diff options
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 5dbd8ce..c68fd69 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -67,7 +67,7 @@ public abstract class BSTerrainPhys : IDisposable | |||
67 | } | 67 | } |
68 | 68 | ||
69 | // ========================================================================================== | 69 | // ========================================================================================== |
70 | public sealed class BSTerrainManager | 70 | public sealed class BSTerrainManager : IDisposable |
71 | { | 71 | { |
72 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | 72 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; |
73 | 73 | ||
@@ -122,6 +122,11 @@ public sealed class BSTerrainManager | |||
122 | MegaRegionParentPhysicsScene = null; | 122 | MegaRegionParentPhysicsScene = null; |
123 | } | 123 | } |
124 | 124 | ||
125 | public void Dispose() | ||
126 | { | ||
127 | ReleaseGroundPlaneAndTerrain(); | ||
128 | } | ||
129 | |||
125 | // Create the initial instance of terrain and the underlying ground plane. | 130 | // Create the initial instance of terrain and the underlying ground plane. |
126 | // This is called from the initialization routine so we presume it is | 131 | // This is called from the initialization routine so we presume it is |
127 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | 132 | // safe to call Bullet in real time. We hope no one is moving prims around yet. |
@@ -366,6 +371,9 @@ public sealed class BSTerrainManager | |||
366 | { | 371 | { |
367 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | 372 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", |
368 | LogHeader, PhysicsScene.RegionName, tX, tY); | 373 | LogHeader, PhysicsScene.RegionName, tX, tY); |
374 | DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXYZ,terrainNotFound,loc={1},base={2}", | ||
375 | BSScene.DetailLogZero, loc, terrainBaseXYZ); | ||
376 | Util.PrintCallStack(); // DEBUG DEBUG DEBUG | ||
369 | } | 377 | } |
370 | } | 378 | } |
371 | lastHeight = ret; | 379 | lastHeight = ret; |