 | } |
62 | 74 | ||
63 | public struct BulletShape | 75 | public struct BulletShape |
@@ -66,17 +78,29 @@ public struct BulletShape | |||
66 | { | 78 | { |
67 | Ptr = xx; | 79 | Ptr = xx; |
68 | type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 80 | type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; |
69 | hashKey = 0; | 81 | shapeKey = 0; |
70 | } | 82 | } |
71 | public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) | 83 | public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) |
72 | { | 84 | { |
73 | Ptr = xx; | 85 | Ptr = xx; |
74 | type = typ; | 86 | type = typ; |
75 | hashKey = 0; | 87 | shapeKey = 0; |
76 | } | 88 | } |
77 | public IntPtr Ptr; | 89 | public IntPtr Ptr; |
78 | public ShapeData.PhysicsShapeType type; | 90 | public ShapeData.PhysicsShapeType type; |
79 | public ulong hashKey; | 91 | public ulong shapeKey; |
92 | public override string ToString() | ||
93 | { | ||
94 | StringBuilder buff = new StringBuilder(); | ||
95 | buff.Append("<p="); | ||
96 | buff.Append(Ptr.ToString("X")); | ||
97 | buff.Append(",s="); | ||
98 | buff.Append(type.ToString()); | ||
99 | buff.Append(",k="); | ||
100 | buff.Append(shapeKey.ToString("X")); | ||
101 | buff.Append(">"); | ||
102 | return buff.ToString(); | ||
103 | } | ||
80 | } | 104 | } |
81 | 105 | ||
82 | // An allocated Bullet btConstraint | 106 | // An allocated Bullet btConstraint |
@@ -155,10 +179,21 @@ public struct ShapeData | |||
155 | public float Restitution; | 179 | public float Restitution; |
156 | public float Collidable; // true of things bump into this | 180 | public float Collidable; // true of things bump into this |
157 | public float Static; // true if a static object. Otherwise gravity, etc. | 181 | public float Static; // true if a static object. Otherwise gravity, etc. |
182 | public float Solid; // true if object cannot be passed through | ||
183 | public Vector3 Size; | ||
158 | 184 | ||
159 | // note that bools are passed as floats since bool size changes by language and architecture | 185 | // note that bools are passed as floats since bool size changes by language and architecture |
160 | public const float numericTrue = 1f; | 186 | public const float numericTrue = 1f; |
161 | public const float numericFalse = 0f; | 187 | public const float numericFalse = 0f; |
188 | |||
189 | // The native shapes have predefined shape hash keys | ||
190 | public enum FixedShapeKey : ulong | ||
191 | { | ||
192 | KEY_BOX = 1, | ||
193 | KEY_SPHERE = 2, | ||
194 | KEY_CONE = 3, | ||
195 | KEY_CYLINDER = 4, | ||
196 | } | ||
162 | } | 197 | } |
163 | [StructLayout(LayoutKind.Sequential)] | 198 | [StructLayout(LayoutKind.Sequential)] |
164 | public struct SweepHit | 199 | public struct SweepHit |