diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs index 5f6675d..6ce767d 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -130,8 +130,8 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
130 | // Redo its bounding box now that it is in the world | 130 | // Redo its bounding box now that it is in the world |
131 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_terrainBody.ptr); | 131 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_terrainBody.ptr); |
132 | 132 | ||
133 | BulletSimAPI.SetCollisionFilterMask2(m_terrainBody.ptr, | 133 | BulletSimAPI.SetCollisionGroupMask2(m_terrainBody.ptr, |
134 | (uint)CollisionFilterGroups.TerrainFilter, | 134 | (uint)CollisionFilterGroups.TerrainGroup, |
135 | (uint)CollisionFilterGroups.TerrainMask); | 135 | (uint)CollisionFilterGroups.TerrainMask); |
136 | 136 | ||
137 | // Make it so the terrain will not move or be considered for movement. | 137 | // Make it so the terrain will not move or be considered for movement. |
@@ -148,7 +148,7 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
148 | } | 148 | } |
149 | } | 149 | } |
150 | 150 | ||
151 | public override float GetHeightAtXYZ(Vector3 pos) | 151 | public override float GetTerrainHeightAtXYZ(Vector3 pos) |
152 | { | 152 | { |
153 | // For the moment use the saved heightmap to get the terrain height. | 153 | // For the moment use the saved heightmap to get the terrain height. |
154 | // TODO: raycast downward to find the true terrain below the position. | 154 | // TODO: raycast downward to find the true terrain below the position. |
@@ -169,6 +169,12 @@ public sealed class BSTerrainMesh : BSTerrainPhys | |||
169 | return ret; | 169 | return ret; |
170 | } | 170 | } |
171 | 171 | ||
172 | // The passed position is relative to the base of the region. | ||
173 | public override float GetWaterLevelAtXYZ(Vector3 pos) | ||
174 | { | ||
175 | return PhysicsScene.SimpleWaterLevel; | ||
176 | } | ||
177 | |||
172 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). | 178 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). |
173 | // Return 'true' if successfully created. | 179 | // Return 'true' if successfully created. |
174 | public static bool ConvertHeightmapToMesh( | 180 | public static bool ConvertHeightmapToMesh( |