diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 0d16eda..c4807c4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -135,7 +135,7 @@ public sealed class BSTerrainManager : IDisposable | |||
135 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); | 135 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); |
136 | // The ground plane is here to catch things that are trying to drop to negative infinity | 136 | // The ground plane is here to catch things that are trying to drop to negative infinity |
137 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); | 137 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); |
138 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, | 138 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, |
139 | BSScene.GROUNDPLANE_ID, Vector3.Zero, Quaternion.Identity); | 139 | BSScene.GROUNDPLANE_ID, Vector3.Zero, Quaternion.Identity); |
140 | 140 | ||
141 | m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, m_groundPlane); | 141 | m_physicsScene.PE.AddObjectToWorld(m_physicsScene.World, m_groundPlane); |
@@ -318,8 +318,8 @@ public sealed class BSTerrainManager : IDisposable | |||
318 | // TODO: redo terrain implementation selection to allow other base types than heightMap. | 318 | // TODO: redo terrain implementation selection to allow other base types than heightMap. |
319 | private BSTerrainPhys BuildPhysicalTerrain(Vector3 terrainRegionBase, uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords) | 319 | private BSTerrainPhys BuildPhysicalTerrain(Vector3 terrainRegionBase, uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords) |
320 | { | 320 | { |
321 | m_physicsScene.Logger.DebugFormat("{0} Terrain for {1}/{2} created with {3}", | 321 | m_physicsScene.Logger.DebugFormat("{0} Terrain for {1}/{2} created with {3}", |
322 | LogHeader, m_physicsScene.RegionName, terrainRegionBase, | 322 | LogHeader, m_physicsScene.RegionName, terrainRegionBase, |
323 | (BSTerrainPhys.TerrainImplementation)BSParam.TerrainImplementation); | 323 | (BSTerrainPhys.TerrainImplementation)BSParam.TerrainImplementation); |
324 | BSTerrainPhys newTerrainPhys = null; | 324 | BSTerrainPhys newTerrainPhys = null; |
325 | switch ((int)BSParam.TerrainImplementation) | 325 | switch ((int)BSParam.TerrainImplementation) |
@@ -334,8 +334,8 @@ public sealed class BSTerrainManager : IDisposable | |||
334 | break; | 334 | break; |
335 | default: | 335 | default: |
336 | m_physicsScene.Logger.ErrorFormat("{0} Bad terrain implementation specified. Type={1}/{2},Region={3}/{4}", | 336 | m_physicsScene.Logger.ErrorFormat("{0} Bad terrain implementation specified. Type={1}/{2},Region={3}/{4}", |
337 | LogHeader, | 337 | LogHeader, |
338 | (int)BSParam.TerrainImplementation, | 338 | (int)BSParam.TerrainImplementation, |
339 | BSParam.TerrainImplementation, | 339 | BSParam.TerrainImplementation, |
340 | m_physicsScene.RegionName, terrainRegionBase); | 340 | m_physicsScene.RegionName, terrainRegionBase); |
341 | break; | 341 | break; |