diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 11298fe..7c34af2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -238,7 +238,7 @@ public sealed class BSTerrainManager | |||
238 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | 238 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", |
239 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | 239 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); |
240 | 240 | ||
241 | BSScene.TaintCallback rebuildOperation = delegate() | 241 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:UpdateExisting", delegate() |
242 | { | 242 | { |
243 | if (MegaRegionParentPhysicsScene != null) | 243 | if (MegaRegionParentPhysicsScene != null) |
244 | { | 244 | { |
@@ -337,14 +337,7 @@ public sealed class BSTerrainManager | |||
337 | BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | 337 | BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); |
338 | 338 | ||
339 | m_terrainModified = true; | 339 | m_terrainModified = true; |
340 | }; | 340 | }); |
341 | |||
342 | // There is the option to do the changes now (we're already in 'taint time'), or | ||
343 | // to do the Bullet operations later. | ||
344 | if (inTaintTime) | ||
345 | rebuildOperation(); | ||
346 | else | ||
347 | PhysicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:UpdateExisting", rebuildOperation); | ||
348 | } | 341 | } |
349 | else | 342 | else |
350 | { | 343 | { |
@@ -364,7 +357,7 @@ public sealed class BSTerrainManager | |||
364 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); | 357 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); |
365 | 358 | ||
366 | // Code that must happen at taint-time | 359 | // Code that must happen at taint-time |
367 | BSScene.TaintCallback createOperation = delegate() | 360 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:NewTerrain", delegate() |
368 | { | 361 | { |
369 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); | 362 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); |
370 | // Create a new mapInfo that will be filled with the new info | 363 | // Create a new mapInfo that will be filled with the new info |
@@ -377,13 +370,7 @@ public sealed class BSTerrainManager | |||
377 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | 370 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); |
378 | 371 | ||
379 | m_terrainModified = true; | 372 | m_terrainModified = true; |
380 | }; | 373 | }); |
381 | |||
382 | // If already in taint-time, just call Bullet. Otherwise queue the operations for the safe time. | ||
383 | if (inTaintTime) | ||
384 | createOperation(); | ||
385 | else | ||
386 | PhysicsScene.TaintedObject("BSScene.UpdateOrCreateTerrain:NewTerrain", createOperation); | ||
387 | } | 374 | } |
388 | } | 375 | } |
389 | 376 | ||