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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
index 5dbd8ce..c68fd69 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs
@@ -67,7 +67,7 @@ public abstract class BSTerrainPhys : IDisposable
67} 67}
68 68
69// ========================================================================================== 69// ==========================================================================================
70public sealed class BSTerrainManager 70public sealed class BSTerrainManager : IDisposable
71{ 71{
72 static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; 72 static string LogHeader = "[BULLETSIM TERRAIN MANAGER]";
73 73
@@ -122,6 +122,11 @@ public sealed class BSTerrainManager
122 MegaRegionParentPhysicsScene = null; 122 MegaRegionParentPhysicsScene = null;
123 } 123 }
124 124
125 public void Dispose()
126 {
127 ReleaseGroundPlaneAndTerrain();
128 }
129
125 // Create the initial instance of terrain and the underlying ground plane. 130 // Create the initial instance of terrain and the underlying ground plane.
126 // This is called from the initialization routine so we presume it is 131 // This is called from the initialization routine so we presume it is
127 // safe to call Bullet in real time. We hope no one is moving prims around yet. 132 // safe to call Bullet in real time. We hope no one is moving prims around yet.
@@ -366,6 +371,9 @@ public sealed class BSTerrainManager
366 { 371 {
367 PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", 372 PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}",
368 LogHeader, PhysicsScene.RegionName, tX, tY); 373 LogHeader, PhysicsScene.RegionName, tX, tY);
374 DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXYZ,terrainNotFound,loc={1},base={2}",
375 BSScene.DetailLogZero, loc, terrainBaseXYZ);
376 Util.PrintCallStack(); // DEBUG DEBUG DEBUG
369 } 377 }
370 } 378 }
371 lastHeight = ret; 379 lastHeight = ret;